原帖地址:http://jasonjano.wordpress.com/2010/02/09/a-simple-c-wrapper-for-ffmpeg/
A Simple c# Wrapper for ffMpeg
Converting video in .Net is a pain in the butt. The .Net framework, as of 2/8/2010 does not have a nice, simple, conversion process that will take a file in the many different formats out there and drop it into a nicely formatted .flv file for easy slideshowpro (or other flash based package) streaming.
The alternative, that I have most often seen, is using ffMpeg to convert source video into .flv format. Unfortunately, this process can a bit arcane. While there are other libraries out there that wrap up ffMpeg with a nice shiny, albeit complex, bow. I figured there might be some use for a simple c# library that does a couple simple, but very useful processes.
The following class will convert your input file to a .flv file and create a preview image from 1/3 of the way into the movie. By getting the preview image from 1/3 into the movie, we can avoid a completely black preview image that can come from a video that fades in.
Getting Started:
Create a directory in your project that contains the ffMpeg.exe file, this file will be referenced by the class below. This class is also going to use the web.config or app.config to store the location of our ffMpeg.exe file and a couple key settings. To do this, you will need to import system.configuration into your project and include the following line:
1
|
using
System.Configuration;
|
To start with, we have a couple properties that expose the working path that ffMpeg will need while it is processing our video file along with a property that exposes the location of our exe file.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
private
string
_ffExe;
public
string
ffExe
{ get
{
return
_ffExe;
}
set
{
_ffExe = value;
}
} private
string
_WorkingPath;
public
string
WorkingPath
{ get
{
return
_WorkingPath;
}
set
{
_WorkingPath = value;
}
} |
In our constructors, we will call an initialize method that will attempt to grab our exepath from web.config, assuming that one has not been entered into our second constructor.
Note: In this example, the class is name “Converter”
1
2
3
4
5
6
7
8
9
|
public
Converter()
{ Initialize();
} public
Converter( string
ffmpegExePath)
{ _ffExe = ffmpegExePath;
Initialize();
} |
Initialization
You will note that the we are testing to see if the ffmpeg.exe file location exists before attempting to pull it from web.config.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
//Make sure we have valid ffMpeg.exe file and working directory to do our dirty work. private
void
Initialize()
{ //first make sure we have a value for the ffexe file setting
if
( string .IsNullOrEmpty(_ffExe))
{
object
o = ConfigurationManager.AppSettings[ "ffmpeg:ExeLocation" ];
if
(o == null )
{
throw
new
Exception( "Could not find the location of the ffmpeg exe file. The path for ffmpeg.exe "
+
"can be passed in via a constructor of the ffmpeg class (this class) or by setting in the app.config or web.config file. "
+
"in the appsettings section, the correct property name is: ffmpeg:ExeLocation" );
}
else
{
if
( string .IsNullOrEmpty(o.ToString()))
{
throw
new
Exception( "No value was found in the app setting for ffmpeg:ExeLocation" );
}
_ffExe = o.ToString();
}
}
//Now see if ffmpeg.exe exists
string
workingpath = GetWorkingFile();
if
( string .IsNullOrEmpty(workingpath))
{
//ffmpeg doesn‘t exist at the location stated.
throw
new
Exception( "Could not find a copy of ffmpeg.exe" );
}
_ffExe = workingpath;
//now see if we have a temporary place to work
if
( string .IsNullOrEmpty(_WorkingPath))
{
object
o = ConfigurationManager.AppSettings[ "ffmpeg:WorkingPath" ];
if
(o != null )
{
_WorkingPath = o.ToString();
}
else
{
_WorkingPath = string .Empty;
}
}
} private
string
GetWorkingFile()
{ //try the stated directory
if
(File.Exists(_ffExe))
{
return
_ffExe;
}
//oops, that didn‘t work, try the base directory
if
(File.Exists(Path.GetFileName(_ffExe)))
{
return
Path.GetFileName(_ffExe);
}
//well, now we are really unlucky, let‘s just return null
return
null ;
} |
Loading Files Without Creating Locks
These subs might be a bit out of place but are useful as they create our memory resident objects without throwing a lock on the source file. This means that we can run more than one process at once, or delete our file without screwing things up for another process.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
public
static
System.Drawing.Image LoadImageFromFile( string
fileName)
{ System.Drawing.Image theImage = null ;
using
(FileStream fileStream = new
FileStream(fileName, FileMode.Open,
FileAccess.Read))
{
byte [] img;
img = new
byte [fileStream.Length];
fileStream.Read(img, 0, img.Length);
fileStream.Close();
theImage = System.Drawing.Image.FromStream( new
MemoryStream(img));
img = null ;
}
GC.Collect();
return
theImage;
} public
static
MemoryStream LoadMemoryStreamFromFile( string
fileName)
{ MemoryStream ms = null ;
using
(FileStream fileStream = new
FileStream(fileName, FileMode.Open,
FileAccess.Read))
{
byte [] fil;
fil = new
byte [fileStream.Length];
fileStream.Read(fil, 0, fil.Length);
fileStream.Close();
ms = new
MemoryStream(fil);
}
GC.Collect();
return
ms;
} |
Running the ffMpeg Process
Now that we have setup our class and have some basic helper subs to get us going, we need to actually have a method that will run the ffMpeg process.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
//Note the private call here and the argument for Parameters. The private call is //being made here because, in this class, we don‘t really want to have this method //called from outside of the class -- this, however flies in the face of allowing the //parameters argument (why not just allow out the public call so that a developer can //put in the parameters from their own code? I guess one could do it and it would probably //work fine but, for this implementation, I chose to leave it private. private
string
RunProcess( string
Parameters)
{ //create a process info object so we can run our app
ProcessStartInfo oInfo = new
ProcessStartInfo( this ._ffExe, Parameters);
oInfo.UseShellExecute = false ;
oInfo.CreateNoWindow = true ;
//so we are going to redirect the output and error so that we can parse the return
oInfo.RedirectStandardOutput = true ;
oInfo.RedirectStandardError = true ;
//Create the output and streamreader to get the output
string
output = null ; StreamReader srOutput = null ;
//try the process
try
{
//run the process
Process proc = System.Diagnostics.Process.Start(oInfo);
proc.WaitForExit();
//get the output
srOutput = proc.StandardError;
//now put it in a string
output = srOutput.ReadToEnd();
proc.Close();
}
catch
(Exception)
{
output = string .Empty;
}
finally
{
//now, if we succeded, close out the streamreader
if
(srOutput != null )
{
srOutput.Close();
srOutput.Dispose();
}
}
return
output;
} |
Now let’s make some functional stuff
Now that we have called the ffMpeg process, we need to get some video info, get a video file, and a preview image. So, with that being said, onto more source code.
Getting the Details
So, we need to now parse the details of our ffMpeg.exe output and read some details about the video file.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
//We are going to take in memory stream for this file to allow for different input options. //Unfortunately, this means that we also need the file extension to pass it out to ffMpeg. public
VideoFile GetVideoInfo(MemoryStream inputFile, string
Filename)
{ //Create a temporary file for our use in ffMpeg
string
tempfile = Path.Combine( this .WorkingPath, System.Guid.NewGuid().ToString() + Path.GetExtension(Filename));
FileStream fs = File.Create(tempfile);
//write the memory stream to a file and close our the stream so it can be used again.
inputFile.WriteTo(fs);
fs.Flush();
fs.Close();
GC.Collect();
//Video File is a class you will see further down this post. It has some basic information about the video
VideoFile vf = null ;
try
{
vf = new
VideoFile(tempfile);
}
catch
(Exception ex)
{
throw
ex;
}
//And, without adieu, a call to our main method for this functionality.
GetVideoInfo(vf);
try
{
File.Delete(tempfile);
}
catch
(Exception)
{
}
return
vf;
} //This sub is just another overload to allow input of a direct path, we are just //using the videofile class to send in. More on the video file class further down //the article. public
VideoFile GetVideoInfo( string
inputPath)
{ VideoFile vf = null ;
try
{
vf = new
VideoFile(inputPath);
}
catch
(Exception ex)
{
throw
ex;
}
GetVideoInfo(vf);
return
vf;
} //And now the important code for the GetVideoInfo public
void
GetVideoInfo(VideoFile input)
{ //set up the parameters for video info -- these will be passed into ffMpeg.exe
string
Params = string .Format( "-i {0}" , input.Path);
string
output = RunProcess(Params);
input.RawInfo = output;
//Use a regular expression to get the different properties from the video parsed out.
Regex re = new
Regex( "[D|d]uration:.((\\d|:|\\.)*)" );
Match m = re.Match(input.RawInfo);
if
(m.Success)
{
string
duration = m.Groups[1].Value;
string [] timepieces = duration.Split( new
char [] { ‘:‘ , ‘.‘
});
if
(timepieces.Length == 4)
{
input.Duration = new
TimeSpan(0, Convert.ToInt16(timepieces[0]), Convert.ToInt16(timepieces[1]), Convert.ToInt16(timepieces[2]), Convert.ToInt16(timepieces[3]));
}
}
//get audio bit rate
re = new
Regex( "[B|b]itrate:.((\\d|:)*)" );
m = re.Match(input.RawInfo);
double
kb = 0.0;
if
(m.Success)
{
Double.TryParse(m.Groups[1].Value, out
kb);
}
input.BitRate = kb;
//get the audio format
re = new
Regex( "[A|a]udio:.*" );
m = re.Match(input.RawInfo);
if
(m.Success)
{
input.AudioFormat = m.Value;
}
//get the video format
re = new
Regex( "[V|v]ideo:.*" );
m = re.Match(input.RawInfo);
if
(m.Success)
{
input.VideoFormat = m.Value;
}
//get the video format
re = new
Regex( "(\\d{2,3})x(\\d{2,3})" );
m = re.Match(input.RawInfo);
if
(m.Success)
{
int
width = 0; int
height = 0;
int .TryParse(m.Groups[1].Value, out
width);
int .TryParse(m.Groups[2].Value, out
height);
input.Width = width;
input.Height = height;
}
input.infoGathered = true ;
} |
Finally, do the conversion
So, here is the conversion meat and preview imaging.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
//Note the ouputpackage object output. The output package class is detailed below. //this overload does much the same as the one above does, in that, it offers the ability //to input a memory stream vs. a filename or our videofile input class. public
OutputPackage ConvertToFLV(MemoryStream inputFile, string
Filename)
{ string
tempfile = Path.Combine( this .WorkingPath, System.Guid.NewGuid().ToString() + Path.GetExtension(Filename));
FileStream fs = File.Create(tempfile);
inputFile.WriteTo(fs);
fs.Flush();
fs.Close();
GC.Collect();
VideoFile vf = null ;
try
{
vf = new
VideoFile(tempfile);
}
catch
(Exception ex)
{
throw
ex;
}
OutputPackage oo = ConvertToFLV(vf);
try {
File.Delete(tempfile);
} catch (Exception) {
}
return
oo;
} public
OutputPackage ConvertToFLV( string
inputPath)
{ VideoFile vf = null ;
try
{
vf = new
VideoFile(inputPath);
}
catch
(Exception ex)
{
throw
ex;
}
OutputPackage oo = ConvertToFLV(vf);
return
oo;
} //The actually important code, rather than an overload. public
OutputPackage ConvertToFLV(VideoFile input)
{ //check to see if we have already gathered our info so we know
//where to get our preview image from.
if
(!input.infoGathered)
{
GetVideoInfo(input);
}
//Create our output object
OutputPackage ou = new
OutputPackage();
//set up the parameters for getting a previewimage
string
filename = System.Guid.NewGuid().ToString() + ".jpg" ;
int
secs;
//divide the duration in 3 to get a preview image in the middle of the clip
//instead of a black image from the beginning.
secs = ( int )Math.Round(TimeSpan.FromTicks(input.Duration.Ticks / 3).TotalSeconds, 0);
string
finalpath = Path.Combine( this .WorkingPath, filename);
//These are the parameters for setting up a preview image that must be passed to ffmpeg.
//Note that we are asking for a jpeg image at our specified seconds.
string
Params = string .Format( "-i {0} {1} -vcodec mjpeg -ss {2} -vframes 1 -an -f rawvideo" , input.Path, finalpath, secs);
string
output = RunProcess(Params);
ou.RawOutput = output;
//Ok, so hopefully we now have a preview file. If the file
//did not get created properly, try again at the first frame.
if
(File.Exists(finalpath))
{
//load that file into our output package and attempt to delete the file
//since we no longer need it.
ou.PreviewImage = LoadImageFromFile(finalpath);
try
{
File.Delete(finalpath);
}
catch
(Exception) { }
} else
{ //try running again at frame 1 to get something
Params = string .Format( "-i {0} {1} -vcodec mjpeg -ss {2} -vframes 1 -an -f rawvideo" , input.Path, finalpath, 1);
output = RunProcess(Params);
ou.RawOutput = output;
if
(File.Exists(finalpath)) {
ou.PreviewImage = LoadImageFromFile(finalpath);
try
{
File.Delete(finalpath);
}
catch
(Exception) { }
}
}
finalpath = Path.Combine( this .WorkingPath, filename);
filename = System.Guid.NewGuid().ToString() + ".flv" ;
//Now we are going to actually create the converted file. Note that we are asking for
//a video at 22khz 64bit. This can be changed by a couple quick alterations to this line,
//or by extending out this class to offer multiple different conversions.
Params = string .Format( "-i {0} -y -ar 22050 -ab 64 -f flv {1}" , input.Path, finalpath);
output = RunProcess(Params);
//Check to see if our conversion file exists and then load the converted
//file into our output package. If the file does exist and we are able to
//load it into our output package, we can delete the work file.
if
(File.Exists(finalpath))
{
ou.VideoStream = LoadMemoryStreamFromFile(finalpath);
try
{
File.Delete(finalpath);
}
catch
(Exception) { }
}
return
ou;
} |
Supplementary Classes
Throughout this article, you will have noticed the use of “VideoFile” and
“OutputPackage”. These classes are just informational classes that provide
simple ways of accessing everything.
Here they are:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
public
class
VideoFile
{ #region Properties
private
string
_Path;
public
string
Path
{
get
{
return
_Path;
}
set
{
_Path = value;
}
}
public
TimeSpan Duration { get ; set ; }
public
double
BitRate { get ; set ; }
public
string
AudioFormat { get ; set ; }
public
string
VideoFormat { get ; set ; }
public
int
Height { get ; set ; }
public
int
Width { get ; set ; }
public
string
RawInfo { get ; set ; }
public
bool
infoGathered { get ; set ;}
#endregion
#region Constructors
public
VideoFile( string
path)
{
_Path = path;
Initialize();
}
#endregion
#region Initialization
private
void
Initialize()
{
this .infoGathered = false ;
//first make sure we have a value for the video file setting
if
( string .IsNullOrEmpty(_Path))
{
throw
new
Exception( "Could not find the location of the video file" );
}
//Now see if the video file exists
if
(!File.Exists(_Path))
{
throw
new
Exception( "The video file "
+ _Path + " does not exist." );
}
}
#endregion
} public
class
OutputPackage
{ public
MemoryStream VideoStream { get ; set ; }
public
System.Drawing.Image PreviewImage { get ; set ; }
public
string
RawOutput { get ; set ; }
public
bool
Success { get ; set ; }
} |
Full Code for the class:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
|
using
System;
using
System.Collections.Generic;
using
System.Linq;
using
System.Web;
using
System.IO;
using
System.Diagnostics;
using
System.Configuration;
using
System.Text.RegularExpressions;
namespace
ffMpeg
{ public
class
Converter
{
#region Properties
private
string
_ffExe;
public
string
ffExe
{
get
{
return
_ffExe;
}
set
{
_ffExe = value;
}
}
private
string
_WorkingPath;
public
string
WorkingPath
{
get
{
return
_WorkingPath;
}
set
{
_WorkingPath = value;
}
}
#endregion
#region Constructors
public
Converter()
{
Initialize();
}
public
Converter( string
ffmpegExePath)
{
_ffExe = ffmpegExePath;
Initialize();
}
#endregion
#region Initialization
private
void
Initialize()
{
//first make sure we have a value for the ffexe file setting
if
( string .IsNullOrEmpty(_ffExe))
{
object
o = ConfigurationManager.AppSettings[ "ffmpeg:ExeLocation" ];
if
(o == null )
{
throw
new
Exception( "Could not find the location of the ffmpeg exe file. The path for ffmpeg.exe "
+
"can be passed in via a constructor of the ffmpeg class (this class) or by setting in the app.config or web.config file. "
+
"in the appsettings section, the correct property name is: ffmpeg:ExeLocation" );
}
else
{
if
( string .IsNullOrEmpty(o.ToString()))
{
throw
new
Exception( "No value was found in the app setting for ffmpeg:ExeLocation" );
}
_ffExe = o.ToString();
}
}
//Now see if ffmpeg.exe exists
string
workingpath = GetWorkingFile();
if
( string .IsNullOrEmpty(workingpath))
{
//ffmpeg doesn‘t exist at the location stated.
throw
new
Exception( "Could not find a copy of ffmpeg.exe" );
}
_ffExe = workingpath;
//now see if we have a temporary place to work
if
( string .IsNullOrEmpty(_WorkingPath))
{
object
o = ConfigurationManager.AppSettings[ "ffmpeg:WorkingPath" ];
if
(o != null )
{
_WorkingPath = o.ToString();
}
else
{
_WorkingPath = string .Empty;
}
}
}
private
string
GetWorkingFile()
{
//try the stated directory
if
(File.Exists(_ffExe))
{
return
_ffExe;
}
//oops, that didn‘t work, try the base directory
if
(File.Exists(Path.GetFileName(_ffExe)))
{
return
Path.GetFileName(_ffExe);
}
//well, now we are really unlucky, let‘s just return null
return
null ;
}
#endregion
#region Get the File without creating a file lock
public
static
System.Drawing.Image LoadImageFromFile( string
fileName)
{
System.Drawing.Image theImage = null ;
using
(FileStream fileStream = new
FileStream(fileName, FileMode.Open,
FileAccess.Read))
{
byte [] img;
img = new
byte [fileStream.Length];
fileStream.Read(img, 0, img.Length);
fileStream.Close();
theImage = System.Drawing.Image.FromStream( new
MemoryStream(img));
img = null ;
}
GC.Collect();
return
theImage;
}
public
static
MemoryStream LoadMemoryStreamFromFile( string
fileName)
{
MemoryStream ms = null ;
using
(FileStream fileStream = new
FileStream(fileName, FileMode.Open,
FileAccess.Read))
{
byte [] fil;
fil = new
byte [fileStream.Length];
fileStream.Read(fil, 0, fil.Length);
fileStream.Close();
ms = new
MemoryStream(fil);
}
GC.Collect();
return
ms;
}
#endregion
#region Run the process
private
string
RunProcess( string
Parameters)
{
//create a process info
ProcessStartInfo oInfo = new
ProcessStartInfo( this ._ffExe, Parameters);
oInfo.UseShellExecute = false ;
oInfo.CreateNoWindow = true ;
oInfo.RedirectStandardOutput = true ;
oInfo.RedirectStandardError = true ;
//Create the output and streamreader to get the output
string
output = null ; StreamReader srOutput = null ;
//try the process
try
{
//run the process
Process proc = System.Diagnostics.Process.Start(oInfo);
proc.WaitForExit();
//get the output
srOutput = proc.StandardError;
//now put it in a string
output = srOutput.ReadToEnd();
proc.Close();
}
catch
(Exception)
{
output = string .Empty;
}
finally
{
//now, if we succeded, close out the streamreader
if
(srOutput != null )
{
srOutput.Close();
srOutput.Dispose();
}
}
return
output;
}
#endregion
#region GetVideoInfo
public
VideoFile GetVideoInfo(MemoryStream inputFile, string
Filename)
{
string
tempfile = Path.Combine( this .WorkingPath, System.Guid.NewGuid().ToString() + Path.GetExtension(Filename));
FileStream fs = File.Create(tempfile);
inputFile.WriteTo(fs);
fs.Flush();
fs.Close();
GC.Collect();
VideoFile vf = null ;
try
{
vf = new
VideoFile(tempfile);
}
catch
(Exception ex)
{
throw
ex;
}
GetVideoInfo(vf);
try
{
File.Delete(tempfile);
}
catch
(Exception)
{
}
return
vf;
}
public
VideoFile GetVideoInfo( string
inputPath)
{
VideoFile vf = null ;
try
{
vf = new
VideoFile(inputPath);
}
catch
(Exception ex)
{
throw
ex;
}
GetVideoInfo(vf);
return
vf;
}
public
void
GetVideoInfo(VideoFile input)
{
//set up the parameters for video info
string
Params = string .Format( "-i {0}" , input.Path);
string
output = RunProcess(Params);
input.RawInfo = output;
//get duration
Regex re = new
Regex( "[D|d]uration:.((\\d|:|\\.)*)" );
Match m = re.Match(input.RawInfo);
if
(m.Success)
{
string
duration = m.Groups[1].Value;
string [] timepieces = duration.Split( new
char [] { ‘:‘ , ‘.‘
});
if
(timepieces.Length == 4)
{
input.Duration = new
TimeSpan(0, Convert.ToInt16(timepieces[0]), Convert.ToInt16(timepieces[1]), Convert.ToInt16(timepieces[2]), Convert.ToInt16(timepieces[3]));
}
}
//get audio bit rate
re = new
Regex( "[B|b]itrate:.((\\d|:)*)" );
m = re.Match(input.RawInfo);
double
kb = 0.0;
if
(m.Success)
{
Double.TryParse(m.Groups[1].Value, out
kb);
}
input.BitRate = kb;
//get the audio format
re = new
Regex( "[A|a]udio:.*" );
m = re.Match(input.RawInfo);
if
(m.Success)
{
input.AudioFormat = m.Value;
}
//get the video format
re = new
Regex( "[V|v]ideo:.*" );
m = re.Match(input.RawInfo);
if
(m.Success)
{
input.VideoFormat = m.Value;
}
//get the video format
re = new
Regex( "(\\d{2,3})x(\\d{2,3})" );
m = re.Match(input.RawInfo);
if
(m.Success)
{
int
width = 0; int
height = 0;
int .TryParse(m.Groups[1].Value, out
width);
int .TryParse(m.Groups[2].Value, out
height);
input.Width = width;
input.Height = height;
}
input.infoGathered = true ;
}
#endregion
#region Convert to FLV
public
OutputPackage ConvertToFLV(MemoryStream inputFile, string
Filename)
{
string
tempfile = Path.Combine( this .WorkingPath, System.Guid.NewGuid().ToString() + Path.GetExtension(Filename));
FileStream fs = File.Create(tempfile);
inputFile.WriteTo(fs);
fs.Flush();
fs.Close();
GC.Collect();
VideoFile vf = null ;
try
{
vf = new
VideoFile(tempfile);
}
catch
(Exception ex)
{
throw
ex;
}
OutputPackage oo = ConvertToFLV(vf);
try {
File.Delete(tempfile);
} catch (Exception) {
}
return
oo;
}
public
OutputPackage ConvertToFLV( string
inputPath)
{
VideoFile vf = null ;
try
{
vf = new
VideoFile(inputPath);
}
catch
(Exception ex)
{
throw
ex;
}
OutputPackage oo = ConvertToFLV(vf);
return
oo;
}
public
OutputPackage ConvertToFLV(VideoFile input)
{
if
(!input.infoGathered)
{
GetVideoInfo(input);
}
OutputPackage ou = new
OutputPackage();
//set up the parameters for getting a previewimage
string
filename = System.Guid.NewGuid().ToString() + ".jpg" ;
int
secs;
//divide the duration in 3 to get a preview image in the middle of the clip
//instead of a black image from the beginning.
secs = ( int )Math.Round(TimeSpan.FromTicks(input.Duration.Ticks / 3).TotalSeconds, 0);
string
finalpath = Path.Combine( this .WorkingPath, filename);
string
Params = string .Format( "-i {0} {1} -vcodec mjpeg -ss {2} -vframes 1 -an -f rawvideo" , input.Path, finalpath, secs);
string
output = RunProcess(Params);
ou.RawOutput = output;
if
(File.Exists(finalpath))
{
ou.PreviewImage = LoadImageFromFile(finalpath);
try
{
File.Delete(finalpath);
}
catch
(Exception) { }
} else
{ //try running again at frame 1 to get something
Params = string .Format( "-i {0} {1} -vcodec mjpeg -ss {2} -vframes 1 -an -f rawvideo" , input.Path, finalpath, 1);
output = RunProcess(Params);
ou.RawOutput = output;
if
(File.Exists(finalpath)) {
ou.PreviewImage = LoadImageFromFile(finalpath);
try
{
File.Delete(finalpath);
}
catch
(Exception) { }
}
}
finalpath = Path.Combine( this .WorkingPath, filename);
filename = System.Guid.NewGuid().ToString() + ".flv" ;
Params = string .Format( "-i {0} -y -ar 22050 -ab 64 -f flv {1}" , input.Path, finalpath);
output = RunProcess(Params);
if
(File.Exists(finalpath))
{
ou.VideoStream = LoadMemoryStreamFromFile(finalpath);
try
{
File.Delete(finalpath);
}
catch
(Exception) { }
}
return
ou;
}
#endregion
}
public
class
VideoFile
{
#region Properties
private
string
_Path;
public
string
Path
{
get
{
return
_Path;
}
set
{
_Path = value;
}
}
public
TimeSpan Duration { get ; set ; }
public
double
BitRate { get ; set ; }
public
string
AudioFormat { get ; set ; }
public
string
VideoFormat { get ; set ; }
public
int
Height { get ; set ; }
public
int
Width { get ; set ; }
public
string
RawInfo { get ; set ; }
public
bool
infoGathered { get ; set ;}
#endregion
#region Constructors
public
VideoFile( string
path)
{
_Path = path;
Initialize();
}
#endregion
#region Initialization
private
void
Initialize()
{
this .infoGathered = false ;
//first make sure we have a value for the video file setting
if
( string .IsNullOrEmpty(_Path))
{
throw
new
Exception( "Could not find the location of the video file" );
}
//Now see if the video file exists
if
(!File.Exists(_Path))
{
throw
new
Exception( "The video file "
+ _Path + " does not exist." );
}
}
#endregion
}
public
class
OutputPackage
{
public
MemoryStream VideoStream { get ; set ; }
public
System.Drawing.Image PreviewImage { get ; set ; }
public
string
RawOutput { get ; set ; }
public
bool
Success { get ; set ; }
}
} |