game.h
#define ROW 9
#define COL 9
#define ROWS ROW + 2
#define COLS COL + 2
#define EASY_COUNT 80
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROW3][COL3], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for(i = 0; i < row; i++)
{
for(j = 0;j < col; j++)
{
board[i][j] = '0';
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列号
for(i = 0 ; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for(i = 1; i <= row; i++)
{
printf("%d ", i);
for(j = 1; j <= col; j++)
{
printf("%c ", board[i][j])
}
printf("\n");
}
}
void SetMine(char board[ROW][COL], int row, int col)
{
int count = EASY_COUNT;
while(count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if(board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x +1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x -1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROW3][COL3], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
//9*9 - 10=71.排完所有雷要结束游戏
while(win < row * col - EASY_COUNT)
{
printf("请输入排查雷的坐标: >");
scanf("%d%d", &x, &y);
if(x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标合法
//踩雷或不是雷
if(mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
else
{
//计算x,y周围几个雷,引入一个函数,定义
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("输入坐标非法,请重新输入!\n");
}
}
if(win == row*col - EASY_COUNT)
{
printf("排雷成功\n");
DisplayBoard(mine, row, col);
}
}
test.c
#include "game.h"
void menu()
{
printf("**************************************\n");
printf("********* 1. play 0. exit **********\n");
printf("**************************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 }; //布置好的雷的信息
char show[ROWS][COLS] = { 0 }; //排查出的雷的信息
InitBoard(mine, ROWS, COLS, '0'); //初始化数组
InitBoard(show, ROWS, COLS, '*')
//DisplayBoard(mine, ROW, COL); 打印棋盘
DisplayBoard(mine, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//扫雷,排查雷
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择: >");
scanf("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
结束。