课程设计第三次实验总结

1.实验项目名称
空战游戏
2.实验项目功能描述
利用数组进一步该井空战游戏,实现多台敌机,发射散弹等效果;
3.项目模块介绍

//清屏功能
void HideCuresor()
{
    CONSOLE_CURSOR_INFO cursor_info = { 1,0 };
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void gotoxy(int x, int y)
{
    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
    COORD pos;
    pos.X = x;
    pos.Y = y;
    SetConsoleCursorPosition(handle, pos);
}
//数据初始化
void startup()
{
    pos_x = high - 1;
    pos_y = width / 2;
    canvas[pos_x][pos_y] = 1;
    int k;
    for (k = 0; k < enum; k++)
    {
        enemy_x[k] = rand() % 2;
        enemy_y[k] = rand() % width;
        canvas[enemy_x[k]][enemy_y[k]] = 3;
    }
    score = 0;
    bulwidth = 0;
    enespeed = 20;
}
//显示飞机
void show()
{
    gotoxy(0, 0);
    int i, j;
    for (i = 0; i < high; i++)
    {
        for (j = 0; j < width; j++)
        {
            if (canvas[i][j] == 0)
                printf(" ");
            else if (canvas[i][j] == 1)
                printf("*");
            else if (canvas[i][j] == 2)
                printf("|");
            else if (canvas[i][j] == 3)
                printf("@");
        }
        printf("\n");
    }
    printf("得分:%d\n", score);
    Sleep(20);
}
//击中敌机,多台敌机,击落得分,敌机刷新
void updateWithoutInput()
{
    int i, j, k;
    for (i = 0; i < high; i++)
    {
        for (j = 0; j < width; j++)
        {
            if (canvas[i][j] == 2)
            {
                for (k = 0; k < enum; k++)
                {
                    if ((i == enemy_x[k]) && (j == enemy_y[k]))
                    {
                        score++;
                        if (score % 5 == 0 && enespeed > 3)
                            enespeed--;
                        if (score % 5 == 0)
                            bulwidth++;
                        canvas[enemy_x[k]][enemy_y[k]] = 3;
                        canvas[i][j] = 0;
                    }
                }
                canvas[i][j] = 0;
                if (i > 0)
                    canvas[i - 1][j] = 2;
            }
        }
    }
    static int speed = 0;
    if (speed < enespeed)
        speed++;
    for (k = 0; k < enum; k++)
    {
        if ((pos_x == enemy_x[k]) && (pos_y == enemy_y[k]))
        {
            printf("失败!\n");
            Sleep(3000);
            system("pause");
            exit(0);
        }
        if (enemy_x[k] > high)
        {
            canvas[enemy_x[k]][enemy_y[k]] = 0;
            enemy_x[k] = rand() % 2;
            enemy_y[k] = rand() % width;
            canvas[enemy_x[k]][enemy_y[k]] = 3;
            score--;
        }
        if (speed == enespeed)
        {
            for (k = 0; k < enum; k++)
            {
                canvas[enemy_x[k]][enemy_y[k]] = 0;
                enemy_x[k]++;
                speed = 0;
                canvas[enemy_x[k]][enemy_y[k]] = 3;
            }
        }
    }
}
//控制我方移动
void updateWithInput()
{
    char input;
    if (kbhit())
    {
        input = getch();
        if (input == 'a'&&pos_y > 0)
        {
            canvas[pos_x][pos_y] = 0;
            pos_y--;
            canvas[pos_x][pos_y] = 1;
        }
        else if (input == 'd'&&pos_y < width - 1)
        {
            canvas[pos_x][pos_y] = 0;
            pos_y++;
            canvas[pos_x][pos_y] = 1;
        }

        else if (input == 'w')
        {
            canvas[pos_x][pos_y] = 0;
            pos_x--;
            canvas[pos_x][pos_y] = 1;
        }

        else if (input == 's')
        {
            canvas[pos_x][pos_y] = 0;
            pos_x++;
            canvas[pos_x][pos_y] = 1;
        }

        else if (input == ' ')
        {
            int left = pos_y - bulwidth;
            int right = pos_y + bulwidth;
            if (left < 0)
                left = 0;
            if (right > width - 1)
                right = width - 1;
            int k;
            for (k = left; k <= right; k++)
                canvas[pos_x - 1][k] = 2;
        }
    }
}

4.实现界面显示
课程设计第三次实验总结
5.代码托管链接
https://gitee.com/scfyer/first
6.实验总结
空战游戏变得比原来更有意思,进一步加深了对数组的理解与与运用。

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