'''
对象人:
特征:
name='paladin'
aggr=8000-10000
health_point=343846
mastered='37%'
技能:
def judge():divine
def templars_verdict():divine
def crusader_strike():physic
def divine_storm():divine
对象狗
特征
name='prince'
aggr=5000-6000
health_point=365154
mastered='57%'
技能
def kill_command():
def bite():
def craw():
'''
import random
import time
judged=[]
class human:
def __init__(self, name, aggr, health, mast):
self.name = name
self.aggr = aggr
self.hp = health
self.mastered = mast
def judge(self,dog):
if dog.hp <= 0:
return True
if self.hp>0:
atk=self.aggr*(2+self.mastered)
dog.hp-=atk
print(f'''
[{self.name}]开始攻击[{dog.name}]
[{self.name}]使用了‘审判’对 [{dog.name}] 造成了{self.aggr*(2+self.mastered)}点伤害
[{dog.name}]还有{dog.hp}血
''')
print(".", end="")
for i in range(5):
print(".", end='')
time.sleep(0.2)
print(".")
if dog.hp <= 0:
print(f'[{self.name}]杀死了[{dog.name}]')
def templars_verdict(self,dog):
if dog.hp <= 0:
return True
if self.hp>0:
atk = self.aggr * (4 + self.mastered)
dog.hp-=atk
print(f'''
[{self.name}]开始攻击[{dog.name}]
[{self.name}]使用了'圣殿骑士的裁决'对 [{dog.name}] 造成了{self.aggr * (4 + self.mastered)}点伤害
[{dog.name}]还有{dog.hp}血
''')
print(".", end="")
for i in range(5):
print(".", end='')
time.sleep(0.2)
print(".")
if dog.hp <= 0:
print(f'[{self.name}]杀死了[{dog.name}]')
def crusader_strike(self,dog):
if dog.hp <= 0:
return True
if self.hp>0:
atk = self.aggr * 2
dog.hp-=atk
print(f'''
[{self.name}]开始攻击[{dog.name}]
[{self.name}]使用了'十字军打击'对 [{dog.name}] 造成了{self.aggr * 2}点伤害
[{dog.name}]还有{dog.hp}血
''')
print(".", end="")
for i in range(5):
print(".", end='')
time.sleep(0.2)
print(".")
if dog.hp <= 0:
print(f'[{self.name}]杀死了[{dog.name}]')
def divine_storm(self,dog):
if dog.hp <= 0:
return True
if self.hp>0:
atk = self.aggr * (3 + self.mastered)
dog.hp-=atk
print(f'''
[{self.name}]开始攻击[{dog.name}]
[{self.name}]使用了'神圣风暴'对 [{dog.name}] 造成了{self.aggr * (3 + self.mastered)}点伤害
[{dog.name}]还有{dog.hp}血
''')
print(".", end="")
for i in range(5):
print(".", end='')
time.sleep(0.2)
print(".")
if dog.hp <= 0:
print(f'[{self.name}]杀死了[{dog.name}]')
class Dog:
def __init__(self, name, aggr, health, mast):
self.name = name
# self.dog_type = dog_type
self.aggr = aggr
self.hp = health
self.mastered = mast
def kill_command(self,human):
if human.hp<=0:
return True
if self.hp>0:
atk = self.aggr * (4 + self.mastered)
human.hp -= atk
print(f'''
[{self.name}]开始攻击[{human.name}]
[{self.name}]使用了'杀戮命令'对 [{human.name}] 造成了{self.aggr * (4 + self.mastered)}点伤害
[{human.name}]还有{human.hp}血
''')
print(".", end="")
for i in range(5):
print(".", end='')
time.sleep(0.2)
print(".")
if human.hp <= 0:
print(f'[{self.name}]杀死了[{human.name}]')
def bite(self,human):
if human.hp<=0:
return True
if self.hp>0:
atk = self.aggr * 8
human.hp -= atk
print(f'''
[{self.name}]开始攻击[{human.name}]
[{self.name}]使用了'绝命撕咬'对 [{human.name}] 造成了{self.aggr * 7}点伤害
[{human.name}]还有{human.hp}血
''')
print(".", end="")
for i in range(5):
print(".", end='')
time.sleep(0.2)
print(".")
if human.hp <= 0:
print(f'[{self.name}]杀死了[{human.name}]')
def craw(self, human):
if human.hp <= 0:
return True
if self.hp>0:
atk = self.aggr * (3 + self.mastered)
human.hp -= atk
print(f'''
[{self.name}]开始攻击[{human.name}]
[{self.name}]使用了'黑爪'对 [{human.name}] 造成了{self.aggr * (3 + self.mastered)}点伤害
[{human.name}]还有{human.hp}血
''')
print(".", end="")
for i in range(5):
print(".", end='')
time.sleep(0.2)
print(".")
if human.hp <= 0:
print(f'[{self.name}]杀死了[{human.name}]')
human_atk=random.randint(8000,10000)
dog_atk=random.randint(5000,6000)
p1=human('paladin',human_atk,343846,0.37)
d1=Dog('prince',dog_atk,365154,0.17)
retribution = {
1: p1.judge,
2: p1.templars_verdict,
3: p1.crusader_strike,
4: p1.divine_storm
}
beast = {
1: d1.kill_command,
2: d1.bite,
3: d1.craw
}
while True:
flag1 = retribution[random.randint(1, 4)](d1)
# print(flag1)
if flag1:
break
flag2 = beast[random.randint(1, 3)](p1)
if flag2:
break