import pygame
import random
background='background.png'
duan_left='duan_left.png'
duan_right='duan_right.png'
bing='bing.png'
pygame.init()
font=pygame.font.SysFont('SimHei',24)
screen=pygame.display.set_mode((410,595))
background_image=pygame.image.load(background)
duan_image=pygame.image.load(duan_left)
bing_image=pygame.image.load(bing)
bgm=pygame.mixer.Sound('image/bgm.wav')
channel_1=pygame.mixer.Channel(1)
channel_1.play(bgm)
score=0
score_color=(200,30,100)
bing_x=0
bing_y=-50
duan_x=200
duan_y=500
duan_move_x=0
keep_going=True
while keep_going:
for event in pygame.event.get():
if event.type==pygame.QUIT:
keep_going=False
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_LEFT:
duan_image=pygame.image.load(duan_left)
duan_move_x=-2
if event.key==pygame.K_RIGHT:
duan_image=pygame.image.load(duan_right)
duan_move_x=+2
if event.type==pygame.KEYUP:
if event.key==pygame.K_LEFT:
duan_move_x=0
if event.key==pygame.K_RIGHT:
duan_move_x=0
bing_y+=3
duan_x+=duan_move_x
if duan_x<0:
duan_x=0
elif duan_x>350:
duan_x=350
if bing_y>600:
bing_x=random.randint(10,350)
bing_y=-50
score-=10
elif bing_y>duan_y:
if(bing_x>duan_x-44) and (bing_x<duan_x+44):
bing_x=random.randint(10,350)
bing_y=-50
score+=10
pick=pygame.mixer.Sound('image/pick.wav')
channel_2=pygame.mixer.Channel(2)
channel_2.play(pick)
screen.blit(background_image,(0,0))
screen.blit(duan_image,(duan_x,duan_y))
screen.blit(bing_image,(bing_x,bing_y))
text=font.render('分数:'+str(score),True,score_color)
screen.blit(text,(0,0))
pygame.display.update()
pygame.quit()