Demon_Tank (坦克移动发射子弹)

using UnityEngine;
using System.Collections; public class Tank : MonoBehaviour { //子弹预设体
public GameObject bullet;
//发射点
private Transform firePoint; //移动速度
public float moveSpeed = 3f;
//转身速度
public float turnSpeed = 3f;
//横纵轴
float hor;
float ver; void Start()
{
//获取发射点
firePoint = transform.Find ("Top/Gun/FirePoint");
} void Update()
{
//获取键盘纵轴值
ver = Input.GetAxis ("Vertical");
//坦克前后移动
transform.position += transform.right * ver * Time.deltaTime * moveSpeed;
//获取键盘横轴值
hor = Input.GetAxis ("Horizontal");
//坦克转身
transform.eulerAngles += hor * Vector3.up * turnSpeed;
//如果按下空格发射子弹
if (Input.GetKeyDown (KeyCode.Space)) {
Fire ();
}
} /// <summary>
/// 子弹发射
/// </summary>
void Fire()
{
//生成子弹
GameObject currentBullet =
(GameObject)Instantiate (bullet,
firePoint.position, Quaternion.identity);
//给子弹一个飞行方向
currentBullet.GetComponent<Bullet> ().dir = transform.right;
} }

Demon_Tank  (坦克移动发射子弹)

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