1、效果图
2、代码:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title></title>
<script type="text/javascript">
var maps = new Array(15);
for (var i = 0; i < 15; i++) {
maps[i] = new Array(15);
for (var j = 0; j < 15; j++) {
maps[i][j] = 0;
}
} var isBlack= true;
// 初始化图片
var black = new Image();
var white = new Image();
black.src = "htm5_canvas/img/black.png";
white.src = "htm5_canvas/img/white.png"; var can;
var ctx;
// 初始化棋盘
function init() {
can = document.getElementById("can");
ctx = can.getContext("2d"); ctx.strokeStyle = "#FFF";
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 15; j++) {
ctx.strokeRect(j * 40, i * 40, 40, 40);
}
}
} // 下子
function play(e) {
var leftOffset = 11;
var x = e.clientX - leftOffset;
var y = e.clientY - 11; var col = parseInt((e.clientX - 20) / 40) + 1;
var row = parseInt((e.clientY - 20) / 40) + 1; if (isBlack) {
ctx.drawImage(black, col * 40 - 20, row * 40 - 20);
isBlack = false;
}
else {
ctx.drawImage(white, col * 40 - 20, row * 40 - 20);
isBlack = true
}
} </script>
</head>
<body onload="init();"> <canvas id="can" width="600" height="600" onclick="play(event);" style="background:url(htm5_canvas/img/bak.jpg)"></canvas> </body>
</html>
3、总结用到的知识点Canvas