package com.test; public class Chessboard { //定义二维数组作为棋盘 private String[][] board; //定义棋盘大小 public static final int BOARD_SIZE=22; //初始化棋盘 public void initBoard(){ board=new String[BOARD_SIZE][BOARD_SIZE];//创建二维数组 //定义初值,嵌套循环 for(int i=0;i<BOARD_SIZE;i++){ for(int j=0;j<BOARD_SIZE;j++){ board[i][j]="十"; } } } //test函数的意义不明 public void test(){ Object[][] array=new Object[10][10]; for(int i=0;i<array.length;i++){ for(int j=0;j<array.length;j++){ array[i][j]=new Object(); } } } //打印棋盘 public void printBoard(){ for(int i=0;i<BOARD_SIZE;i++){ for(int j=0;j<BOARD_SIZE;j++){ System.out.print(board[i][j]); } System.out.print("\n"); } } //放置棋子 public void setBoard(int posX,int posY,String chessman){ this.board[posX][posY]=chessman; } //返回棋盘 public String [][] getBoard(){ return this.board; } }
Chessboard.java
package com.test; public enum Chessman { BLACK("●"),WHITE("○"); //设置两个静态棋子属性 //等同于public static final Chessman BLACK=new Chessman("●") private String chessman; //设置后可通过.BLACK.chessman进行设置棋子种类 private Chessman(String chessman){ this.chessman=chessman; } //返回棋子 public String getChessman(){ return this.chessman; } }
Chessman.java
以上为棋盘类(Chessboard),棋子类(Chessman,枚举类)
最后是游戏类GobangGame.java
package com.test; import java.io.BufferedReader;//输入 import java.io.InputStreamReader;//输出 public class GobangGame { private final int WIN_COUNT=5;//设置获胜棋子数 private int posX=0; private int posY=0; private Chessboard chessboard;//Chessboard类的一个实例 //将chessboard实例调用 public GobangGame(Chessboard chessboard){ this.chessboard=chessboard; } //接收inputStr里面的x,y值,并赋给posX/Y public boolean isValid(String inputStr){ String[] posStrArr=inputStr.split(","); //将字符串分割成字符数组,分割标志为“,” try{ posX=Integer.parseInt(posStrArr[0])-1; posY=Integer.parseInt(posStrArr[1])-1; }catch(NumberFormatException e){ chessboard.printBoard(); System.out.println("pls input position like num,num"); return false; } if(posX<0||posX>=Chessboard.BOARD_SIZE||posY<0||posY>=Chessboard.BOARD_SIZE){ chessboard.printBoard(); System.out.println("reinput"); return false; } //接收chessboard String[][] board=chessboard.getBoard(); if(board[posX][posY]!="十"){ chessboard.printBoard(); System.out.println("re input"); return false; } return true; } //游戏主流程函数,配图 public void start()throws Exception{ boolean isOver=false; chessboard.initBoard(); chessboard.printBoard(); BufferedReader br=new BufferedReader(new InputStreamReader(System.in)); String inputStr=null; //若输入不为空,开始循环 while((inputStr=br.readLine())!=null){ isOver=false; //验证有效(是棋盘坐标) if(!isValid(inputStr)){ continue; } //设定棋子 String chessman=Chessman.BLACK.getChessman(); chessboard.setBoard(posX, posY, chessman); //判定是否胜利 if(isWon(posX,posY,chessman)){ isOver=true; }else{ int[] computerPosArr=computerDo(); chessman=Chessman.WHITE.getChessman(); chessboard.setBoard(computerPosArr[0], computerPosArr[1], chessman); if(isWon(computerPosArr[0],computerPosArr[1],chessman)){ isOver=true; } } //判定是否结束 if(isOver){ if(isReplay(chessman)){ chessboard.initBoard(); chessboard.printBoard(); continue; } break; } //进行下一回合 chessboard.printBoard(); System.out.println("pls input the num"); } } //是否重新开始游戏 public boolean isReplay(String chessman)throws Exception{ chessboard.printBoard(); String message=chessman.equals(Chessman.BLACK.getChessman())? "you win":"you lose"; System.out.println(message+"paly again?(Y/N)"); BufferedReader br=new BufferedReader(new InputStreamReader(System.in)); if(br.readLine().equals("y")){ return true; } return false; } //生成电脑棋子(随机生成即可,无逻辑) public int[] computerDo(){ int posX=(int)(Math.random()*(Chessboard.BOARD_SIZE-1)); int posY=(int)(Math.random()*Chessboard.BOARD_SIZE-1); String[][] board=chessboard.getBoard(); //验证电脑下一步棋的坐标没有棋子 while(board[posX][posY]!="十"){ posX=(int)(Math.random()*Chessboard.BOARD_SIZE-1); posY=(int)(Math.random()*Chessboard.BOARD_SIZE-1); } int[] result={posX,posY}; return result; } //胜利判定(方法为在当前所下棋子周围进行检查,非遍历棋盘法) public boolean isWon(int posX,int posY,String ico){ int startX=0;//直线开始X坐标 int startY=0;//直线开始Y坐标 int endX=Chessboard.BOARD_SIZE-1;//直线结束X坐标 int endY=endX;//直线结束Y坐标 int sameCount=0;//同条直线上相邻棋子数 int temp=0; //计算棋子的最小X坐标和Y坐标 temp=posX-WIN_COUNT+1; startX=temp<0?0:temp;//若小于0,则为0 temp=posY-WIN_COUNT+1; startY=temp<0?0:temp; //计算棋子的最大X坐标和Y坐标 temp=posX+WIN_COUNT-1; endX=temp>Chessboard.BOARD_SIZE-1?Chessboard.BOARD_SIZE-1:temp; temp=posY+WIN_COUNT-1; endY=temp>Chessboard.BOARD_SIZE-1?Chessboard.BOARD_SIZE-1:temp; //从左到右方向计算相同相邻棋子的数目 String[][] board=chessboard.getBoard(); //竖直方向 for(int i=startY;i<endY;i++){ if(board[posX][i]==ico&&board[posX][i+1]==ico){ sameCount++; }else if(sameCount!=WIN_COUNT-1){ sameCount=0; } } //水平方向 if(sameCount==0){ for(int i=startX;i<endX;i++){ if(board[i][posY]==ico&&board[i+1][posY]==ico){ sameCount++; }else if(sameCount!=WIN_COUNT-1){ sameCount=0; } } } if(sameCount==0){ int j=startY; for(int i=startX;i<endX;i++){ if(j<endY){ if(board[i][j]==ico&&board[i+1][j+1]==ico){ sameCount++; }else if(sameCount!=WIN_COUNT-1){ sameCount=0; } j++; } } } return sameCount==WIN_COUNT-1?true:false; } public static void main(String[] args)throws Exception{ GobangGame gb=new GobangGame(new Chessboard());//创建实例 gb.start();//开始程序 } }
其中的start()函数写了多个if语句,可读性较差。附上流程图(^…^!手写渣)
-END
-^^^^^^^^^^^^^^^^^^
-人世几回伤往事,山形依旧枕寒流。
-2016-09-06