线程池(重点)
线程池:三大方法、7大参数、4种拒绝策略
池化技术
程序的运行,本质:占用系统的资源!优化资源的使用! >> 池化技术
线程池、连接池、内存池、对象池 创建、销毁,十分浪费资源
池化技术:事先准备好一些资源,有人要用,就来我这里拿,用完之后还给我
线程池的好处:
- 降低资源的消耗
- 提高响应的速度
- 方便管理
线程复用、可以控制最大并发数、管理线程
Executors 工具类 3大方法
// ExecutorService threadPool = Executors.newSingleThreadExecutor();//单个线程
// ExecutorService threadPool = Executors.newFixedThreadPool(5);//创建一个固定的线程池的大小
ExecutorService threadPool = Executors.newCachedThreadPool();//可伸缩的
try {
for (int i = 0; i < 100; i++) {
//使用了线程池之后,使用线程池来创建线程
threadPool.execute(()->{
System.out.println(Thread.currentThread().getName() + "ok");
});
}
} catch (Exception e) {
e.printStackTrace();
} finally {
//线程池用完,程序结束,关闭线程池
threadPool.shutdown();
}
7大参数
源码分析
public static ExecutorService newSingleThreadExecutor() {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>()));
}
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>());
}
public static ExecutorService newCachedThreadPool() {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>());
}
//本质 ThreadPoolExecutor
public ThreadPoolExecutor(int corePoolSize,//核心线程池大小
int maximumPoolSize,//最大核心线程池大小
long keepAliveTime,//超时了没有人调用就会释放
TimeUnit unit,//超时单位
BlockingQueue<Runnable> workQueue,//阻塞队列
ThreadFactory threadFactory,//线程工厂,创建线程的,一般不用动
RejectedExecutionHandler handler//拒绝策略
) {
if (corePoolSize < 0 ||
maximumPoolSize <= 0 ||
maximumPoolSize < corePoolSize ||
keepAliveTime < 0)
throw new IllegalArgumentException();
if (workQueue == null || threadFactory == null || handler == null)
throw new NullPointerException();
this.acc = System.getSecurityManager() == null ?
null :
AccessController.getContext();
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.workQueue = workQueue;
this.keepAliveTime = unit.toNanos(keepAliveTime);
this.threadFactory = threadFactory;
this.handler = handler;
}
手动创建一个线程池