video标签的使用
video标签定义视频, 它是html5中的新标签, 它的属性如下(参考自文档):
domo01
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>demo01</title>
</head>
<body>
<video src="madashuai.mp4" loop="loop" autoplay="autoplay" controls="controls" width="" height=""></video>
</body>
</html>
- src 即视频的路径
- loop 即是否循环,即播放结束之后继续播放
- autoplay 即准备就绪之后就播放
- controls 即出现控制控件,如果没有则无开始暂停等按钮
- width和height可以控制video的宽度和高度
canvas中drawImage的使用
即接受的第一个参数可以是img,也可以是video,还可以是canvas, 后面的参数是用于剪切和控制宽高。
domo02:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>demo01</title>
</head>
<body>
<video id="myVideo" src="madashuai.mp4" loop="loop" autoplay="autoplay" controls="controls"></video>
<br>
<button id="snapScreen">截屏</button>
<canvas id="mycanvas" width="" height=""></canvas>
<script>
var mycanvas = document.getElementById('mycanvas').getContext('2d'),
snapScreen = document.getElementById('snapScreen'),
video = document.getElementById('myVideo');
snapScreen.onclick = function () {
mycanvas.drawImage(video, , , , );
}
</script>
</body>
</html>
- 我们先获取到canvas环境,然后点击按钮后就可以将当前视频截屏。
navigator.mediaDevices.getUserMedia()
通过这个方法,我们可以获得使用本地摄像头的权利,官方文档。
使用的时候一般都是和video标签向结合,即摄像头在video上显示出来。
demo03:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>demo01</title>
</head>
<body>
<video id="myVideo" src=""></video>
<script>
navigator.mediaDevices.getUserMedia({
// audio: true, // 这里也可以开启声音
video: true
}).then(function (mediaStream) {
var myVideo = document.getElementById('myVideo');
myVideo.srcObject = mediaStream;
myVideo.onloadedmetadata = function () {
myVideo.controls = "controls";
myVideo.play();
}
});
</script>
</body>
</html>
- 注意: 这里的mediaStream的使用类似于es6中的promise的用法,即获得result之后就传递给了then作为参数使用
- 把视频源赋值给video标签的srcObject标签就可以在video中显示了。
- 其中的onloadedmetadata事件是在视频文件加载好了之后就会触发。
下面我们就可以把摄像头和video和canvas结合起来,这样就可以截屏了~
demo04
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>demo01</title>
</head>
<body>
<video id="myVideo" width="" height="" src=""></video>
<button id="snapScreen">截屏</button>
<canvas id="myCanvas" width="" height=""></canvas>
<script>
var myVideo = document.getElementById('myVideo');
navigator.mediaDevices.getUserMedia({
video: true
}).then(function (mediaStream) {
myVideo.srcObject = mediaStream;
myVideo.onloadedmetadata = function () {
myVideo.controls = "controls";
myVideo.play();
}
});
var snapScreen = document.getElementById('snapScreen'),
canvas = document.getElementById('myCanvas').getContext('2d');
snapScreen.onclick = function () {
canvas.drawImage(myVideo, , );
}
</script>
</body>
</html>
下面这个还是比较有意思的:
demo05
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>demo01</title>
</head>
<body>
<video class="myvideos" src=""></video>
<video class="myvideos" src=""></video>
<video class="myvideos" src=""></video>
<video class="myvideos" src=""></video>
<video class="myvideos" src=""></video>
<video class="myvideos" src=""></video>
<video class="myvideos" src=""></video>
<video class="myvideos" src=""></video>
<video class="myvideos" src=""></video>
<video class="myvideos" src=""></video>
<video class="myvideos" src=""></video>
<video class="myvideos" src=""></video>
<video class="myvideos" src=""></video>
<video class="myvideos" src=""></video>
<video class="myvideos" src=""></video>
<script>
var myvideos = document.getElementsByClassName('myvideos');
navigator.mediaDevices.getUserMedia({
video: true
}).then(function (mediaStream) {
for (var i = ; i < myvideos.length; i++ ) {
myvideos[i].srcObject = mediaStream;
myvideos[i].width = ;
myvideos[i].play();
}
});
</script>
</body>
</html>