windows c/c++ 代码运行时间,毫秒级


#pragma once
/*
//计算代码段运行时间的类
//
*/
#include <iostream> #ifndef ComputeTime_h
#define ComputeTime_h class ComputeTime
{
private:
int Initialized;
__int64 Frequency;
__int64 BeginTime; public: bool Avaliable();
double End();
bool Begin();
ComputeTime();
virtual ~ComputeTime(); }; #endif #include "stdafx.h"
#include "ComputeTime.h"
#include <iostream>
#include <Windows.h> ComputeTime::ComputeTime()
{
Initialized=QueryPerformanceFrequency((LARGE_INTEGER *)&Frequency);
} ComputeTime::~ComputeTime()
{ } bool ComputeTime::Begin()
{
if(!Initialized)
return 0; return QueryPerformanceCounter((LARGE_INTEGER *)&BeginTime);
} double ComputeTime::End()
{
if(!Initialized)
return 0; __int64 endtime; QueryPerformanceCounter((LARGE_INTEGER *)&endtime); __int64 elapsed = endtime-BeginTime; return ((double)elapsed/(double)Frequency)*1000.0; //单位毫秒
} bool ComputeTime::Avaliable()
{
return Initialized;
}
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