ios 中手势用法

pan拖动手势

- (void)viewDidLoad
{
[super viewDidLoad];
[self Pan];
// Do any additional setup after loading the view, typically from a nib.
} #pragma mark -拖动手势Pan
-(void)Pan{
UIView *view=[[UIView alloc] initWithFrame:CGRectMake(, , , )];
view.backgroundColor=[UIColor redColor];
[self.view addSubview:view];
[view release]; UIPanGestureRecognizer *pin=[[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pin:)];
[view addGestureRecognizer:pin];
[pin release];
} -(void)pin:(UIPanGestureRecognizer*)pin{
//得到pin移动的位置,向左拖动是左拖动x为负数,向上拖动y为负数,向下拖动y为整数,向右边拖动为x为整数
CGPoint point= [pin translationInView:self.view];
NSLog(@"%@",NSStringFromCGPoint(point));
//手势结束的状态
if(pin.state==UIGestureRecognizerStateEnded){
NSLog(@"手指已离开屏幕,手势结束");
} //注意一定要加下面一句 ,清除手势为原来坐标
[pin setTranslation:CGPointZero inView:self.view]; }

缩放手势

- (void)viewDidLoad
{
[super viewDidLoad];
[self Princh];
// Do any additional setup after loading the view, typically from a nib.
} #pragma mark -Princh
-(void)Princh{
UIView *view=[[UIView alloc] initWithFrame:CGRectMake(, , , )];
view.backgroundColor=[UIColor redColor];
[self.view addSubview:view];
UIPinchGestureRecognizer *pinch=[[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinch:)];
[view addGestureRecognizer:pinch];
[pinch release]; [view release]; } -(void)pinch:(UIPinchGestureRecognizer *)pin{ //主要属性
CGFloat scale= pin.scale;
pin.view.transform=CGAffineTransformScale(pin.view.transform, pin.scale, pin.scale);
if(pin.state==UIGestureRecognizerStateEnded){ }
scale=; }

缩放

    [self Rotaion];
// Do any additional setup after loading the view, typically from a nib.
} #pragma mark -Princh
-(void)Rotaion{
UIView *view=[[UIView alloc] initWithFrame:CGRectMake(, , , )];
view.backgroundColor=[UIColor redColor];
[self.view addSubview:view];
UIRotationGestureRecognizer *rotation=[[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rote:)];
[view addGestureRecognizer:rotation]; [view release]; } -(void)rote:(UIRotationGestureRecognizer *)rotation{
CGFloat rt=rotation.rotation;
rotation.view.transform=CGAffineTransformRotate(rotation.view.transform, rt);
if(rotation.state==UIGestureRecognizerStateEnded){ }
rt=;
}

Tap手势

-(void)Rotaion{
UIView *view=[[UIView alloc] initWithFrame:CGRectMake(, , , )];
view.backgroundColor=[UIColor redColor];
[self.view addSubview:view];
UITapGestureRecognizer *tap=[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap:)];
[view addGestureRecognizer:tap];
[tap release]; } -(void)tap:(UITapGestureRecognizer *)tap{
tap.view.backgroundColor=[UIColor yellowColor];
}

原文地址:http://blog.csdn.net/totogo2010/article/details/8615940

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