我试图模仿Windows资源管理器处理多项选择的方式.在默认的DataGridView中,可以使用Ctrl单击来选择多个项目.但是,如果释放Ctrl键,然后尝试拖放所选项目,则它将清除所选项目,而仅选择“命中”行.我在网上某处找到了以下解决方案.
protected override onm ouseDown(MouseEventArgs e)
{
int hitRowIndex = HitTest(e.X, e.Y).RowIndex;
if(!SelectedRows.Contains(Rows[hitRowIndex]))
{
base.OnMouseDown();
}
}
但是,这会引起其他副作用.按下CTRL键并在选定项目上向下拖动时,该项目保持选中状态.这是有道理的,因为如果选择了单击的行,则会绕过mousedown事件.从Windows资源管理器的行为来看,看起来直到按住Mouse键才可以取消对按住CTRL键的项目的取消选择.有没有人尝试这样做?
解决方法:
我创建了一个自定义组件来解决此问题,以及在datagridview中进行多重选择时遇到的其他一些烦人的问题.这是代码,希望对任何人有帮助:
public partial class CustomDataGridView : DataGridView
{
public CustomDataGridView()
{
InitializeComponent();
}
public CustomDataGridView(IContainer container)
{
container.Add(this);
InitializeComponent();
}
private bool _delayedMouseDown = false;
private Rectangle _dragBoxFromMouseDown = Rectangle.Empty;
private Func<object> _getDragData = null;
public void EnableDragDrop(Func<object> getDragData)
{
_getDragData = getDragData;
}
protected override void OnCellMouseDown(DataGridViewCellMouseEventArgs e)
{
base.OnCellMouseDown(e);
if (e.RowIndex >= 0 && e.Button == MouseButtons.Right)
{
var currentRow = this.CurrentRow.Index;
var selectedRows = this.SelectedRows.OfType<DataGridViewRow>().ToList();
var clickedRowSelected = this.Rows[e.RowIndex].Selected;
this.CurrentCell = this.Rows[e.RowIndex].Cells[e.ColumnIndex];
// Select previously selected rows, if control is down or the clicked row was already selected
if ((Control.ModifierKeys & Keys.Control) != 0 || clickedRowSelected)
selectedRows.ForEach(row => row.Selected = true);
// Select a range of new rows, if shift key is down
if ((Control.ModifierKeys & Keys.Shift) != 0)
for (int i = currentRow; i != e.RowIndex; i += Math.Sign(e.RowIndex - currentRow))
this.Rows[i].Selected = true;
}
}
protected override void onm ouseDown(MouseEventArgs e)
{
var rowIndex = base.HitTest(e.X, e.Y).RowIndex;
_delayedMouseDown = (rowIndex >= 0 &&
(SelectedRows.Contains(Rows[rowIndex]) || (ModifierKeys & Keys.Control) > 0));
if (!_delayedMouseDown)
{
base.OnMouseDown(e);
if (rowIndex >= 0)
{
// Remember the point where the mouse down occurred.
// The DragSize indicates the size that the mouse can move
// before a drag event should be started.
Size dragSize = SystemInformation.DragSize;
// Create a rectangle using the DragSize, with the mouse position being
// at the center of the rectangle.
_dragBoxFromMouseDown = new Rectangle(
new Point(e.X - (dragSize.Width / 2), e.Y - (dragSize.Height / 2)), dragSize);
}
else
// Reset the rectangle if the mouse is not over an item in the datagridview.
_dragBoxFromMouseDown = Rectangle.Empty;
}
}
protected override void onm ouseUp(MouseEventArgs e)
{
// Perform the delayed mouse down before the mouse up
if (_delayedMouseDown)
{
_delayedMouseDown = false;
base.OnMouseDown(e);
}
base.OnMouseUp(e);
}
protected override void onm ouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
// If the mouse moves outside the rectangle, start the drag.
if (_getDragData != null && (e.Button & MouseButtons.Left) > 0 &&
_dragBoxFromMouseDown != Rectangle.Empty && !_dragBoxFromMouseDown.Contains(e.X, e.Y))
{
if (_delayedMouseDown)
{
_delayedMouseDown = false;
if ((ModifierKeys & Keys.Control) > 0)
base.OnMouseDown(e);
}
// Proceed with the drag and drop, passing in the drag data
var dragData = _getDragData();
if (dragData != null)
this.DoDragDrop(dragData, DragDropEffects.Move);
}
}
}