JS贪吃蛇游戏

 <!DOCTYPE html>
<html> <head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title>JS贪吃蛇游戏</title>
<style>
* {
margin: 0;
padding: 0;
} .box {
width: 482px;
margin: 0 auto;
} .box .main {
float: left;
border: 1px solid #ccc;
} .box .info {
line-height: 60px;
} .box .info p {
float: left;
margin-right: 20px;
} .main .row {
overflow: hidden;
} .main .col,
.main .active {
float: left;
width: 20px;
height: 20px;
} .main .active {
background: red;
}
</style>
<script>
// 模仿jquery获取元素
function $(selector, content) { content = content || document; var sTag = selector.charAt(),
arr = [],
allName = content.getElementsByTagName('*'); if (sTag === '#') { selector = selector.substring(1); // console.log(selector);
return content.getElementById(selector); } else if (sTag === '.') { selector = selector.substring(1); for (var i = 0; i < allName.length; i++) {
var sstr = allName[i].className.indexOf(selector); if (sstr != -1) {
arr.push(allName[i]);
};
}; // console.log(arr);
return arr; } else {
return content.getElementsByTagName(selector);
};
} window.onload = function() {
var oMap = $('#map');
oMap.innerHTML = ''; var nRow = 20, //行
nCol = 20, //列
g = 3, //蛇默认蛇身长度
x = 0, //蛇头在哪一行
y = g - 1, //蛇头在那一列
foodX = 0,
foodY = 0; //食物的x,y轴位置 // 蛇的长度
var aSnakes = new Array();
var timer = null;
var score = 0;
var speed = 200; //默认初始速度
// 添加地图布局
var AllCols = new Array();
for (var i = 0; i < nRow; i++) {
var row = document.createElement('div');
row.className = 'row'; var aRow = new Array();
for (var j = 0; j < nCol; j++) {
var col = document.createElement('div');
col.className = 'col'; row.appendChild(col) aRow[j] = col; //添加col到数组中
}; // 把所有row的col 添加到数组中
AllCols[i] = aRow;
oMap.appendChild(row)
}; // 循环蛇长度
for (var k = 0; k < g; k++) {
AllCols[0][k].className = 'col active';
aSnakes[k] = AllCols[0][k];
}; // 第一个蛇隐藏
function firstHide(obj) {
obj[0].className = 'col';
} // 最后一个蛇,往前挪动
function lastShow(obj) {
obj[obj.length - 1].className = 'col active';
} // 控制键盘方向
var dir = 'right',
oldDir = dir;
var fa = false;
document.onkeydown = function(ev) {
var ev = ev || event; // 保存上一个值
oldDir = dir; dir = ev.keyCode; // 排除所有非方向箭
if (dir>40 || dir<37) {
dir = oldDir;
}; // 排除相反方向,如果正在向下移动,按上则无效
if (dir == 38 && oldDir == 'bottom') {
dir = 'bottom';
} else if (dir == 39 && oldDir == 'left') {
dir = 'left'
} else if (dir == 40 && oldDir == 'top') {
dir = 'top'
} else if (dir == 37 && oldDir == 'right') {
dir = 'right'
}; // 正常行走
if (dir == 39) {
dir = 'right';
} else if (dir == 38) {
dir = 'top'; } else if (dir == 37) {
dir = 'left'; } else if (dir == 40) {
dir = 'bottom';
} }; // 生成食物坐标
function food() {
foodX = Math.floor(Math.random() * nRow) //食物在哪一行
foodY = Math.floor(Math.random() * nCol) //食物在哪一列 // 排除在自己身上
if (AllCols[foodX][foodY].className == 'col active') {
food();
} else {
AllCols[foodX][foodY].className = 'col active';
}; };
food(); // 蛇吃到虫子新增长度
function addSnake() {
aSnakes[aSnakes.length] = AllCols[foodX][foodY];
g += 1;
score += 1; if (speed == 100) {
speed -= 10
} else if (speed == 50) {
speed -= 5
} else {
speed -= 20;
}; document.getElementById('score').innerHTML = score;
food();
} // 游戏结束
function gameOver() {
alert('游戏结束!');
clearTimeout(timer);
}; // 检测是否碰到自身
function checkMe(arr) {
var bflag = true; for (var i = 0; i < aSnakes.length; i++) {
if (aSnakes[i] == arr) {
bflag = false;
};
}; return bflag;
}; // 游戏开始
function start() { switch (dir) {
case 'left': // 是否撞到墙
if (y - 1 >= 0) { // 是否吃到自身
if (checkMe(AllCols[x][y - 1])) { // 蛇尾隐藏
firstHide(aSnakes) if (x == foodX && y - 1 == foodY) {
addSnake(); } else {
for (var i = 0; i < aSnakes.length - 1; i++) {
aSnakes[i] = aSnakes[i + 1]
};
aSnakes[g - 1] = AllCols[x][y - 1];
}; // 新蛇头显示
lastShow(aSnakes) y -= 1; timer = setTimeout(start, speed); } else {
gameOver(); }; } else {
gameOver();
}; break; case 'top': // 是否撞到墙
if (x - 1 >= 0) { // 是否吃到自身
if (checkMe(AllCols[x - 1][y])) { // 蛇尾隐藏
firstHide(aSnakes) if (x - 1 == foodX && y == foodY) {
addSnake();
} else {
for (var i = 0; i < aSnakes.length - 1; i++) {
aSnakes[i] = aSnakes[i + 1]
};
aSnakes[g - 1] = AllCols[x - 1][y];
}; // 新蛇头显示
lastShow(aSnakes) x -= 1; timer = setTimeout(start, speed); } else {
gameOver(); }; } else {
gameOver();
}; break; case 'right': // 是否撞到墙
if (y + 1 < nCol) {
// 是否吃到自身
if (checkMe(AllCols[x][y + 1])) { // 蛇尾隐藏
firstHide(aSnakes) if (x == foodX && y + 1 == foodY) {
addSnake();
} else {
for (var i = 0; i < aSnakes.length - 1; i++) {
aSnakes[i] = aSnakes[i + 1]
};
aSnakes[g - 1] = AllCols[x][y + 1];
}; // 新蛇头显示
lastShow(aSnakes) // aSnakes[g - 1] = AllCols[x][y-1]; //倒数第二个
// console.log(aSnakes[g - 1],AllCols[x][y - 1]); y += 1; timer = setTimeout(start, speed); } else {
gameOver(); }; } else {
gameOver();
}; break; case 'bottom':
// console.log(aSnakes[g - 1]); // 是否撞到墙
if (x + 1 < nRow) { // 是否吃到自身
if (checkMe(AllCols[x + 1][y])) { // 蛇尾隐藏
firstHide(aSnakes) if (x + 1 == foodX && y == foodY) {
addSnake();
} else {
for (var i = 0; i < aSnakes.length - 1; i++) {
aSnakes[i] = aSnakes[i + 1]
};
aSnakes[g - 1] = AllCols[x + 1][y]; }; // 新蛇头显示
lastShow(aSnakes) x += 1; timer = setTimeout(start, speed); } else {
gameOver(); }; } else {
gameOver();
};
break;
} // console.log(aSnakes); } var oStart = document.getElementById("start");
oStart.onclick = function() {
start();
};
};
</script>
</head> <body>
<div class="box">
<h1>JS贪吃蛇游戏</h1>
<div class="info">
<p class="text">您的分数:<span id="score">0</span>分</p>
<p>按[上下左右]方向键吃虫</p>
<input id="start" type="button" value="开始游戏" />
</div>
<div class="main" id="map"></div>
</div>
</body> </html>
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