在 unity中可以使用的直接设置音量大小的方法

参考网址

在unity中很多的音量控制dll都没有办法使用,调用"user.dll"话只是模拟电脑的快捷键,而且不能够直接设置对应的数值.

需要使用C++创建Dll
生成C++ dll的教程

打包好的dll

#include "stdafx.h"
#include <windows.h>
#include <mmdeviceapi.h>
#include <endpointvolume.h>

#define DLLExport __declspec(dllexport)

extern "C"
{
    enum class VolumeUnit {
        Decibel,
        Scalar
    };

    //Gets volume
    DLLExport float GetSystemVolume(VolumeUnit vUnit) {
        HRESULT hr;

        // -------------------------
        CoInitialize(NULL);
        IMMDeviceEnumerator *deviceEnumerator = NULL;
        hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, __uuidof(IMMDeviceEnumerator), (LPVOID *)&deviceEnumerator);
        IMMDevice *defaultDevice = NULL;

        hr = deviceEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &defaultDevice);
        deviceEnumerator->Release();
        deviceEnumerator = NULL;

        IAudioEndpointVolume *endpointVolume = NULL;
        hr = defaultDevice->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_INPROC_SERVER, NULL, (LPVOID *)&endpointVolume);
        defaultDevice->Release();
        defaultDevice = NULL;

        float currentVolume = 0;
        if (vUnit == VolumeUnit::Decibel) {
            //Current volume in dB
            hr = endpointVolume->GetMasterVolumeLevel(&currentVolume);
        }

        else if (vUnit == VolumeUnit::Scalar) {
            //Current volume as a scalar
            hr = endpointVolume->GetMasterVolumeLevelScalar(&currentVolume);
        }
        endpointVolume->Release();
        CoUninitialize();

        return currentVolume;
    }

    //Sets volume
    DLLExport void SetSystemVolume(double newVolume, VolumeUnit vUnit) {
        HRESULT hr;

        // -------------------------
        CoInitialize(NULL);
        IMMDeviceEnumerator *deviceEnumerator = NULL;
        hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, __uuidof(IMMDeviceEnumerator), (LPVOID *)&deviceEnumerator);
        IMMDevice *defaultDevice = NULL;

        hr = deviceEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &defaultDevice);
        deviceEnumerator->Release();
        deviceEnumerator = NULL;

        IAudioEndpointVolume *endpointVolume = NULL;
        hr = defaultDevice->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_INPROC_SERVER, NULL, (LPVOID *)&endpointVolume);
        defaultDevice->Release();
        defaultDevice = NULL;

        if (vUnit == VolumeUnit::Decibel)
            hr = endpointVolume->SetMasterVolumeLevel((float)newVolume, NULL);

        else    if (vUnit == VolumeUnit::Scalar)
            hr = endpointVolume->SetMasterVolumeLevelScalar((float)newVolume, NULL);

        endpointVolume->Release();

        CoUninitialize();
    }
}

C#调用脚本,注意音量的数值是0.01-1.00,也就是说电脑的1音量就是0.01.

using System.Runtime.InteropServices;
using UnityEngine;

public class VolumeManager : MonoBehaviour
{
    //The Unit to use when getting and setting the volume
    public enum VolumeUnit
    {
        //Perform volume action in decibels</param>
        Decibel,
        //Perform volume action in scalar
        Scalar
    }

    /// <summary>
    /// Gets the current volume
    /// </summary>
    /// <param name="vUnit">The unit to report the current volume in</param>
    [DllImport("ChangeVolumeWindows")]
    public static extern float GetSystemVolume(VolumeUnit vUnit);
    /// <summary>
    /// sets the current volume
    /// </summary>
    /// <param name="newVolume">The new volume to set</param>
    /// <param name="vUnit">The unit to set the current volume in</param>
    [DllImport("ChangeVolumeWindows")]
    public static extern void SetSystemVolume(double newVolume, VolumeUnit vUnit);

    // Use this for initialization
    void Start()
    {
        //Get volume in Decibel 
        float volumeDecibel = GetSystemVolume(VolumeUnit.Decibel);
        Debug.Log("Volume in Decibel: " + volumeDecibel);

        //Get volume in Scalar 
        float volumeScalar = GetSystemVolume(VolumeUnit.Scalar);
        Debug.Log("Volume in Scalar: " + volumeScalar);

        //Set volume in Decibel 
        SetSystemVolume(-16f, VolumeUnit.Decibel);

        //Set volume in Scalar 
        SetSystemVolume(0.70f, VolumeUnit.Scalar);
    }
}

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