56 线程池

线程池(重点)

线程池:三大方法、7大参数、4种拒绝策略

池化技术

程序的运行,本质:占用系统的资源!优化资源的使用! >> 池化技术

线程池、连接池、内存池、对象池 创建、销毁,十分浪费资源

池化技术:事先准备好一些资源,有人要用,就来我这里拿,用完之后还给我

线程池的好处:

  1. 降低资源的消耗
  2. 提高响应的速度
  3. 方便管理

线程复用、可以控制最大并发数、管理线程

56 线程池

Executors 工具类 3大方法

//        ExecutorService threadPool = Executors.newSingleThreadExecutor();//单个线程
//        ExecutorService threadPool = Executors.newFixedThreadPool(5);//创建一个固定的线程池的大小
            ExecutorService threadPool = Executors.newCachedThreadPool();//可伸缩的

       try {
            for (int i = 0; i < 100; i++) {
                //使用了线程池之后,使用线程池来创建线程
                threadPool.execute(()->{
                    System.out.println(Thread.currentThread().getName() + "ok");
                });
            }
        } catch (Exception e) {
            e.printStackTrace();
        } finally {
            //线程池用完,程序结束,关闭线程池
            threadPool.shutdown();
        }

7大参数

源码分析

    public static ExecutorService newSingleThreadExecutor() {
        return new FinalizableDelegatedExecutorService
            (new ThreadPoolExecutor(1, 1,
                                    0L, TimeUnit.MILLISECONDS,
                                    new LinkedBlockingQueue<Runnable>()));
    }

    public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
    }

    public static ExecutorService newCachedThreadPool() {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>());
    }

//本质 ThreadPoolExecutor

 public ThreadPoolExecutor(int corePoolSize,//核心线程池大小
                           int maximumPoolSize,//最大核心线程池大小
                           long keepAliveTime,//超时了没有人调用就会释放
                           TimeUnit unit,//超时单位
                           BlockingQueue<Runnable> workQueue,//阻塞队列
                           ThreadFactory threadFactory,//线程工厂,创建线程的,一般不用动
                           RejectedExecutionHandler handler//拒绝策略
                          ) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.acc = System.getSecurityManager() == null ?
                null :
                AccessController.getContext();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }

手动创建一个线程池
56 线程池

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