我尝试在UWP应用程序中编写Android效果(涟漪).所以我在网格中创建了一个EllipseGeometry(在我的usercontrol中)但是当我的ellipseGeometry的RadiusX和RadiusY播放他们的动画时,我的EllipseGeometry从我的网格中增长…
我试图用可见区域限制路径并将其剪辑到路径,但没有成功.
这是我的XAML代码:
<UserControl
x:Class="UIComponents.POIButton"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:UIComponents"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignHeight="100"
d:DesignWidth="650" Background="White">
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Background="Gray">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="100"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="100"/>
</Grid.ColumnDefinitions>
<!--Animation Ellipse-->
<Grid x:Name="ellipseContainer" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="0" Grid.ColumnSpan="3">
<Path x:Name="path" Fill="Red" Stroke="Black" StrokeThickness="1" HorizontalAlignment="Center" VerticalAlignment="Center" RenderTransformOrigin="0.5,0.5">
<Path.Data>
<EllipseGeometry x:Name="circleGeometry" Center="0,0" RadiusX="5" RadiusY="5" />
</Path.Data>
</Path>
</Grid>
<Rectangle x:Name="clickableRect" Grid.Column="0" Grid.ColumnSpan="3" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" PointerPressed="clickableRect_PointerPressed" Fill="Transparent" Tapped="clickableRect_Tapped"/>
</Grid>
<UserControl.Resources>
<Storyboard x:Name="RipplePath">
<DoubleAnimationUsingKeyFrames EnableDependentAnimation="True" Storyboard.TargetProperty="RadiusX" Storyboard.TargetName="circleGeometry">
<EasingDoubleKeyFrame KeyTime="0" Value="5"/>
<EasingDoubleKeyFrame KeyTime="0:0:10" Value="200"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames EnableDependentAnimation="True" Storyboard.TargetProperty="RadiusY" Storyboard.TargetName="circleGeometry">
<EasingDoubleKeyFrame KeyTime="0" Value="5"/>
<EasingDoubleKeyFrame KeyTime="0:0:10" Value="200"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</UserControl.Resources>
这是我的Cs代码:
private void clickableRect_Tapped(object sender, TappedRoutedEventArgs e)
{
Point touchPosition = e.GetPosition(ellipseContainer);
//RectangleGeometry visibleArea = new RectangleGeometry();
//visibleArea.Rect = new Rect(0, 0, 650, 100);
//path.Clip = visibleArea;
Storyboard animation = this.FindName("RipplePath") as Storyboard;
animation.Begin();
}
在这里,结果如下:
非常感谢你的帮助 :)
==============尝试Justin XL的解决方案:结果:
感谢Justin的帮助,看起来矩形几何学也是如此:
但没有任何东西在网格上.
Xaml代码是:
<UserControl
x:Class="UIComponents.POIButton"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:UIComponents"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignHeight="100"
d:DesignWidth="650" Background="White">
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Background="Gray">
<Grid.Clip>
<RectangleGeometry Rect="0,0,650,100" />
</Grid.Clip> ...
和CS代码是:
public POIButton()
{
this.InitializeComponent();
var visual = ElementCompositionPreview.GetElementVisual(this);
visual.Clip = visual.Compositor.CreateInsetClip();
}
================ XAML结果:
此XAML代码不会产生正确的效果:
<UserControl
x:Class="UIComponents.POIButton"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:UIComponents"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Height="100"
Width="650" Background="White">
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Background="Gray">
<Grid.Clip>
<RectangleGeometry Rect="0,0,650,100" />
</Grid.Clip>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="100"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="100"/>
</Grid.ColumnDefinitions>
<!--Animation Ellipse-->
<Grid x:Name="ellipseContainer" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="0" Grid.ColumnSpan="3">
<Path x:Name="path" Fill="Red" Stroke="Black" StrokeThickness="1" HorizontalAlignment="Center" VerticalAlignment="Center" RenderTransformOrigin="0.5,0.5">
<Path.Data>
<EllipseGeometry x:Name="circleGeometry" Center="0,0" RadiusX="5" RadiusY="5" />
</Path.Data>
</Path>
</Grid>...
但CS Code工作正常(在XAML代码中注释行RectangleGeometry):
this.InitializeComponent();
var visual = ElementCompositionPreview.GetElementVisual(this);
visual.Clip = visual.Compositor.CreateInsetClip();
产生这个:
谢谢@Justin XL的帮助:)
解决方法:
您只需要将控件剪切到其边界之外.这可以通过使用来实现
<Grid x:Name="Root" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Background="Gray">
<Grid.Clip>
<RectangleGeometry Rect="0,0,200,80" />
</Grid.Clip>
在您的XAML中(200是宽度,80是高度),或
public POIButton()
{
InitializeComponent();
var visual = ElementCompositionPreview.GetElementVisual(this);
visual.Clip = visual.Compositor.CreateInsetClip();
}
在使用新的Composition API进行代码隐藏.请注意,使用XAML方法,如果控件的大小发生更改,则需要通过绑定或代码隐藏手动更新宽度和高度,而不是使用Composition.
另外,我注意到你使用了在UI线程上运行的路径动画(例如EnableDependentAnimation).这可以用带有ScaleTransform动画的Ellipse代替,这通常是推荐的方法,因为它具有更好的性能.
XamlLight带来“波纹”效应
由于您正在为UWP开发,因此重要的是要认识到平台可以做什么,以及UWP实现类似效果的方式,同时仍然尊重自己的Fluent设计系统.
我在15063中引入了一个新的XamlLight
类,创建了下面的FluentButton控件,如下所示.你会注意到灯光跟随你的鼠标光标,点击/点击时会发出涟漪声.
第二部分由定制的XamlLight完成,我称之为RippleXamlLight,这就是它的实现方式 –
首先,创建一个继承自XamlLight的类.
public class RippleXamlLight : XamlLight
然后,在其OnConnected覆盖方法中,创建一个SpotLight实例和一个Vector3动画,该动画将用于为灯光的偏移设置动画.它还将负责订阅诸如PointerPressed之类的指针事件.
protected override void OnConnected(UIElement newElement)
{
_compositor = Window.Current.Compositor;
var spotLight = CreateSpotLight();
CompositionLight = spotLight;
_lightRippleOffsetAnimation = CreateLightRippleOffsetAnimation();
SubscribeToPointerEvents();
AddTargetElement(GetId(), newElement);
...
}
}
最后,每当按下控件时启动动画. Offset值由指针位置和_rippleOffsetZ提供,_rippleOffsetZ是根据控件的大小计算的.
private void OnPointerPressed(object sender, PointerRoutedEventArgs e) =>
StartLightRippleOffsetAnimation(e.GetCurrentPoint((UIElement)sender).Position.ToVector2());
private void StartLightRippleOffsetAnimation(Vector2 position)
{
var startingPoisition = new Vector3(position, 0.0f);
_lightRippleOffsetAnimation?.InsertKeyFrame(0.0f, startingPoisition);
_lightRippleOffsetAnimation?.InsertKeyFrame(1.0f, new Vector3(position.X, position.Y, _rippleOffsetZ));
CompositionLight?.StartAnimation("Offset", _lightRippleOffsetAnimation);
}
如果我没有清楚地解释清楚,这里是full source供您参考.