//只能触发到一个Collider
Ray ray_One = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray_One, out (hit)))
{
Debug.Log("得到物体" + hit.collider.gameObject.name);
}
//能触发到射线碰到的所有物体
Ray ray_More = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit[] hitArray = Physics.RaycastAll(ray_More);
for (int i = 0; i < hitArray.Length; i++)
{
Debug.Log("得到物体" + hitArray[i].collider.gameObject.name);
}
//以某个点发射球形射线,得到射线碰到的所有物体
Collider[] ray_circle = Physics.OverlapSphere(transform.position, 3);
if (ray_circle.Length > 0)
{
for (int i = 0; i < ray_circle.Length; i++)
{
Debug.Log("得到物体" + ray_circle[i].gameObject.name);
}
}