我正在尝试使用SDL.我在/ Library / Frameworks中有一个名为SDL2.framework的文件夹.我想在我的项目中包含文件SDL.h.我该怎么做呢?我的代码看起来像:
// Example program:
// Using SDL2 to create an application window
#include <SDL.h>
#include <stdio.h>
int main(int argc, char* argv[]) {
SDL_Window *window; // Declare a pointer
SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2
// Create an application window with the following settings:
window = SDL_CreateWindow(
"An SDL2 window", // window title
SDL_WINDOWPOS_UNDEFINED, // initial x position
SDL_WINDOWPOS_UNDEFINED, // initial y position
640, // width, in pixels
480, // height, in pixels
SDL_WINDOW_OPENGL // flags - see below
);
// Check that the window was successfully made
if (window == NULL) {
// In the event that the window could not be made...
printf("Could not create window: %s\n", SDL_GetError());
return 1;
}
// The window is open: enter program loop (see SDL_PollEvent)
SDL_Delay(3000); // Pause execution for 3000 milliseconds, for example
// Close and destroy the window
SDL_DestroyWindow(window);
// Clean up
SDL_Quit();
return 0;
}
我得到的错误是:
Aarons-MacBook-Air:SDL aaron$g++ main.cpp
main.cpp:4:10: fatal error: 'SDL.h' file not found
#include <SDL.h>
^ 1 error generated.
如何正确包含SDL文件?它位于SDL2.framework,headers,SDL.h …
解决方法:
你会想要为此制作一个构建脚本,但重要的部分是:
-I /usr/local/include或安装标头的位置.
我用家酿:
brew安装sdl2
将库放在/usr/local/Cellar /
因此,如果您需要指定lib路径,您还将添加:
-L /usr/local/lib -lSDL2
我还将您的包含行更改为#include< SDL2 / SDL.h>