使用布局管理器
FlowLayout管理器
面板的默认布局管理器是java.awt包中的FlowLayout类。使用FlowLayout时,像在页面中排列英文单词那样排组件:从左到右排列,当前行没有空间后进入下一行。
import java.awt.*;
import javax.swing.*; public class Crisis extends JFrame {
JButton panicButton;
JButton dontPanicButton;
JButton blameButton;
JButton mediaButton;
JButton saveButton; public Crisis() {
super("Crisis");
setLookAndFeel();
setSize(348, 128);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// 1.默认布局
FlowLayout flo = new FlowLayout();
setLayout(flo);
panicButton = new JButton("Panic");
dontPanicButton = new JButton("Don't Panic");
blameButton = new JButton("Blame Others");
mediaButton = new JButton("Notify the Media");
saveButton = new JButton("save yourself");
add(panicButton);
add(dontPanicButton);
add(blameButton);
add(mediaButton);
add(saveButton);
setVisible(true);
} private void setLookAndFeel() {
try {
UIManager.setLookAndFeel(
"com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel");
} catch (Exception exc) {
// ignore error
}
} public static void main(String[] arguments) {
Crisis frame = new Crisis();
}
}
GridLayout管理器
GridLayout类位于java.awt包中,它将容器中所有的组件组织为指定的行数和列数。分配给每个组件的显示区域都相同。
当组件加入到容器中时,GridLayout将所有的组件放置到网格中的某个位置,而且组件是从左到右依次添加,当这一行满了之后,在从下一行的最左边开始添加。
import java.awt.*;
import javax.swing.*; public class Crisis extends JFrame {
JButton panicButton;
JButton dontPanicButton;
JButton blameButton;
JButton mediaButton;
JButton saveButton; public Crisis() {
super("Crisis");
setLookAndFeel();
setSize(348, 128);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // 2.GridLayout布局
GridLayout grid = new GridLayout(2, 3);
setLayout(grid);
panicButton = new JButton("Panic");
dontPanicButton = new JButton("Don't Panic");
blameButton = new JButton("Blame Others");
mediaButton = new JButton("Notify the Media");
saveButton = new JButton("save yourself");
add(panicButton);
add(dontPanicButton);
add(blameButton);
add(mediaButton);
add(saveButton);
setVisible(true);
} private void setLookAndFeel() {
try {
UIManager.setLookAndFeel(
"com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel");
} catch (Exception exc) {
// ignore error
}
} public static void main(String[] arguments) {
Crisis frame = new Crisis();
}
}
BorderLay管理器
BorderLayout类也位于java.awt包中,它将容器中的组件放置在特定的位置,该位置有5个方位:东、西、南、北、中。
BorderLayout管理器将组件放置到5个位置:其中4个位置由罗盘方向指定,另外一个由中心区域指定。当在该布局下添加组件时,add()方法会包含第2个参数,用于指示组件应该放置的位置。该参数应该是BorderLayout类的5个类变量之一:NORTH、SOUTH、EAST、WEST和CENTER。
与GridLayout类相同,BorderLayout也会将所有可用空间都分配给组件。在周围放置4个边界组件后,余下的空间都分配给*的组件,因此它通常是最大的。
import java.awt.*;
import javax.swing.*; public class Crisis extends JFrame {
JButton panicButton;
JButton dontPanicButton;
JButton blameButton;
JButton mediaButton;
JButton saveButton; public Crisis() {
super("Crisis");
setLookAndFeel();
setSize(348, 128);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
BorderLayout crisisLayout = new BorderLayout();
setLayout(crisisLayout); panicButton = new JButton("Panic");
dontPanicButton = new JButton("Don't Panic");
blameButton = new JButton("Blame Others");
mediaButton = new JButton("Notify the Media");
saveButton = new JButton("save yourself");
add(panicButton, BorderLayout.NORTH);
add(dontPanicButton, BorderLayout.SOUTH);
add(blameButton, BorderLayout.EAST);
add(mediaButton, BorderLayout.WEST);
add(saveButton, BorderLayout.CENTER);
setVisible(true);
} private void setLookAndFeel() {
try {
UIManager.setLookAndFeel(
"com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel");
} catch (Exception exc) {
// ignore error
}
} public static void main(String[] arguments) {
Crisis frame = new Crisis();
}
}
BoxLayout管理器
BoxLayout类位于javax.swing包中,它可以将组件排列成一行或一列。
使用该布局时,先创建一个放置组件的面板,然后再创建一个布局管理器,它带有2个参数:
1.以框式布局组织的组件;
2.BoxLayout.Y_AXIS指定垂直排列,BoxLayout.X_AXIS指定水平排列;
import java.awt.*;
import javax.swing.*; public class Crisis extends JFrame {
JButton panicButton;
JButton dontPanicButton;
JButton blameButton;
JButton mediaButton;
JButton saveButton; public Crisis() {
super("Crisis");
setLookAndFeel();
setSize(348, 128);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel pane = new JPanel();
BoxLayout box = new BoxLayout(pane, BoxLayout.Y_AXIS);
pane.setLayout(box);
panicButton = new JButton("Panic");
dontPanicButton = new JButton("Don't Panic");
blameButton = new JButton("Blame Others");
mediaButton = new JButton("Notify the Media");
saveButton = new JButton("save yourself");
pane.add(panicButton);
pane.add(dontPanicButton);
pane.add(blameButton);
pane.add(mediaButton);
pane.add(saveButton);
add(pane); setVisible(true);
} private void setLookAndFeel() {
try {
UIManager.setLookAndFeel(
"com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel");
} catch (Exception exc) {
// ignore error
}
} public static void main(String[] arguments) {
Crisis frame = new Crisis();
}
}
使用Insets将组件隔开
Insets类位于java.awt包中,它有一个接受4个参数的构造函数:在容器上、下、左、右留出的空间。每个参数都以像素为单位,像素是定义框架大小时使用的度量单位。
public Insets getInsets() {
Insets squeeze = new Insets(60, 15, 10, 15);
return squeeze;
}
布局测试
import java.awt.*;
import javax.swing.*; public class LottoMadness extends JFrame {
// set up row1
JPanel row1 = new JPanel();
ButtonGroup option = new ButtonGroup();
JCheckBox quickpick = new JCheckBox("Quick Pick", false);
JCheckBox personal = new JCheckBox("Personal", true);
// set up row2
JPanel row2 = new JPanel();
JLabel numbersLabel = new JLabel("Your picks: ", JLabel.RIGHT);
JTextField[] numbers = new JTextField[6];
JLabel winnersLabel = new JLabel("Winners: ", JLabel.RIGHT);
JTextField[] winners = new JTextField[6];
// set up row3
JPanel row3 = new JPanel();
JButton stop = new JButton("Stop");
JButton play = new JButton("play");
JButton reset = new JButton("Reset");
// set up row4
JPanel row4 = new JPanel();
JLabel got3Label = new JLabel("3 of 6: ", JLabel.RIGHT);
JTextField got3 = new JTextField("0");
JLabel got4Label = new JLabel("4 of 6: ", JLabel.RIGHT);
JTextField got4 = new JTextField("0");
JLabel got5Label = new JLabel("5 of 6: ", JLabel.RIGHT);
JTextField got5 = new JTextField("0");
JLabel got6Label = new JLabel("6 of 6: ", JLabel.RIGHT);
JTextField got6 = new JTextField("0");
JLabel drawingsLabel = new JLabel("Drawings", JLabel.RIGHT);
JTextField drawings = new JTextField("0");
JLabel yearsLabel = new JLabel("Years: ", JLabel.RIGHT);
JTextField years = new JTextField(); public LottoMadness() {
super("Lotto Madness"); setSize(550, 400);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
GridLayout layout = new GridLayout(5, 1, 10, 10);
setLayout(layout); FlowLayout layout1 = new FlowLayout(FlowLayout.CENTER, 10, 10);
option.add(quickpick);
option.add(personal);
row1.setLayout(layout1);
row1.add(quickpick);
row1.add(personal);
add(row1); GridLayout layout2 = new GridLayout(2, 7, 10, 10);
row2.setLayout(layout2);
row2.add(numbersLabel);
for (int i = 0; i < 6; i++) {
numbers[i] = new JTextField();
row2.add(numbers[i]);
}
row2.add(winnersLabel);
for (int i = 0; i < 6; i++) {
winners[i] = new JTextField();
winners[i].setEditable(false);
row2.add(winners[i]);
}
add(row2); FlowLayout layout3 = new FlowLayout(FlowLayout.CENTER, 10, 10);
row3.setLayout(layout3);
stop.setEnabled(false);
row3.add(stop);
row3.add(play);
row3.add(reset);
add(row3); GridLayout layout4 = new GridLayout(2, 3, 20, 10);
row4.setLayout(layout4);
row4.add(got3Label);
got3.setEditable(false);
row4.add(got3);
row4.add(got4Label);
got4.setEditable(false);
row4.add(got4);
row4.add(got5Label);
got5.setEditable(false);
row4.add(got5);
row4.add(got6Label);
got6.setEditable(false);
row4.add(got6);
row4.add(drawingsLabel);
drawings.setEditable(false);
row4.add(drawings);
row4.add(yearsLabel);
years.setEditable(false);
row4.add(years);
add(row4); setVisible(true);
} private static void setLookAndFeel() {
try {
UIManager.setLookAndFeel(
"com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel");
} catch (Exception exc) {
// ignore error
}
} public static void main(String[] arguments) {
LottoMadness.setLookAndFeel();
LottoMadness frame = new LottoMadness();
}
}