打包制作 ANE

一、打包ANE

1.ios

准备文件:

  • anePackager.bat
  • aneswc.swc
  • extension.xml
  • flashAne.ane
  • ioslib.a
  • library.swf
  • platformoptions.xml(可选,用于标记.a文件需要的framework、lib)

.a文件:

FlashRuntimeExtensions.h:在AIR_SDK根目录下的include文件夹下

IapAne.h:

#ifndef __IAP_ANE_H__
#define __IAP_ANE_H__ #import <Foundation/Foundation.h>
#import "FlashRuntimeExtensions.h" #define ANE_FUNCTION(f) FREObject (f)(FREContext ctx, void *data, uint32_t argc, FREObject argv[])
#define MAP_FUNCTION(f, data) { (const uint8_t*)(#f), (data), &(f) } /**************************************************/
NSString * getStringFromFREObject(FREObject obj);
FREObject createFREString(NSString * string); double getDoubleFromFREObject(FREObject obj);
FREObject createFREDouble(double value); int getIntFromFREObject(FREObject obj);
FREObject createFREInt(int value); BOOL getBoolFromFREObject(FREObject obj);
FREObject createFREBool(BOOL value);
/**************************************************/
/***********************event dispatcher***************************/
FREContext context;
void dispatchStatusEventAsync(NSString * code, NSString * level);
/**************************************************/
void ExtensionInitializer(void** extDataToSet, FREContextInitializer* ctxInitializerToSet, FREContextFinalizer* ctxFinalizerToSet); void ExtensionFinalizer(void* extData); void ContextInitializer(void* extData, const uint8_t* ctxType, FREContext ctx, uint32_t* numFunctionsToSet, const FRENamedFunction** functionsToSet); void ContextFinalizer(FREContext ctx); ANE_FUNCTION(initialize);
//ANE_FUNCTION(setTesting);
#endif

IapAne.m:

#import "IapAne.h"
/*
* utils function
*/
/*--------------------------------string------------------------------------*/
NSString * getStringFromFREObject(FREObject obj)
{
uint32_t length;
const uint8_t *value;
FREGetObjectAsUTF8(obj, &length, &value);
return [NSString stringWithUTF8String:(const char *)value];
} FREObject createFREString(NSString * string)
{
const char *str = [string UTF8String];
FREObject obj; FRENewObjectFromUTF8(strlen(str)+, (const uint8_t*)str, &obj);
return obj;
}
/*-------------------------------double-----------------------------------*/
double getDoubleFromFREObject(FREObject obj)
{
double number;
FREGetObjectAsDouble(obj, &number);
return number;
}
FREObject createFREDouble(double value)
{
FREObject obj = nil;
FRENewObjectFromDouble(value, &obj);
return obj;
}
/*---------------------------------int---------------------------------*/
int getIntFromFREObject(FREObject obj)
{
int32_t number;
FREGetObjectAsInt32(obj, &number);
return number;
}
FREObject createFREInt(int value)
{
FREObject obj = nil;
FRENewObjectFromInt32(value, &obj);
return obj;
}
/*------------------------------bool----------------------------------------*/
BOOL getBoolFromFREObject(FREObject obj)
{
uint32_t boolean;
FREGetObjectAsBool(obj, &boolean);
return boolean;
} FREObject createFREBool(BOOL value)
{
FREObject obj = nil;
FRENewObjectFromBool(value, &obj);
return obj;
}
/*--------------------------------------------------------------------------*/
/***********************event dispatcher***************************/
void dispatchStatusEventAsync(NSString * code, NSString * level){
if(context!= nil){
FREDispatchStatusEventAsync(context, (const uint8_t *) [code UTF8String], (const uint8_t *) [level UTF8String]);
}else{
NSLog(@"===dispatchStatusEventAsync error FREContext is null");
}
}
/**************************************************/ void ExtensionInitializer(void** extDataToSet, FREContextInitializer* ctxInitializerToSet, FREContextFinalizer* ctxFinalizerToSet) {
NSLog(@"===Entering ExtensionInitializer()");
*extDataToSet = NULL;
*ctxInitializerToSet = &ContextInitializer; //传入Context初始化方法
*ctxFinalizerToSet = &ContextFinalizer; //传入Context结束方法 NSLog(@"===Exiting ExtensionInitializer()");} void ExtensionFinalizer(void* extData) {
NSLog(@"===Entering ExtensionFinalizer()");
// 可以做清理工作.
NSLog(@"===Exiting ExtensionFinalizer()");
} void ContextInitializer(void* extData, const uint8_t* ctxType, FREContext ctx, uint32_t* numFunctionsToSet, const FRENamedFunction** functionsToSet) { static FRENamedFunction func[] =
{
MAP_FUNCTION(initialize, NULL)/*,
MAP_FUNCTION(setTesting, NULL)*/
}; *numFunctionsToSet = sizeof(func) / sizeof(FRENamedFunction);
*functionsToSet = func;
} void ContextFinalizer(FREContext ctx) {
NSLog(@"===Entering ContextFinalizer()");
// 可以做清理工作
NSLog(@"===Exiting ContextFinalizer()");
} ANE_FUNCTION(initialize){
context=ctx;
dispatchStatusEventAsync(@"initialized",@"by kingBook");
return NULL;
} /*ANE_FUNCTION(setTesting){
isTesting=getBoolFromFREObject(argv[0]);
return NULL;
}*/

打包.a文件的方法:

使用Xcode新建Cocoa Touch Static Library项目。

把所有的.h和.m文件都添加到项目,添加需要的framework,添加需要的lib,

在设置里搜BitCode关闭它。

Product-Scheme-Edit Scheme-Build Configuration里设置为Release

Product-Build发布后,在Products文件下可以看到.a文件本来是红色字的变成了黑色字则打包成功(发布时可以从源文件夹中删除它,这时它又变红色,方便查看是否打包成功)

swc文件:用flashBuilder4.7,flashDevelop会出错,

flashBuilder4.7: 链接:http://pan.baidu.com/s/1eRBbzwQ 密码:0xco

打开flashBuilder4.7,文件-新建-Flex库项目,填项目名,配置里只发布手机版则选:手机库

右键src文件夹,新建actionScript文件,如:

package com.qywl.iap{//可以不写包名,如果写包名要放在相应的包下
import flash.events.EventDispatcher;
import flash.events.StatusEvent;
import flash.external.ExtensionContext; public class IapAne extends EventDispatcher{
public static const EXTENSION_ID:String = "com.qywl.IapAne";//需要与extension.xml中的id一样
private static var _instance:IapAne;
private var _extensionContext:ExtensionContext;
public var logFun:Function; public static function getInstance():IapAne{
return _instance||=new IapAne();
} public function IapAne(){
_extensionContext=ExtensionContext.createExtensionContext(EXTENSION_ID,null);
if(_extensionContext) _extensionContext.addEventListener(StatusEvent.STATUS,onStatus);
else throw new Error("===创建ExtensionContext出错,请检查extension ID是否正确");
} private function onStatus(e:StatusEvent):void{
dispatchEvent(e);
logFun("===onStatus e.code:",e.code);
} public function initialize():void{
_extensionContext.call("initialize");
logFun("===call ios initialize");
} //传参数函数
   /*public function setTesting(value:Boolean):void{
       _extensionContext.call("setTesting",value);
    }*/ }; }

注意:

项目属性中的Flex库编译器,附加编译器参数:

-locale en_US -swf-version 14

版本号与extension.xml和platformoptions.xml(可选)中的是对应的关系如下:

Compatible AIR application version ANE SWF version Extension namespace
3.0+ 10-13 ns.adobe.com/air/extension/2.5
3.1+ 14 ns.adobe.com/air/extension/3.1
3.2+ 15 ns.adobe.com/air/extension/3.2
3.3+ 16 ns.adobe.com/air/extension/3.3
3.4+ 17 ns.adobe.com/air/extension/3.4
3.5+ 18 ns.adobe.com/air/extension/3.5
3.6+ 19 ns.adobe.com/air/extension/3.6
3.7+ 20 ns.adobe.com/air/extension/3.7

参考:http://help.adobe.com/en_US/air/extensions/WS99209310cacd98cc2d13931c1300f2c84c7-8000.html

写完保存后不需要发布,会自动更新bin文件夹下的.swc文件,复制出来即可

library.swf:只要把swc后缀改成zip打开即可看到

anePackager.bat

::需要先将flex_sdk_4.6\bin目录添加到Path系统环境变量才可以运行
adt -package -target ane flashane.ane extension.xml -swc aneswc.swc -platform iPhone-ARM library.swf ioslib.a

添加framework配置(platformoptions.xml):

::需要先将flex_sdk_4.6\bin目录添加到Path系统环境变量才可以运行
adt -package -target ane flashane.ane extension.xml -swc aneswc.swc -platform iPhone-ARM library.swf ioslib.a -platformoptions platformoptions.xml

extension.xml:

<extension xmlns="http://ns.adobe.com/air/extension/3.1">
<id>com.qywl.IapAne</id><!--与swc的as类中的EXTENSION_ID对应-->
<versionNumber>1</versionNumber>
<platforms>
<platform name="iPhone-ARM">
<applicationDeployment>
<nativeLibrary>ioslib.a</nativeLibrary>
<initializer>ExtensionInitializer</initializer>
<finalizer>ExtensionFinalizer</finalizer>
</applicationDeployment>
</platform>
</platforms>
</extension>

注意:

   "<initializer>ExtensionInitializer</initializer>"与.a文件的源文件是对应的
   "<finalizer>ExtensionFinalizer</finalizer>"与.a文件的源文件是对应的

 platformoptions.xml:

<platform xmlns="http://ns.adobe.com/air/extension/3.1">
<linkerOptions>
<option>-framework Storekit</option>
</linkerOptions>
</platform>

extension.xml与 platformoptions.xml的配置说明参考以下:

http://blog.csdn.net/justxuemin/article/details/50132723

http://help.adobe.com/zh_CN/air/extensions/air_extensions.pdf  39页


打包ANE测试:

把flex_sdk_4.6\bin目录添加到Path系统环境变量,运行anePackager.bat就无出错就可以打包出来flashane.ane

新建AIR for iOS项目,添加.ane到Library Path

编写主文档类Main.as如下:

package  {

    import flash.display.MovieClip;

    import flash.events.StatusEvent;
import flash.events.Event;
import flash.text.TextField; public class Main extends MovieClip { private var _txt:TextField;
private var _iapAne:IapAne; private function log(...params):void{
var str:String="";
for(var i:int=0;i<params.length;i++){
str+=params[i].toString()+" ";
}
_txt.appendText(str+"\n");
trace(str);
} public function Main() {
if(stage)init();
else addEventListener(Event.ADDED_TO_STAGE,init);
} private function init(e:Event=null):void{
if(e)removeEventListener(Event.ADDED_TO_STAGE,init);
_txt=this.getChildByName("txt") as TextField;
//
_iapAne=new IapAne();
_iapAne.logFun=log;
_iapAne.addEventListener(StatusEvent.STATUS,onStatus); _iapAne.initialize(); log("Main::init();");
} private function onStatus(e:StatusEvent):void{
var str:String="code:"+e.code+","+"level:"+e.level;
log(str);
}
} }

在AIR for iOS Settings中:

设置Certificatey就是.p12文件,填写密码

设置Provisioning profile

填写App ID

最后发布得到.ipa文件,到真机测试即可

完整的iapAneDomo例子:链接:http://pan.baidu.com/s/1dF5TUBR 密码:deqk

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