2D文本需要Canvas和EventSystem,最好使用Editor来添加;
动态显示一个文本,采用3D Text的方式:
GameObject text = new GameObject();
text.transform.position = Camera.main.transform.position + Camera.main.transform.forward * 5.0f;
//text.transform.position = Vector3.zero;
text.AddComponent<TextMesh>();
var style = text.GetComponent<TextMesh>();
style.text = "3D Text";
style.fontSize = 50;
//显示大小与fontSize、characterSize、距离有关
style.characterSize = 0.05f;
style.anchor = TextAnchor.MiddleCenter;
TextMesh结构(属性)如下: