1.2 工厂模式
步骤1===创建一个接口 Shape.java
public interface Shape
{
void draw();
}
步骤2===创建实现接口的实体类
Rectangle.java
public class Rectangle implements Shape
{
public void draw()
{
System.out.println("Inside Rectangle::draw() method.");
}
}
Square.java
public class Square implements Shape
{
public void draw()
{
System.out.println("Inside Square::draw() method.");
}
}
Circle.java
public class Circle implements Shape
{
public void draw()
{
System.out.println("Inside Circle::draw() method.");
}
}
步骤3===创建一个工厂,生成基于给定信息的实体类的对象
public class ShapeFactory
{
//使用 getShape 方法获取形状类型的对象
public Shape getShape(String shapeType)
{
if(shapeType == null)
{
return null;
}
if(shapeType.equalsIgnoreCase("CIRCLE"))
{
return new Circle();
}
else if(shapeType.equalsIgnoreCase("RECTANGLE"))
{
return new Rectangle();
}
else if(shapeType.equalsIgnoreCase("SQUARE"))
{
return new Square();
}
return null;
}
}
步骤4===使用该工厂,通过传递类型信息来获取实体类的对象
public class FactoryPatternDemo
{
public static void main(String[] args)
{
ShapeFactory shapeFactory = new ShapeFactory();
//获取 Circle 的对象,并调用它的 draw 方法
Shape shape1 = shapeFactory.getShape("CIRCLE");
//调用 Circle 的 draw 方法
shape1.draw();
//获取 Rectangle 的对象,并调用它的 draw 方法
Shape shape2 = shapeFactory.getShape("RECTANGLE");
//调用 Rectangle 的 draw 方法
shape2.draw();
}
}