window.onload = function() {
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
width = canvas.width = 600,
height = canvas.height = 600; context.lineCap = "round";
context.lineJoin = "miter";
context.miterLimit = 1; context.lineWidth = 20;
context.strokeStyle = "#999999";
draw(); context.lineWidth = 1;
context.strokeStyle = "#ff0000";
draw(); function draw() {
context.beginPath();
context.moveTo(50, 50);
context.lineTo(150, 50);
context.stroke(); context.beginPath();
context.rect(200, 200, 100, 100);
context.stroke(); context.beginPath();
context.moveTo(390, 500);
context.lineTo(400, 400);
context.lineTo(410, 500);
context.stroke();
}
};
If set miterLimit = 100:
lineCap: http://www.w3schools.com/tags/canvas_linecap.asp
lineJoin: http://www.w3schools.com/tags/canvas_linejoin.asp
miterLimit: http://www.w3schools.com/tags/canvas_miterlimit.asp
https://egghead.io/lessons/javascript-drawing-styles-on-html5-canvas