using UnityEngine;
using System.Collections;
public class ProjectileTest : MonoBehaviour
{
public GameObject target;
public float speed = 10;
private float distanceToTarget;
private bool move = true;
void Start()
{
//获取两点之间的距离
distanceToTarget = Vector3.Distance(this.transform.position, target.transform.position);
StartCoroutine(Shoot());
}
IEnumerator Shoot()
{
while (move)
{
Vector3 targetPos = target.transform.position;
this.transform.LookAt(targetPos);
float angle = Mathf.Min(1, Vector3.Distance(this.transform.position, targetPos) / distanceToTarget) * 45;
this.transform.rotation = this.transform.rotation * Quaternion.Euler(Mathf.Clamp(-angle, -42, 42), 0, 0);
//向目标点移动
float currentDist = Vector3.Distance(this.transform.position, target.transform.position);
this.transform.Translate(Vector3.forward * Mathf.Min(speed * Time.deltaTime, currentDist));
//如果距离目标0.5就停止移动
if (currentDist < 0.5f)
{
move = false;
}
yield return null;
}
}
}