异常的捕获:
static void Main(string[] args)
{
//继续我们的异步编程的使用嘀呀;
//关于主线程是无法捕获我们子线程中的异常滴滴啊; var t = DoExceptionAsync();
t.Wait();
Console.WriteLine($"{nameof(t.Status)}: {t.Status}"); //任务状态
Console.WriteLine($"{nameof(t.IsCompleted)}: {t.IsCompleted}"); //任务完成状态标识
Console.WriteLine($"{nameof(t.IsFaulted)}: {t.IsFaulted}"); //任务是否有未处理的异常标识 Console.ReadLine();
}
private static async Task DoExceptionAsync()
{
try
{ await Task.Run(() => { throw new Exception(); });
}
catch (Exception e)
{
Console.WriteLine($"{nameof(DoExceptionAsync)} 出现异常!,异常时:{e.Message.ToString()}");
}
}
}
结果:
也许你有疑问:
但是:因为:任务没有被取消,并且异常都已经处理完成!
在调用方法中同步等待任务
算了,这个太简单了,有任务的等待,也有任务的取消,.......
代码;
private static void Main(string[] args)
{
var t = CountCharactersAsync("http://www.cnblogs.com/liqingwen/"); t.Wait(); //等待任务结束
Console.WriteLine($"Result is {t.Result}"); Console.Read();
} /// <summary>
/// 统计字符数量
/// </summary>
/// <param name="address"></param>
/// <returns></returns>
private static async Task<int> CountCharactersAsync(string address)
{
var result = await Task.Run(() => new WebClient().DownloadStringTaskAsync(address));
return result.Length;
}
这里还有我们两个静态的方法:可采用 Task 的两个静态方法 WaitAll() 和 WaitAny() 。
private static int time = ;
static void Main(string[] args)
{ var t1 = CountCharactersAsync("http://www.cnblogs.com/liqingwen/",);
var t2 = GetRandomAsyn(); //Task 还以见数组地哦;
Task<int>[] tasks = new Task<int>[] {t1,t2};
Task.WaitAll(tasks); //或则:Task.WaitAny(tasks); Console.WriteLine($"t1.{nameof(t1.IsCompleted)}: {t1.IsCompleted}");
Console.WriteLine($"t2.{nameof(t2.IsCompleted)}: {t2.IsCompleted}"); Console.ReadLine();
} /// <summary>
/// 统计字符数量
/// </summary>
/// <param name="address"></param>
/// <returns></returns>
private static async Task<int> CountCharactersAsync(string address,int id)
{
var result = await Task.Run(() => new WebClient().DownloadStringTaskAsync(address));
Console.WriteLine($"{id} 已经调用完成");
return result.Length;
}
//获取一个随机数 private static async Task<int> GetRandomAsyn(int id)
{
var num = await Task.Run(() =>
{
time++;
Thread.Sleep(time * );
return new Random().Next();
});
Console.WriteLine($"{id} 已经调用完成");
return num;
} }
在异步方法中异步等待任务
继续我们的异步编程之路........
class Program
{
private static int time = ;
static void Main(string[] args)
{
//继续我们的异步编程地呀;
var t = GetRandomAsync();
Console.WriteLine("mian line 1"); //【注意】WhenAll() 异步等待集合内的 Task 都完成,不会占用主线程的时间。
Console.WriteLine($"Result: {t.Result}"); //但是这里会堵塞id呀;
Console.WriteLine("mian line 2");
Console.Read(); } private static async Task<int> GetRandomAsync()
{
time++;
var t1 = Task.Run(()=>
{
Thread.Sleep(time* );
return new Random().Next();
}); time++;
var t2 = Task.Run(() =>
{
Thread.Sleep(time*);
return new Random().Next();
}); //这里开启了两个异步的任务;
await Task.WhenAll(new List<Task<int>>() { t1, t2 }); //【注意】WhenAll() 异步等待集合内的 Task 都完成,不会占用主线程的时间。 // await Task.WhenAny(new List<Task<int>>() { t1, t2 }); Console.WriteLine($" t1.{nameof(t1.IsCompleted)}: {t1.IsCompleted} ");
Console.WriteLine($" t2.{nameof(t2.IsCompleted)}:{t2.IsCompleted } "); return t1.Result + t2.Result; //这个就返回了 我们想要的基本值滴呀; }
}
结果:
如果该成whenAny的结果:
ps:以上结果是有不确定性呀,你懂滴哦;
Task.Delay() 暂停执行
这个其实是Thread.sleep的一种取代方法地呀;
private static void Main(string[] args)
{
Console.WriteLine($"{nameof(Main)} - start.");
DoAsync();
Console.WriteLine($"{nameof(Main)} - end."); Console.Read();
} private static async void DoAsync()
{
Console.WriteLine($" {nameof(DoAsync)} - start."); await Task.Delay(); Console.WriteLine($" {nameof(DoAsync)} - end.");
}
结果哦: