local imgBg = display.newSprite("666666.jpg")
:pos(display.cx, display.cy)
:addTo(self) local move1 = cc.MoveBy:create(0.5, cc.p(, ))
local move2 = cc.MoveBy:create(0.5, cc.p(, -))
local SequenceAction = cc.Sequence:create( move1, move2 )
transition.execute(imgBg, cc.RepeatForever:create( SequenceAction ))