UIView动画

UIView动画
一、commitAnimations方式使用UIView动画
1、commitAnimations方式使用UIView动画
[UIView beginAnimations:@"animation" context:nil]; //UIView开始动画,第一个参数是动画的标识,第二个参数附加的应用程序信息用来传递给动画代理消息
2、延时动画时间(秒)
[UIView setAnimationDuration:1]; //动画持续时间(秒)
3、设置动画曲线,控制动画速度
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
4、设置动画方式,并指出动画发生的位置
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:YES]; 
5、 设置动画代理
[UIView setAnimationDelegate:self];
6、 动画结束后调用的方法,注意设置次方法之前要先设置代理
[UIView setAnimationDidStopSelector:@selector(stop)];
7、 提交动画
[UIView commitAnimations];
二、交换本视图控制器中2个view位置
1、创建动画
[UIView beginAnimations:@"animation" context:nil];
2、动画持续时间
[UIView setAnimationDuration:1];
3、动画曲线
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
4、交换位置
[UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES];
[self.view exchangeSubviewAtIndex:0 withSubviewAtIndex:1];//交换位置
5、在commitAnimations消息之前,可以设置动画完成后的回调,设置方法是:
[UIView setAnimationDidStopSelector:@selector(animationFinish:)];
三、使用:CATransition
1、创建动画
CATransition *ansition = [CATransitionanimation];
2、动画持续时间
ansition.duration = 2;
3、 动画循环次数
ansition.repeatCount = 2;
4、 设置动画类型
ansition.type = @"cameraIrisHollowOpen";
5、 设置动画方向
ansition.subtype = kCATransitionFromLeft;
6、设置动画代理
ansition.delegate = self;
7、替换
[self.view exchangeSubviewAtIndex:1 withSubviewAtIndex:0];
8、添加动画
[view.layeraddAnimation:ansition forKey:@"12"];
9、animateWithDuration
[UIView animateWithDuration:1 animations:^{
         //要执行的操作
         _view.frame = CGRectMake(20, 140, 200, 100);
        }];
       [UIView animateWithDuration:1 animations:^{
            //要执行的操作
        } completion:^(BOOL finished) {
            动画结束
        }];
(1)transition.type 的类型可以有
 淡化、推挤、揭开、覆盖
NSString * const kCATransitionFade;
NSString * const kCATransitionMoveIn;
NSString * const kCATransitionPush;
NSString * const kCATransitionReveal;
 
(2)transition.subtype
 也有四种
NSString * const kCATransitionFromRight;
NSString * const kCATransitionFromLeft;
NSString * const kCATransitionFromTop;
NSString * const kCATransitionFromBottom;
(3)私有的类型的动画类型:
animation.type = @”cube”
animation.type = @”suckEffect”
animation.type = @”oglFlip”//没有方向
animation.type = @”rippleEffect”
animation.type = @”pageCurl”
animation.type = @”pageUnCurl”
animation.type = @”cameraIrisHollowOpen”
animation.type = @”cameraIrisHollowClose”
 
四、具体代码
- (void)viewDidLoad {
    [super viewDidLoad];
    UIButton *btn1 = [UIButton buttonWithType:UIButtonTypeCustom];
    btn1.frame = CGRectMake(50, 50, 100, 30);
    //btn1.backgroundColor = [UIColor blackColor];
    [btn1 setTitle:@"动画一" forState:UIControlStateNormal];
    [btn1 setTitleColor:[UIColor greenColor] forState:UIControlStateNormal];
    [btn1 addTarget:self action:@selector(btn1) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:btn1];
   
    UIButton *btn2 = [UIButton buttonWithType:UIButtonTypeCustom];
    btn2.frame = CGRectMake(120, 50, 100, 30);
    [btn2 setTitle:@"动画二" forState:UIControlStateNormal];
    [btn2 setTitleColor:[UIColor greenColor] forState:UIControlStateNormal];
    [btn2 addTarget:self action:@selector(btn2) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:btn2];
   
    UIButton *btn3 = [UIButton buttonWithType:UIButtonTypeCustom];
    btn3.frame = CGRectMake(190, 50, 100, 30);
    [btn3 setTitle:@"动画三" forState:UIControlStateNormal];
    [btn3 setTitleColor:[UIColor greenColor] forState:UIControlStateNormal];
    [btn3 addTarget:self action:@selector(btn3) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:btn3];
   
    UIView *view = [[UIView alloc]initWithFrame:CGRectMake(375/2.0-50, 300, 100, 100)];
    view.tag = 1;
    view.backgroundColor = [UIColor greenColor];
    [self.view addSubview:view];
}

-(void)btn1{
    UIView *view = [self.view viewWithTag:1];
    [UIView beginAnimations:@"1" context:nil];//创建动画
    [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];//动画曲线
    [UIView setAnimationDelay:0];//延时动画
    [UIView setAnimationDuration:2];//动画持续时间
    [UIView setAnimationRepeatCount:2];//动画循环次数
    [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:YES];//设置动画效果,以及要执行的view(动画发生位置,此处是view)
    [UIView setAnimationDelegate:self];//设置动画代理
    [UIView setAnimationDidStopSelector:@selector(stop)];//动画结束后调用的方法,注意设置次方法之前要先设置代理
    [UIView commitAnimations];//提交动画
   
}
-(void)btn2{
    UIView *view = [self.view viewWithTag:1];
    CATransition *ansition = [CATransition animation];//创建动画
    ansition.duration = 2;//动画持续时间
    //ansition.repeatCount = 2;//动画循环次数
    ansition.type = @"cameraIrisHollowOpen";//设置动画类型
    ansition.subtype = kCATransitionFromLeft;//设置动画方向
    ansition.delegate = self;//设置动画代理
    [view.layer addAnimation:ansition forKey:@"12"];//添加动画
   
}
-(void)btn3{
    UIView *view = [self.view viewWithTag:1];
    CGPoint center = view.center;
    //放大效果
//    [UIView animateWithDuration:1 animations:^{
//        view.frame = CGRectMake(10, 10, 300, 300);
//        view.center = center;
//       
//    }];
    //放大缩小连续
    [UIView animateWithDuration:1 animations:^{
        view.frame = CGRectMake(10, 10, 300, 300);
        view.center = center;
    } completion:^(BOOL finished) {
        [UIView animateWithDuration:1 animations:^{
            view.frame = CGRectMake(375/2.0, 300, 100, 100);
            view.center = center;
        } completion:^(BOOL finished) {
            [self btn3];//添加动画
        }];
    }];
   
    //实现缩小和放大

    [UIView animateWithDuration:1 delay:1 options:UIViewAnimationOptionTransitionFlipFromLeft animations:^{
        view.frame = CGRectMake(10, 10, 300, 300);
        view.center = center;
    } completion:^(BOOL finished) {
        [UIView animateWithDuration:1 animations:^{
            view.frame = CGRectMake(375/2.0, 300, 100, 100);
            view.center = center;
        }completion:^(BOOL finished) {
            [self btn3];
        }];
    }];
   
}

-(void)stop1{
    NSLog(@"动画停止");
}
-(void)animationDidStart:(CAAnimation *)anim{
    NSLog(@"动画开始");

}
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