将辉光添加到基本Java矩形

我有一个非常基本的矩形绘图面板,但我想知道是否有一种简单的方法可以为矩形添加某种发光.

public class Blocks extends JPanel {

    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        this.setBackground(Color.BLACK);

        for (int i = 1; i <= totalSteps; i++) {
            g.setColor(Color.WHITE);
            g.fillRect(100 + i*60, 260, 50, 50);
        }
    }
}

解决方法:

根据您想要实现的目标,生成“发光”效果有点牵扯.

我使用这种方法为透明/非矩形形状生成发光效果(例如,非常适合生成阴影).

这个例子基本上创建了一个表示“发光”的BufferedImage,然后生成一个“掩码”,从而将原始的BufferedImage剪切掉.我这样做,因为它允许我在透明/半透明图像下绘制“发光”.在您的情况下,您可以跳过“屏蔽”过程,但这取决于您.

你还需要JHLabs, Image Filters的副本,因为我不能打扰我自己的模糊过滤器

将辉光添加到基本Java矩形

import com.jhlabs.image.GaussianFilter;
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class GlowEffect {

    public static void main(String[] args) {
        new GlowEffect();
    }

    public GlowEffect() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        public TestPane() {
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();

            int width = 50;
            int height = 50;
            int x = (getWidth() - width) / 2;
            int y = (getHeight() - height) / 2;

            BufferedImage img = generateGlow(width, height, 20, Color.YELLOW, 1f);
            g2d.drawImage(img, x - ((img.getWidth() - width) / 2), y - ((img.getHeight() - height) / 2), this);
            g2d.setColor(Color.WHITE);
            g2d.fillRect(x, y, width, height);
            g2d.dispose();
        }

    }

    public static BufferedImage generateGlow(int width, int height, int size, Color glow, float alpha) {
        BufferedImage source = createCompatibleImage(width, height);
        Graphics2D g2d = source.createGraphics();
        g2d.setColor(Color.WHITE);
        g2d.fillRect(0, 0, width, height);
        g2d.dispose();
        return generateGlow(source, size, glow, alpha);
    }

    public static BufferedImage generateGlow(BufferedImage imgSource, int size, Color color, float alpha) {

        int imgWidth = (int)Math.round(imgSource.getWidth() + (size * 2.5));
        int imgHeight = (int)Math.round(imgSource.getHeight() + (size * 2.5));

        BufferedImage imgMask = createCompatibleImage(imgWidth, imgHeight);
        Graphics2D g2 = imgMask.createGraphics();

        int x = Math.round((imgWidth - imgSource.getWidth()) / 2f);
        int y = Math.round((imgHeight - imgSource.getHeight()) / 2f);
        g2.drawImage(imgSource, x, y, null);
        g2.dispose();

        BufferedImage imgGlow = generateBlur(imgMask, size, color, alpha);

        imgGlow = applyMask(imgGlow, imgMask, AlphaComposite.DST_OUT);

        return imgGlow;

    }
    public static BufferedImage generateBlur(BufferedImage imgSource, int size, Color color, float alpha) {

        GaussianFilter filter = new GaussianFilter(size);

        int imgWidth = imgSource.getWidth();
        int imgHeight = imgSource.getHeight();

        BufferedImage imgBlur = createCompatibleImage(imgWidth, imgHeight);
        Graphics2D g2 = imgBlur.createGraphics();

        g2.drawImage(imgSource, 0, 0, null);
        g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN, alpha));
        g2.setColor(color);

        g2.fillRect(0, 0, imgSource.getWidth(), imgSource.getHeight());
        g2.dispose();

        imgBlur = filter.filter(imgBlur, null);

        return imgBlur;

    }

    public static BufferedImage createCompatibleImage(int width, int height) {
        return createCompatibleImage(width, height, Transparency.TRANSLUCENT);
    }

    public static BufferedImage createCompatibleImage(int width, int height, int transparency) {
        BufferedImage image = getGraphicsConfiguration().createCompatibleImage(width, height, transparency);
        image.coerceData(true);
        return image;
    }
    public static GraphicsConfiguration getGraphicsConfiguration() {
        return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
    }

    public static BufferedImage applyMask(BufferedImage sourceImage, BufferedImage maskImage, int method) {
        BufferedImage maskedImage = null;
        if (sourceImage != null) {
            int width = maskImage.getWidth(null);
            int height = maskImage.getHeight(null);

            maskedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
            Graphics2D mg = maskedImage.createGraphics();

            int x = (width - sourceImage.getWidth(null)) / 2;
            int y = (height - sourceImage.getHeight(null)) / 2;

            mg.drawImage(sourceImage, x, y, null);
            mg.setComposite(AlphaComposite.getInstance(method));

            mg.drawImage(maskImage, 0, 0, null);

            mg.dispose();
        }
        return maskedImage;
    }

}

基本工作流程遵循以下内容:

>创建一个BufferedImage,表示要应用辉光的形状(这是一个不透明的图像)
>创建一个“蒙版”图像,该图像比想要根据尺寸参数生成发光效果的图像大,但是在中心绘制了原始图像
>使用“蒙版”图像生成“模糊”图像
>使用原始图像,将其遮盖为“模糊”图像,以便原始图像“剪切”出“模糊”图像.这成为我们发光效果的基础
>绘制“发光/模糊”图像,相应地调整x / y位置(发光效果大于原始形状,因此我们需要调整它的位置)
>在所需位置绘制矩形

您将需要查看Compositing Graphics以获取有关屏蔽过程如何工作的更多详细信息.

我使用这种想法为example,exampleexample生成透明/无矩形形状的阴影

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