最近遇到 NetworkStream.ReadAsync 在 Linux 上高并发读取数据的问题,由此激发了阅读 corefx 中 System.Net.Sockets 实现源码(基于 corefx 2.2)的兴趣。
这篇随笔是阅读 NetworkStream.ReadAsync 相关源码的简单笔记,基于在 Linux 上运行的场景。
NetworkStream 继承自 System.IO.Stream ,System.IO.Stream.ReadAsync 方法签名是
public Task<int> ReadAsync(byte[] buffer, int offset, int count);
实际调用的是
public virtual Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
上面的的方法被 NetworkStream 重写(override),调用的是 Socket 的 ReceiveAsync 方法
return _streamSocket.ReceiveAsync( new Memory<byte>(buffer, offset, size), SocketFlags.None, fromNetworkStream: true, cancellationToken).AsTask();
Socket.ReceiveAsync 的方法签名
internal ValueTask<int> ReceiveAsync(Memory<byte> buffer, SocketFlags socketFlags, bool fromNetworkStream, CancellationToken cancellationToken)
主要实现代码
AwaitableSocketAsyncEventArgs saea = LazyInitializer.EnsureInitialized(ref LazyInitializer.EnsureInitialized(ref _cachedTaskEventArgs).ValueTaskReceive); if (saea.Reserve()) { saea.SetBuffer(buffer); saea.SocketFlags = socketFlags; saea.WrapExceptionsInIOExceptions = fromNetworkStream; var result = saea.ReceiveAsync(this); return result; } else { // We couldn't get a cached instance, due to a concurrent receive operation on the socket. // Fall back to wrapping APM. return new ValueTask<int>(ReceiveAsyncApm(buffer, socketFlags)); }
通常情况下都会使用 AwaitableSocketAsyncEventArgs 异步读取数据,所以我们这里只从 saea.ReceiveAsync 往下看。
saea.ReceiveAsync 调用的是 Socket.ReceiveAsync(SocketAsyncEventArgs e) 方法,而后者调用的是 SocketAsyncEventArgs.DoOperationReceive(SafeCloseSocket handle) 。
在 Linux 上 DoOperationReceive 的实现在 SocketAsyncEventArgs.Unix.cs 中,主要代码如下
internal unsafe SocketError DoOperationReceive(SafeCloseSocket handle) { //... if (_bufferList == null) { errorCode = handle.AsyncContext.ReceiveAsync(_buffer.Slice(_offset, _count), _socketFlags, out bytesReceived, out flags, TransferCompletionCallback); } else { errorCode = handle.AsyncContext.ReceiveAsync(_bufferListInternal, _socketFlags, out bytesReceived, out flags, TransferCompletionCallback); } if (errorCode != SocketError.IOPending) { CompleteTransferOperation(bytesReceived, null, 0, flags, errorCode); FinishOperationSync(errorCode, bytesReceived, flags); } return errorCode; }
handle.AsyncContext.ReceiveAsync 对应的 Linux 实现在 SocketAsyncContext.Unix.cs 中,调用的是 SocketAsyncContext 的 ReceiveFrom 方法,ReceiveFrom 的主要实现代码如下
public SocketError ReceiveFromAsync(Memory<byte> buffer, SocketFlags flags, byte[] socketAddress, ref int socketAddressLen, out int bytesReceived, out SocketFlags receivedFlags, Action<int, byte[], int, SocketFlags, SocketError> callback) { SetNonBlocking(); SocketError errorCode; int observedSequenceNumber; if (_receiveQueue.IsReady(this, out observedSequenceNumber) && SocketPal.TryCompleteReceiveFrom(_socket, buffer.Span, flags, socketAddress, ref socketAddressLen, out bytesReceived, out receivedFlags, out errorCode)) { return errorCode; } BufferMemoryReceiveOperation operation = RentBufferMemoryReceiveOperation(); operation.Callback = callback; operation.Buffer = buffer; operation.Flags = flags; operation.SocketAddress = socketAddress; operation.SocketAddressLen = socketAddressLen; if (!_receiveQueue.StartAsyncOperation(this, operation, observedSequenceNumber)) { receivedFlags = operation.ReceivedFlags; bytesReceived = operation.BytesTransferred; errorCode = operation.ErrorCode; ReturnOperation(operation); return errorCode; } bytesReceived = 0; receivedFlags = SocketFlags.None; return SocketError.IOPending; }
SocketPal.TryCompleteReceiveFrom 的实现代码在 SocketPal.Unix.cs 中,所调用的另一个 TryCompleteReceiveFrom 方法的签名是
public static unsafe bool TryCompleteReceiveFrom(SafeCloseSocket socket, Span<byte> buffer, IList<ArraySegment<byte>> buffers, SocketFlags flags, byte[] socketAddress, ref int socketAddressLen, out int bytesReceived, out SocketFlags receivedFlags, out SocketError errorCode)
该方法调用的是 Receive 方法
private static unsafe int Receive(SafeCloseSocket socket, SocketFlags flags, IList<ArraySegment<byte>> buffers, byte[] socketAddress, ref int socketAddressLen, out SocketFlags receivedFlags, out Interop.Error errno)
在 Receive 方法中调用了
errno = Interop.Sys.ReceiveMessage( socket.DangerousGetHandle(), &messageHeader, flags, &received);
Interop.Sys.ReceiveMessage 对应的是 Linux 本地库中的方法
internal static partial class Sys { [DllImport(Libraries.SystemNative, EntryPoint = "SystemNative_ReceiveMessage")] internal static extern unsafe Error ReceiveMessage(IntPtr socket, MessageHeader* messageHeader, SocketFlags flags, long* received); }
Libraries.SystemNative 对应的是哪个库呢?
它就是 System.Native.so
$ find /usr/share/dotnet/ -name System.Native.so /usr/share/dotnet/shared/Microsoft.NETCore.App/2.2.0/System.Native.so
接下来根据 SocketError.IOPending 的情况阅读源码。
SocketAsyncEventArgs 在 DoOperationReceive 方法中调用 SocketAsyncContext.ReceiveFrom 方法时(handle.AsyncContext.ReceiveAsync)传递了 TransferCompletionCallback 参数值,在异步操作时是通过这个 callback 读取 socket 数据的,对应的方法是 TransferCompletionCallbackCore 。
private void TransferCompletionCallbackCore(int bytesTransferred, byte[] socketAddress, int socketAddressSize, SocketFlags receivedFlags, SocketError socketError) { CompleteTransferOperation(bytesTransferred, socketAddress, socketAddressSize, receivedFlags, socketError); CompletionCallback(bytesTransferred, receivedFlags, socketError); }
TransferCompletionCallbackCore 中进一步调用 CompletionCallback
private void CompletionCallback(int bytesTransferred, SocketFlags flags, SocketError socketError) { if (socketError == SocketError.Success) { FinishOperationAsyncSuccess(bytesTransferred, flags); } else { if (_currentSocket.CleanedUp) { socketError = SocketError.OperationAborted; } FinishOperationAsyncFailure(socketError, bytesTransferred, flags); } }
在 CompletionCallback 中当 SocketError.Success 时进一步调用 FinishOperationAsyncSuccess
internal void FinishOperationAsyncSuccess(int bytesTransferred, SocketFlags flags) { FinishOperationSyncSuccess(bytesTransferred, flags); // Raise completion event. if (_context == null) { OnCompleted(this); } else { ExecutionContext.Run(_context, s_executionCallback, this); } }
从上面的代码可以看出实际调用的也是 FinishOperationSyncSuccess ,异步与同步读取数据最终调用的是同一个方法。