Android 性能优化篇

Android 性能优化篇

一、使用Gallery控件,如果载入的图片过多、过大、出现OOM异常。

因为Android默认分配的内存只有几兆。如果是jpg之类的,在内存中展开时就会占用大量的空间,容易内存溢出

       ImageView i = new ImageView(mContext);

       BitmapFactory.Options options=new BitmapFactory.Options();

       options.inSampleSize = 10;

       Bitmap bm = BitmapFactory.decodeFile(lis.

       get(position).toString(),options);

       i.setImageBitmap(bm);

       bm.recycle(); //资源回收

备注:貌似这个options的功能是返回缩略图,10即表示长和宽为原来的1/10,即面积为原来的1/100。缩略图可以减少内存占用

二、统一管理位图资源,适时释放资源

class ImageManager {  

        private WeakHashMap> mBitmaps;  

        private WeakHashMap mDrawables;    

        private boolean mActive = true;  

 

        public ImageManager() {  

                 mBitmaps = new WeakHashMap>();  

                 mDrawables = new WeakHashMap>();  

        }  

        public Bitmap getBitmap(int resource) {  

                 if (mActive) {  

                         if (!mBitmaps.containsKey(resource)) {  

                                 mBitmaps.put(resource,   new WeakReference(BitmapFactory.decodeResource(MainActivity.getContext().getResources(), resource)));  

                         }  

                         return ((WeakReference)mBitmaps.get(resource)).get();  

                 }  

                 return null;  

        }   

        public Drawable getDrawable(int resource) {  

                 if (mActive) {  

                          if (!mDrawables.containsKey(resource)) {  

                                  mDrawables.put(resource, new WeakReference(getApplication().getResources().getDrawable(resource)));  

                          }  

                          return ((WeakReference)mDrawables.get(resource)).get();  

                }  

                return null;  

        }  

 

        public void recycleBitmaps() {  

                 Iterator itr = mBitmaps.entrySet().iterator();  

                while (itr.hasNext()) {  

                      Map.Entry e = (Map.Entry)itr.next();  

                     ((WeakReference) e.getValue()).get().recycle();  

                }  

                mBitmaps.clear();  

        }  

 

        public ImageManager setActive(boolean b) {  

                mActive = b;  

                return this;  

        }  

 

        public boolean isActive() {  

                 return mActive;  

        }  

三、网络连接

前提:先判断网络是否可用,如果不行就不需要执行下面的操作

检查联网方式如下:

private boolean isConnected(){

           ConnectivityManager mConnectivity = (ConnectivityManager) this.getSystemService(CONNECTIVITY_SERVICE); 

           TelephonyManager mTelephony = (TelephonyManager)getSystemService(Context.TELEPHONY_SERVICE);

           // 检查网络连接,如果无网络可用,就不需要进行连网操作等

           NetworkInfo info = mConnectivity.getActiveNetworkInfo();

           if (info == null ||

                  !mConnectivity.getBackgroundDataSetting()) {

                  return false;

          }

          //判断网络连接类型,只有在3G或wifi里进行一些数据更新。

          int netType = info.getType();

          int netSubtype = info.getSubtype();

          if (netType == ConnectivityManager.TYPE_WIFI) {

                 return info.isConnected();

          } else if (netType == ConnectivityManager.TYPE_MOBILE

                     && netSubtype == TelephonyManager.NETWORK_TYPE_UMTS

                     && !mTelephony.isNetworkRoaming())   {

                     return info.isConnected();

          } else {

                   return false;

          }

       }

四、网络间的数据传输也是非常耗费资源的,这包括传输方式和解析方式

多用SAX解析多余DOM解析,多用json多余xml

SAX:边读取边解析

DOM:整篇读取王完毕后在根据节点层次进行解析

JSON:轻量级数据格式

五、传输数据时进行GZIP压缩、减少网络流量

              HttpGet request = new HttpGet("http://example.com/gzipcontent");

              HttpResponse resp = new DefaultHttpClient().execute(request);

              HttpEntity entity = response.getEntity();

              InputStream compressed = entity.getContent();

              InputStream rawData = new GZIPInputStream(compressed);

六、有效管理Service

用AlarmManager来定时启动服务。避免service不停的去服务器上获取数据(耗流量)、不更新时让他sleep(耗电)

              AlarmManager am = (AlarmManager)context.getSystemService(Context.ALARM_SERVICE);

              Intent intent = new Intent(context, MyService.class);

              PendingIntent pendingIntent = PendingIntent.getService(context, 0, intent, 0);

              long interval = DateUtils.MINUTE_IN_MILLIS * 30;

              long firstWake = System.currentTimeMillis() + interval;

              am.setRepeating(AlarmManager.RTC,firstWake, interval, pendingIntent);

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