1.工具准备
电脑Mac,开发工具Android Studio3.4,编译环境cmake
2.开发步骤
- 新建一个module工程
- 在main目录下新建cpp文件夹,新建CMakeLists.txt文件
cmake_minimum_required(VERSION 3.4.1)
include_directories(../cpp/include)
set(SOURCES)
file(GLOB_RECURSE SOURCES ${CMAKE_SOURCE_DIR}/*.cpp ${CMAKE_SOURCE_DIR}/*.c)
# 把系统的log库导入进来
find_library( log-lib
log )
set(distribution_DIR ../../../../libs)
#add_library( yuv
# SHARED
# IMPORTED)
#set_target_properties( yuv
# PROPERTIES IMPORTED_LOCATION
# ${CMAKE_SOURCE_DIR}/../jniLibs/${ANDROID_ABI}/libyuv.so)
# 把libfmod.so预加载进来
add_library( avcodec-56
SHARED
IMPORTED)
set_target_properties( avcodec-56
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/../jniLibs/${ANDROID_ABI}/libavcodec-56.so)
# 把libfmodL.so预加载进来
add_library( avdevice-56
SHARED
IMPORTED)
set_target_properties( avdevice-56
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/../jniLibs/${ANDROID_ABI}/libavdevice-56.so)
add_library( avfilter-5
SHARED
IMPORTED)
set_target_properties( avfilter-5
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/../jniLibs/${ANDROID_ABI}/libavfilter-5.so)
add_library( avformat-56
SHARED
IMPORTED)
set_target_properties( avformat-56
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/../jniLibs/${ANDROID_ABI}/libavformat-56.so)
add_library( avutil-54
SHARED
IMPORTED)
set_target_properties( avutil-54
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/../jniLibs/${ANDROID_ABI}/libavutil-54.so)
add_library( postproc-53
SHARED
IMPORTED)
set_target_properties( postproc-53
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/../jniLibs/${ANDROID_ABI}/libpostproc-53.so)
add_library( swresample-1
SHARED
IMPORTED)
set_target_properties( swresample-1
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/../jniLibs/${ANDROID_ABI}/libswresample-1.so)
add_library( swscale-3
SHARED
IMPORTED)
set_target_properties( swscale-3
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/../jniLibs/${ANDROID_ABI}/libswscale-3.so)
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11"
add_library( # Sets the name of the library.
ffmpeg
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
${SOURCES})
target_link_libraries( ffmpeg
# yuv
avutil-54
swresample-1
avcodec-56
avformat-56
swscale-3
postproc-53
avfilter-5
avdevice-56
${log-lib} )
- 在cpp目录下面添加native-lib.cpp文件
#include <jni.h>
#include <string>
#include <cstdlib>
#include <android/log.h>
using namespace std;
extern "C"//由于是C和C++混编,必须添加
{
//编码
#include "libavcodec/avcodec.h"
//封装格式处理
#include "libavformat/avformat.h"
//像素处理
#include "libswscale/swscale.h"
#include "libavutil/avutil.h"
#include "libavutil/frame.h"
}
#define LOGI(FORMAT, ...) __android_log_print(ANDROID_LOG_INFO,"jason",FORMAT,##__VA_ARGS__);
#define LOGE(FORMAT, ...) __android_log_print(ANDROID_LOG_ERROR,"jason",FORMAT,##__VA_ARGS__);
extern "C" JNIEXPORT jstring JNICALL
Java_com_lee_jniffmpeg_MainActivity_stringFromJNI(
JNIEnv *env,
jobject /* this */) {
string hello = "Hello from C++";
return env->NewStringUTF(hello.c_str());
}extern "C"
JNIEXPORT void JNICALL
Java_com_lee_jniffmpeg_VideoUtils_decode(JNIEnv *env, jclass clazz, jstring input_jstr,
jstring output_jstr) {
//需要转码的视频文件(输入的视频文件)
const char *input_cstr = env->GetStringUTFChars(input_jstr, nullptr);
const char *output_cstr = env->GetStringUTFChars(output_jstr, nullptr);
//1.注册所有组件
av_register_all();
//封装格式上下文,统领全局的结构体,保存了视频文件封装格式的相关信息
AVFormatContext *pFormatCtx = avformat_alloc_context();
//2.打开输入视频文件
if (avformat_open_input(&pFormatCtx, input_cstr, NULL, NULL) != 0) {
LOGE("%s", "无法打开输入视频文件");
return;
}
//3.获取视频文件信息
if (avformat_find_stream_info(pFormatCtx, NULL) < 0) {
LOGE("%s", "无法获取视频文件信息");
return;
}
//获取视频流的索引位置
//遍历所有类型的流(音频流、视频流、字幕流),找到视频流
int v_stream_idx = -1;
int i = 0;
//number of streams
for (; i < pFormatCtx->nb_streams; i++) {
//流的类型
if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO) {
v_stream_idx = i;
break;
}
}
if (v_stream_idx == -1) {
LOGE("%s", "找不到视频流\n");
return;
}
//只有知道视频的编码方式,才能够根据编码方式去找到解码器
//获取视频流中的编解码上下文
AVCodecContext * pCodecCtx = pFormatCtx->streams[v_stream_idx]->codec;
//4.根据编解码上下文中的编码id查找对应的解码
AVCodec *pCodec = avcodec_find_decoder(pCodecCtx->codec_id);
//(迅雷看看,找不到解码器,临时下载一个解码器)
if (pCodec == NULL) {
LOGE("%s", "找不到解码器\n");
return;
}
//5.打开解码器
if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0) {
LOGE("%s", "解码器无法打开\n");
return;
}
//输出视频信息
LOGI("视频的文件格式:%s", pFormatCtx->iformat->name);
int time=static_cast<int>(pFormatCtx->duration) / 1000000;
LOGI("视频时长:%d",time);
LOGI("视频的宽高:%d,%d", pCodecCtx->width, pCodecCtx->height);
LOGI("解码器的名称:%s", pCodec->name);
//准备读取
//AVPacket用于存储一帧一帧的压缩数据(H264)
//缓冲区,开辟空间
AVPacket *packet = (AVPacket *) av_malloc(sizeof(AVPacket));
//AVFrame用于存储解码后的像素数据(YUV)
//内存分配
AVFrame *pFrame = av_frame_alloc();
//YUV420
AVFrame *pFrameYUV = av_frame_alloc();
//只有指定了AVFrame的像素格式、画面大小才能真正分配内存
//缓冲区分配内存
uint8_t *out_buffer = (uint8_t *) av_malloc(
avpicture_get_size(AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height));
//初始化缓冲区
avpicture_fill((AVPicture *) pFrameYUV, out_buffer, AV_PIX_FMT_YUV420P, pCodecCtx->width,
pCodecCtx->height);
//用于转码(缩放)的参数,转之前的宽高,转之后的宽高,格式等
struct SwsContext *sws_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height,
pCodecCtx->pix_fmt,
pCodecCtx->width, pCodecCtx->height,
AV_PIX_FMT_YUV420P,
SWS_BICUBIC, NULL, NULL, NULL);
int got_picture, ret;
FILE *fp_yuv = fopen(output_cstr, "wb+");
int frame_count = 0;
//6.一帧一帧的读取压缩数据
while (av_read_frame(pFormatCtx, packet) >= 0) {
//只要视频压缩数据(根据流的索引位置判断)
if (packet->stream_index == v_stream_idx) {
//7.解码一帧视频压缩数据,得到视频像素数据
ret = avcodec_decode_video2(pCodecCtx, pFrame, &got_picture, packet);
if (ret < 0) {
LOGE("%s", "解码错误");
return;
}
//为0说明解码完成,非0正在解码
if (got_picture) {
//AVFrame转为像素格式YUV420,宽高
//2 6输入、输出数据
//3 7输入、输出画面一行的数据的大小 AVFrame 转换是一行一行转换的
//4 输入数据第一列要转码的位置 从0开始
//5 输入画面的高度
sws_scale(sws_ctx, pFrame->data, pFrame->linesize, 0, pCodecCtx->height,
pFrameYUV->data, pFrameYUV->linesize);
//输出到YUV文件
//AVFrame像素帧写入文件
//data解码后的图像像素数据(音频采样数据)
//Y 亮度 UV 色度(压缩了) 人对亮度更加敏感
//U V 个数是Y的1/4
int y_size = pCodecCtx->width * pCodecCtx->height;
fwrite(pFrameYUV->data[0], 1, y_size, fp_yuv);
fwrite(pFrameYUV->data[1], 1, y_size / 4, fp_yuv);
fwrite(pFrameYUV->data[2], 1, y_size / 4, fp_yuv);
frame_count++;
LOGI("解码第%d帧", frame_count);
}
}
//释放资源
av_free_packet(packet);
}
fclose(fp_yuv);
env->ReleaseStringUTFChars(input_jstr, input_cstr);
env->ReleaseStringUTFChars(output_jstr, output_cstr);
av_frame_free(&pFrame);
avcodec_close(pCodecCtx);
avformat_free_context(pFormatCtx);
}
- 修改build.gradle文件
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply plugin: 'kotlin-android-extensions'
android {
compileSdkVersion 28
defaultConfig {
applicationId "com.lee.jniffmpeg"
minSdkVersion 15
targetSdkVersion 28
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
cppFlags "-frtti -fexceptions"
}
}
//ndk编译生成.so文件
ndk {
moduleName "ffmpeg" //生成的so名字
abiFilters 'x86', 'x86_64', 'armeabi-v7a', 'arm64-v8a' //输出指定三种abi体系结构下的so库。
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path file('src/main/cpp/CMakeLists.txt')
}
}
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
implementation 'com.android.support:appcompat-v7:28.0.0'
implementation 'com.android.support.constraint:constraint-layout:1.1.3'
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.2'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'
}
- 将编译好的文件分别复制粘贴到cpp文件夹和jniLibs文件夹下面,添加完成后开始编译,选择build的Refresh Linked C++ Projects
- 编写native方法
public class VideoUtils {
public native static void decode(String input,String output);
static {
System.loadLibrary("ffmpeg");
}
}
- 运行结束