以前的开发平台里,是用xml语言包实现了多语言功能,现在新的平台里进行了调整,把多语言包资源放在数据库表里实现了。
我们系统预留了多语言的配置全局变量、可以通过配置这个参数达到切换多语言的目的
我们在选项管理里增加一个多语言选择的选项目,然后有哪些语言资源就加上去
下面的表是多语言的数据库设计表结构
下面图是多语言的数据库里的资源设置情况
这个是多语言的设置管理界面参考
下面是多语言的管理窗体位置
多语言例子程序参考:
/// <summary>
/// 获取多语言
/// </summary>
public void GetLanguage()
{
this.grbLanguage.Text = this.GetLanguage(this.grbLanguage);
this.lblLanguageCode.Text = this.GetLanguage(this.lblLanguageCode) + ":";
this.lblMessageCode.Text = this.GetLanguage(this.lblMessageCode) + ":";
this.lblCaption.Text = this.GetLanguage(this.lblCaption) + ":";
this.btnAdd.Text = this.GetLanguage(this.btnAdd);
this.btnSave.Text = this.GetLanguage(this.btnSave);
this.btnCancel.Text = this.GetLanguage(this.btnCancel);
} public string GetLanguage(Control control)
{
string result = string.Empty;
string key = this.Name + "." + control.Name;
string caption = control.Text;
result = ClientCache.Instance.GetLanguage(this.UserInfo, key, BaseSystemInfo.CurrentLanguage, caption);
return result;
}
多语言接口程序参考:
//-----------------------------------------------------------------
// All Rights Reserved , Copyright (C) 2015 , Hairihan TECH, Ltd.
//----------------------------------------------------------------- using System.Data;
using System.ServiceModel;
using System.Collections.Generic; namespace DotNet.IService
{
using DotNet.Utilities;
using DotNet.Model; /// <summary>
/// ILanguageService
/// 多语言接口
///
/// 修改纪录
///
/// 2015.02.24 版本:1.0 JiRiGaLa 创建主键。
///
/// <author>
/// <name>JiRiGaLa</name>
/// <date>2015.02.24</date>
/// </author>
/// </summary>
[ServiceContract]
public interface ILanguageService
{
/// <summary>
/// 获取实体
/// </summary>
/// <param name="userInfo">用户</param>
/// <param name="id">主键</param>
/// <returns>实体</returns>
[OperationContract]
BaseLanguageEntity GetObject(BaseUserInfo userInfo, string id); /// <summary>
/// 添加
/// </summary>
/// <param name="userInfo">用户</param>
/// <param name="entity">实体</param>
/// <param name="statusCode">返回状态码</param>
/// <param name="statusMessage">返回状态信息</param>
/// <returns>主键</returns>
[OperationContract]
string Add(BaseUserInfo userInfo, BaseLanguageEntity entity, out string statusCode, out string statusMessage); /// <summary>
/// 编辑
/// </summary>
/// <param name="userInfo">用户</param>
/// <param name="entity">实体</param>
/// <param name="statusCode">返回状态码</param>
/// <param name="statusMessage">返回状态信息</param>
/// <returns>影响行数</returns>
[OperationContract]
int Update(BaseUserInfo userInfo, BaseLanguageEntity entity, out string statusCode, out string statusMessage); /// <summary>
/// 设置多语言
/// </summary>
/// <param name="userInfo">用户</param>
/// <param name="messageCode">语言编号</param>
/// <param name="enUS">英文</param>
/// <param name="zhCN">简体中文</param>
/// <param name="zhTW">繁体中文</param>
/// <returns>影响行数</returns>
[OperationContract]
int SetLanguage(BaseUserInfo userInfo, string messageCode, string enUS, string zhCN, string zhTW); /// <summary>
/// 按编号获取多语言
/// </summary>
/// <param name="userInfo">用户</param>
/// <param name="messageCode">语言编号</param>
/// <returns>列表</returns>
List<BaseLanguageEntity> GetLanguageByMessageCode(BaseUserInfo userInfo, string messageCode); /// <summary>
/// 批量打删除标志
/// </summary>
/// <param name="userInfo">用户</param>
/// <param name="ids">主键数组</param>
/// <returns>影响行数</returns>
[OperationContract]
int SetDeleted(BaseUserInfo userInfo, string[] ids); /// <summary>
/// 批量保存
/// </summary>
/// <param name="userInfo">用户</param>
/// <param name="list">列表</param>
/// <returns>影响行数</returns>
[OperationContract]
int BatchSave(BaseUserInfo userInfo, List<BaseLanguageEntity> list);
}
}