在开发中,我们有时需要生成一些随机的颜色。但 UIColor 没有提供方法或属性来直接获取随机颜色,这里对其进行扩展,方便使用。
1,扩展UIColor,增加随机颜色属性
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extension UIColor {
//返回随机颜色
class var randomColor: UIColor {
get { let red = CGFloat (arc4random()%256)/255.0
let green = CGFloat (arc4random()%256)/255.0
let blue = CGFloat (arc4random()%256)/255.0
return UIColor (red: red, green: green, blue: blue, alpha: 1.0)
}
}
} |
2,使用样例
这里我们使用随机颜色来创建一个马赛克墙
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import UIKit
class ViewController : UIViewController {
override func viewDidLoad() {
super .viewDidLoad()
//马赛克宽度
let itemWidth = 5
//行数
let rowNums = Int ( self .view.bounds.height)/itemWidth
//列数
let colNums = Int ( self .view.bounds.width)/itemWidth
for i in 0...rowNums {
for j in 0...colNums{
let item = UIView (frame: CGRect (x: j*itemWidth, y: i*itemWidth,
width: itemWidth, height: itemWidth))
//使用随机颜色
item.backgroundColor = UIColor .randomColor
self .view.addSubview(item)
}
}
}
override func didReceiveMemoryWarning() {
super .didReceiveMemoryWarning()
}
} extension UIColor {
//返回随机颜色
class var randomColor: UIColor {
get
{
let red = CGFloat (arc4random()%256)/255.0
let green = CGFloat (arc4random()%256)/255.0
let blue = CGFloat (arc4random()%256)/255.0
return UIColor (red: red, green: green, blue: blue, alpha: 1.0)
}
}
} |