EXTENDED LIGHTS OUT
Time Limit: 1000MS | Memory Limit: 10000K | |
Total Submissions: 4731 | Accepted: 3117 |
Description
In an extended version of the game Lights Out, is a puzzle with 5 rows of 6 buttons each (the actual puzzle has 5 rows of 5 buttons each). Each button has a light. When a button is pressed, that button and each of its (up to four) neighbors above, below, right
and left, has the state of its light reversed. (If on, the light is turned off; if off, the light is turned on.) Buttons in the corners change the state of 3 buttons; buttons on an edge change the state of 4 buttons and other buttons change the state of 5.
For example, if the buttons marked X on the left below were to be pressed,the display would change to the image on the right.
The aim of the game is, starting from any initial set of lights on in the display, to press buttons to get the display to a state where all lights are off. When adjacent buttons are pressed, the action of one button can undo the effect of another. For instance, in the display below, pressing buttons marked X in the left display results in the right display.Note that the buttons in row 2 column 3 and row 2 column 5 both change the state of the button in row 2 column 4,so that, in the end, its state is unchanged.
Note:
1. It does not matter what order the buttons are pressed.
2. If a button is pressed a second time, it exactly cancels the effect of the first press, so no button ever need be pressed more than once.
3. As illustrated in the second diagram, all the lights in the first row may be turned off, by pressing the corresponding buttons in the second row. By repeating this process in each row, all the lights in the first
four rows may be turned out. Similarly, by pressing buttons in columns 2, 3 ?, all lights in the first 5 columns may be turned off.
Write a program to solve the puzzle.
The aim of the game is, starting from any initial set of lights on in the display, to press buttons to get the display to a state where all lights are off. When adjacent buttons are pressed, the action of one button can undo the effect of another. For instance, in the display below, pressing buttons marked X in the left display results in the right display.Note that the buttons in row 2 column 3 and row 2 column 5 both change the state of the button in row 2 column 4,so that, in the end, its state is unchanged.
Note:
1. It does not matter what order the buttons are pressed.
2. If a button is pressed a second time, it exactly cancels the effect of the first press, so no button ever need be pressed more than once.
3. As illustrated in the second diagram, all the lights in the first row may be turned off, by pressing the corresponding buttons in the second row. By repeating this process in each row, all the lights in the first
four rows may be turned out. Similarly, by pressing buttons in columns 2, 3 ?, all lights in the first 5 columns may be turned off.
Write a program to solve the puzzle.
Input
The first line of the input is a positive integer n which is the number of puzzles that follow. Each puzzle will be five lines, each of which has six 0 or 1 separated by one or more spaces. A 0 indicates that the light is off, while a 1 indicates that the light
is on initially.
Output
For each puzzle, the output consists of a line with the string: "PUZZLE #m", where m is the index of the puzzle in the input file. Following that line, is a puzzle-like display (in the same format as the input) . In this case, 1's indicate buttons that must
be pressed to solve the puzzle, while 0 indicate buttons, which are not pressed. There should be exactly one space between each 0 or 1 in the output puzzle-like display.
Sample Input
2 0 1 1 0 1 0 1 0 0 1 1 1 0 0 1 0 0 1 1 0 0 1 0 1 0 1 1 1 0 0 0 0 1 0 1 0 1 0 1 0 1 1 0 0 1 0 1 1 1 0 1 1 0 0 0 1 0 1 0 0
Sample Output
PUZZLE #1 1 0 1 0 0 1 1 1 0 1 0 1 0 0 1 0 1 1 1 0 0 1 0 0 0 1 0 0 0 0 PUZZLE #2 1 0 0 1 1 1 1 1 0 0 0 0 0 0 0 1 0 0 1 1 0 1 0 1 1 0 1 1 0 1
Source
Greater New York 2002
题目大意:
5*6的一个由灯组成的方阵 操作一个灯 周围的上下左右四个灯会发生相应变化 即由灭变亮 由亮变灭 问如何操作使灯全亮
解题:
5*6 有30盏灯 那么每盏灯的亮灭取决上下左右的四盏 由此可列出30元一次方程组 每一盏灯都有一个方程 由线性代数知识可以得出一个30*30的系数阵 如不考虑灯阵的边 第N个方程都有5个开关影响最后第N个灯的结果 即未知数x(n-1) x(n+1) x(n-6) x(n+6) x(第N盏灯自己的开关也影响自己) 前面的系数为1 其余对此灯不起作用所以为0
由此可以列出系数矩阵 参照样例1
该系数矩阵确定为 第1盏灯 为方程组[1] 代表系数矩阵第1行
参照样例1 得出系数阵
既然方程组等式左边已经确定 剩余的就是等式右边
如果第[N]盏灯已经是亮的 那么证明开关不用改变 那么证明经过等式左面操作的变换开关最终没用影响该灯的结果
则为0 如果先前状态为灭 那么就需要变亮 则此时第N个方程右边为1 代表经过 这几个开关的变换 最终第N盏灯的最
终状态变亮
由此 则可以确定增广矩阵
参见样例1
通过矩阵变换的模板 把矩阵做行变换 变换成上三角行矩阵
1.如果系数矩阵的秩等于增广矩阵的秩等于行数 则该方程组有唯一解 那么对应的变亮的方法只有一种
2.如果系数矩阵的秩等于增广矩阵的秩小于行数 则该方程组有无穷多解 但是未知数X只能取0或1 即亮或灭
那么 枚举所有可能情况 求出最小值 但是该题都是唯一解的情况
3.如果系数矩阵的秩不等于增广矩阵的秩 那么显然该方程组无解 对应的没有方法使灯全亮
题目大意:
5*6的一个由灯组成的方阵 操作一个灯 周围的上下左右四个灯会发生相应变化 即由灭变亮 由亮变灭 问如何操作使灯全亮
解题:
5*6 有30盏灯 那么每盏灯的亮灭取决上下左右的四盏 由此可列出30元一次方程组 每一盏灯都有一个方程 由线性代数知识可以得出一个30*30的系数阵 如不考虑灯阵的边 第N个方程都有5个开关影响最后第N个灯的结果 即未知数x(n-1) x(n+1) x(n-6) x(n+6) x(第N盏灯自己的开关也影响自己) 前面的系数为1 其余对此灯不起作用所以为0
由此可以列出系数矩阵 参照样例1
该系数矩阵确定为 第1盏灯 为方程组[1] 代表系数矩阵第1行
参照样例1 得出系数阵
既然方程组等式左边已经确定 剩余的就是等式右边
如果第[N]盏灯已经是亮的 那么证明开关不用改变 那么证明经过等式左面操作的变换开关最终没用影响该灯的结果
则为0 如果先前状态为灭 那么就需要变亮 则此时第N个方程右边为1 代表经过 这几个开关的变换 最终第N盏灯的最
终状态变亮
由此 则可以确定增广矩阵
参见样例1
通过矩阵变换的模板 把矩阵做行变换 变换成上三角行矩阵
1.如果系数矩阵的秩等于增广矩阵的秩等于行数 则该方程组有唯一解 那么对应的变亮的方法只有一种
2.如果系数矩阵的秩等于增广矩阵的秩小于行数 则该方程组有无穷多解 但是未知数X只能取0或1 即亮或灭
那么 枚举所有可能情况 求出最小值 但是该题都是唯一解的情况
3.如果系数矩阵的秩不等于增广矩阵的秩 那么显然该方程组无解 对应的没有方法使灯全亮
行变换后的结果
从最后一个未知数 X30=0 回带 向上带 便可以得出所有未知数的解
#include <iostream> #include<cstring> #include<cstdio> using namespace std; const int maxn=230; int a[maxn][maxn+1],x[maxn];//a 是系数矩阵和增广矩阵,x 是最后存放的解 // a[][maxn]中存放的是方程右面的值(bi) int equ,var;//equ 是系数阵的行数,var 是系数矩阵的列数(变量的个数) int free_num,ans=100000000; int abs1(int num) //取绝对值 { if (num>=0) return num; else return -1*num; } void Debug(void) { int i, j; for (i = 0; i < equ; i++) { for (j = 0; j < var + 1; j++) { cout << a[i][j] << " "; } cout << endl; } cout << endl; } //调试输出,看消元后的矩阵值,提交时,就不用了 inline int gcd(int a, int b) //最大公约数 { int t; while (b != 0) { t = b; b = a % b; a = t; } return a; } inline int lcm(int a, int b) //最小公倍数 { return a * b / gcd(a, b); } int dfs(int p) //枚举*解,只能取0-1,枚举完就回带,找到最小的 { if (p<=free_num-1) //深入到了主对角线元素非0 的行了 { //下面就是回带的代码啊 for(int i = free_num-1; i >= 0; --i) { int tmp = a[i][var] % 2; for(int j = i+1; j < var; ++j) //x[i]取决于x[i+1]--x[var]啊,所以后面的解对前面的解有影 //响。 if(a[i][j] != 0) tmp = ( tmp - (a[i][j]*x[j])%2 + 2 ) % 2; x[i] = (tmp/a[i][i]) % 2; //上面的正常解 } //回带完成了 //计算解元素为1 的个数; int sum=0; for(int i=0; i<var; i++) sum+=x[i]; if (ans>sum) ans=sum; return 0; } x[p]=0; dfs(p-1); x[p]=1; dfs(p-1); } void swap(int &a,int &b) { int temp=a; //交换 2 个数 a=b; b=temp; } int Gauss() { int k,col = 0; //当前处理的列 for(k = 0; k < equ && col < var; ++k,++col) { int max_r = k; for(int i = k+1; i < equ; ++i) if(a[i][col] > a[max_r][col]) max_r = i; if(max_r != k) { for(int i = k; i < var + 1; ++i) swap(a[k][i],a[max_r][i]); } if(a[k][col] == 0) { k--; continue; } for(int i = k+1; i < equ; ++i) { if(a[i][col] != 0) { int LCM = lcm(a[i][col],a[k][col]); int ta = LCM/a[i][col], tb = LCM/a[k][col]; if(a[i][col]*a[k][col] < 0) tb = -tb; for(int j = col; j < var + 1; ++j) a[i][j] = ( (a[i][j]*ta)%2 - (a[k][j]*tb)%2 + 2 ) % 2; // 0 和 1 两种状态 } } } //a[i][j]只有 //上述代码是消元的过程,行消元完成 //解下来 2 行,判断是否无解 //注意 K 的值,k 代表系数矩阵值都为 0 的那些行的第 1 行 for(int i = k; i < equ; ++i) if(a[i][col] != 0) return -1; //Debug(); //唯一解或者无穷解,k<=var //var-k==0 唯一解;var-k>0 无穷多解,*解的个数=var-k //能执行到这,说明肯定有解了,无非是 1 个和无穷解的问题。 //下面这几行很重要,保证秩内每行主元非 0,且按对角线顺序排列,就是检查列 for(int i = 0; i <equ; ++i)//每一行主元素化为非零 if(!a[i][i]) { int j; for(j = i+1; j<var; ++j) if(a[i][j]) break; if(j == var) break; for(int k = 0; k < equ; ++k) swap(a[k][i],a[k][j]); } // ----处理保证对角线主元非 0 且顺序,检查列完成 free_num=k; if (var-k>0) { dfs(var-1); return ans; //无穷多解,先枚举解,然后用下面的回带代码进行回带; //这里省略了下面的回带的代码;不管唯一解和无穷解都可以回带,只不过无穷解 //回带时,默认为最后几个*变元=0 而已。 } if(var-k<0) return -1; // 无解返回 -1 if (var-k==0)//唯一解时 { //下面是回带求解代码,当无穷多解时,最后几行为 0 的解默认为 0; for(int i = k-1; i >= 0; --i) //从消完元矩阵的主对角线非 0 的最后 1 行,开始往 //回带 { int tmp = a[i][var] % 2; for(int j = i+1; j < var; ++j) //x[i]取决于 x[i+1]--x[var]啊,所以后面的解对前面的解有影响。 if(a[i][j] != 0) tmp = ( tmp - (a[i][j]*x[j])%2 + 2 ) % 2; //if (a[i][i]==0) x[i]=tmp;//最后的空行时,即无穷解得 //else x[i] = (tmp/a[i][i]) % 2; //上面的正常解 } int sum=0; for(int i=0; i<var; i++) sum+=x[i]; return sum; //回带结束了 } } int main(void) { // freopen("Input.txt", "r", stdin); int i, j,t,t1; cin>>t; t1=t; equ=30; var=30; while (t--) { memset(a, 0, sizeof(a)); memset(x, 0, sizeof(x)); //memset(free_x, 1, sizeof(free_x)); // 一开始全是不确定的变元. //下面要根据位置计算a[i][j]; for (i = 0; i < 5; i++) { for (j = 0; j < 6; j++) { /* for(int k=0;k<4;k++) { int ni=i+di[k]; int nj=j+dj[k]; if(inlim(ni,nj)) { a[i*6+j][ni*6+nj]=1; } } */ if (i-1>=0) a[i*6+j][(i-1)*6+j]=1; //计算上面的位置 if (i+1<=4) a[i*6+j][(i+1)*6+j]=1;//计算下面的位置 if (j-1>=0) a[i*6+j][i*6+j-1]=1;//计算左面的位置 if (j+1<=5) a[i*6+j][i*6+j+1]=1; //计算右面的位置 a[i*6+j][i*6+j]=1;//别忘了计算自己 cin>>a[i*6+j][30]; //scanf("%d", &a[i][j]); } } //Debug(); //free_num = Gauss(); free_num=Gauss(); if (free_num == -1) printf("无解!\n"); else if (free_num >= 0) { int na_num=0; printf("PUZZLE #%d\n",t1-t); for (i = 0; i < var; i++) { na_num++; if (na_num%6==0) { printf("%d\n",x[i]); } else printf("%d ",x[i]); } } // printf("\n"); } return 0; }