poj 1932 XYZZY (最短路径)

XYZZY
Time Limit: 1000MS   Memory Limit: 30000K
Total Submissions: 3105   Accepted: 887

Description

The prototypical computer adventure game, first designed by Will Crowther on the PDP-10 in the mid-1970s as an attempt at computer-refereed fantasy gaming, and expanded into a puzzle-oriented game by Don Woods at Stanford in 1976. (Woods had been one of the authors of INTERCAL.) Now better known as Adventure or Colossal Cave Adventure, but the TOPS-10 operating system permitted only six-letter filenames in uppercase. See also vadding, Zork, and Infocom. 

It has recently been discovered how to run open-source software on the Y-Crate gaming device. A number of enterprising designers have developed Advent-style games for deployment on the Y-Crate. Your job is to test a number of these designs to see which are winnable.

Each game consists of a set of up to 100 rooms. One of the rooms is the start and one of the rooms is the finish. Each room has an energy value between -100 and +100. One-way doorways interconnect pairs of rooms.

The player begins in the start room with 100 energy points. She may pass through any doorway that connects the room she is in to another room, thus entering the other room. The energy value of this room is added to the player's energy. This process continues until she wins by entering the finish room or dies by running out of energy (or quits in frustration). During her adventure the player may enter the same room several times, receiving its energy each time.

Input

The input consists of several test cases. Each test case begins with n, the number of rooms. The rooms are numbered from 1 (the start room) to n (the finish room). Input for the n rooms follows. The input for each room consists of one or more lines containing:
  • the energy value for room i
  • the number of doorways leaving room i
  • a list of the rooms that are reachable by the doorways leaving room i

The start and finish rooms will always have enery level 0. A line containing -1 follows the last test case.

Output

In one line for each case, output "winnable" if it is possible for the player to win, otherwise output "hopeless".

Sample Input

5
0 1 2
-60 1 3
-60 1 4
20 1 5
0 0
5
0 1 2
20 1 3
-60 1 4
-60 1 5
0 0
5
0 1 2
21 1 3
-60 1 4
-60 1 5
0 0
5
0 1 2
20 2 1 3
-60 1 4
-60 1 5
0 0
-1

Sample Output

hopeless
hopeless
winnable
winnable

Source

 
参考: http://blog.csdn.net/zxy_snow/article/details/6163761
 
 //208K    157MS    C++    1444B    2013-11-23 17:33:33
/* 题意:
给出一个单向图,每个点有一个权值,每到一个点就要加上该点的权值,判断是否存在从
点1到点n的路径. 最短路径:
网上解法很多.这里是其中一种,spfa+floyd
题目解法思路是差不多的,就是先判断是否存在一条路径符合,如果不存在在判断途中是否有正环,
如果有正环就判断该环是否与点n连通,连通表示存在。
其中两部分都有很多算法可以解.有兴趣的同学可以自己试试.. 这里spfa判断是否存在最短路,floyd判断是否有是否连通
*/
#include<iostream>
#include<stdio.h>
#include<queue>
using namespace std;
int n;
int g[][];
int w[];
int spfa()
{
queue<int>Q;
int max,now;
int vis[]={};
int in[]={};
int d[]={};
d[]=;
vis[]=;
Q.push();
in[]++;
while(!Q.empty()){ //spfa
int u=Q.front();
Q.pop();
vis[u]=;
if(in[u]>n) break;
for(int i=;i<=n;i++){
if(g[u][i] && d[i]<d[u]+w[i]){
d[i]=d[u]+w[i];
if(!vis[i]){
in[i]++;
Q.push(i);
vis[i]=;
}
}
}
}
if(d[n]>) return ; //存在最短路
else{
for(int k=;k<=n;k++) //floyd
for(int i=;i<=n;i++)
for(int j=;j<=n;j++)
if(g[i][k] && g[k][j])
g[i][j]=;
for(int i=;i<=n;i++)
if(in[i]>n && g[][i] && g[i][n]) //存在正环和连通
return ;
}
return ;
}
int main(void)
{
int m,to;
while(scanf("%d",&n),n!=-)
{
memset(g,,sizeof(g));
for(int i=;i<=n;i++){
scanf("%d%d",&w[i],&m);
while(m--){
scanf("%d",&to);
g[i][to]=;
}
}
if(spfa()) puts("winnable");
else puts("hopeless");
}
return ;
}
上一篇:我给女朋友讲编程CSS系列(4) CSS盒子模型


下一篇:【转】 如何查看linux版本 如何查看LINUX是多少位