俄罗斯方块C#版

using System;
using System.Windows.Forms;
using System.Drawing;
using System.Media;
class me : Form
{
    int w, h, dw, dh, xsize, ysize;
    Graphics g;
    Timer t = new Timer();
    Bitmap[] bitmaps = new Bitmap[8];
    me()
    {
        createBitmaps();
        Text = "俄罗斯方块-press f1 for help";
        BackColor = Color.Black;
        xsize = 10; ysize = 20;
        ClientSize = new Size(xsize * 30, ysize * 30);
        DesktopLocation = new Point(0, 0);
        MaximumSize = MinimumSize = Size;

        t.Interval = slow;
        t.Tick += go;

        KeyUp += keyup;
        KeyDown += press;

        screen = new int[xsize, ysize];
        backup = new int[xsize, ysize];
        body = new int[xsize * ysize, 2];

        bodysize = 0;
        init();
        t.Start();

        w = ClientSize.Width / xsize;
        h = ClientSize.Height / ysize;
        dw = 1;
        dh = 1;
        g = CreateGraphics();
    }
    void createBitmaps()
    {
        Color[] colors = new Color[] { Color.White, Color.Yellow, Color.Brown, Color.Green, Color.Blue, Color.Purple, Color.Red,Color.AliceBlue };
        for (int i = 0; i < bitmaps.Length; i++)
        {
            bitmaps[i] = new Bitmap(10, 10);
            Graphics.FromImage(bitmaps[i]).FillRectangle(new SolidBrush(colors[i]), 0, 0, bitmaps[i].Width, bitmaps[i].Height);
        }
    }
    void draw()
    {
        drawBody();
        int i, j;
        for (i = 0; i < xsize; i++)
            for (j = 0; j < ysize; j++)
                if (screen[i, j] != backup[i, j])
                {
                    screen[i, j] = backup[i, j];
                    g.DrawImage(bitmaps[backup[i, j]], new Rectangle(new Point(i * w, j * h), new Size(w - dw, h - dh)));
                }
        cover();//drawBody和cover一唱一和,配合默契
    }
    void keyup(object o, KeyEventArgs e)
    {
        switch (e.KeyCode)
        {
            case Keys.Down: t.Interval = slow; break;
        }
    }
    void press(object o, KeyEventArgs e)
    {
        switch (e.KeyCode)
        {
            case Keys.Up: turn(); draw(); break;
            case Keys.Down: t.Interval = fast; break;
            case Keys.Left: left(); draw(); break;
            case Keys.Right: right(); draw(); break;
            case Keys.F1: help(); break;
        }
    }
    void help()
    {
        t.Stop();
        MessageBox.Show("up-rotate;\ndown-accelerate;\nleft-left;\nright-right;\nf1-help\n\t\t--made by weidiao.neu");
        t.Start();
    }
    static void Main()
    {
        me haha = new me();
        Application.Run(haha);
    }

    int[,] screen;
    int[,] backup;
    int[,] body;
    int bodysize;

    const int fast = 70;
    const int slow = 400;
    Random r = new Random();
    int nowColor;//现在块的颜色
    int[,] dir = new int[4, 2] { { -1, 0 }, { 0, 1 }, { 0, -1 }, { 1, 0 } };

    void init()
    {
        int i, j;
        for (i = 0; i < xsize; i++)
            for (j = 0; j < ysize; j++)
            {
                backup[i, j] = 0;
                screen[i, j] = -1;
            }
    }
    void turn()
    {
        int i;
        int[,] a = new int[bodysize, 2];
        for (i = 0; i < bodysize; i++)
        {
            a[i, 0] = body[i, 1] - body[0, 1] + body[0, 0];
            a[i, 1] = -(body[i, 0] - body[0, 0]) + body[0, 1];
            if (!legal(a[i, 0], a[i, 1])) return;
        }
        copy(a);
    }
    void left()
    {
        int i;
        int[,] a = new int[bodysize, 2];
        for (i = 0; i < bodysize; i++)
        {
            a[i, 0] = body[i, 0] - 1;
            a[i, 1] = body[i, 1];
            if (!legal(a[i, 0], a[i, 1])) return;
        }
        copy(a);
    }
    void right()
    {
        int i;
        int[,] a = new int[bodysize, 2];
        for (i = 0; i < bodysize; i++)
        {
            a[i, 0] = body[i, 0] + 1;
            a[i, 1] = body[i, 1];
            if (!legal(a[i, 0], a[i, 1])) return;
        }
        copy(a);
    }
    bool move()
    {
        if (bodysize == 0) return false;
        int i;
        int[,] a = new int[bodysize, 2];
        for (i = 0; i < bodysize; i++)
        {
            a[i, 0] = body[i, 0];
            a[i, 1] = body[i, 1] + 1;
            if (!legal(a[i, 0], a[i, 1])) return false;
        }
        copy(a);
        return true;
    }
    void copy(int[,] a)
    {
        int i;
        for (i = 0; i < bodysize; i++)
        {
            body[i, 0] = a[i, 0];
            body[i, 1] = a[i, 1];
        }
    }
    void drawBody()
    {
        int i;
        for (i = 0; i < bodysize; i++)
            backup[body[i, 0], body[i, 1]] = nowColor;
    }
    void cover()//把backup中的物体清空
    {
        int i;
        for (i = 0; i < bodysize; i++)
            backup[body[i, 0], body[i, 1]] = 0;
    }
    void lose()
    {
        t.Stop();
        DialogResult result = MessageBox.Show("你弱爆了", "lose", MessageBoxButtons.RetryCancel);
        if (result == DialogResult.Retry)
        {
            init();
            t.Start();
        }
        else Application.Exit();
    }
    void stay()
    {
        int i;
        for (i = 0; i < bodysize; i++)
            backup[body[i, 0], body[i, 1]] = nowColor;
    }
    /*新块产生方式有很多种,是决定游戏好玩和难度的主要因素
    */
    void produce(int x, int y)//产生新块
    {
        if (bodysize == 4) return;
        body[bodysize, 0] = x;
        body[bodysize, 1] = y;
        bodysize++;
        int i;
        int m, n, l;
        for (i = 0; i < 5; i++)
        {
            l = r.Next() % 4;
            m = x + dir[l, 0];
            n = y + dir[l, 1];
            if (legal(m, n))
                produce(m, n);
        }
    }
    bool newbody()
    {
        bodysize = 0;
        nowColor = r.Next() % 7 + 1;
        body[0, 0] = xsize / 2;
        body[0, 1] = 0;
        if (!legal(body[0, 0], body[0, 1])) return false;
        else
        {
            produce(body[0, 0], body[0, 1]);
            return true;
        }
    }
    void go(object o, EventArgs e)
    {
        if (!move())
        {
            stay();
            vanish();
            if (newbody() == false)
            {
                lose();
                return;
            }
        }
        draw();
    }
    void vanish()
    {
        int i, j;
        for (j = 0; j < ysize; j++)
        {
            for (i = 0; i < xsize; i++)
                if (backup[i, j] == 0) break;
            if (i == xsize) fall(j);
        }
    }
    void fall(int floor)
    {
        if (floor == 0) return;
        for (int i = 0; i < xsize; i++)
        {
            backup[i, floor] = backup[i, floor - 1];
            backup[i, floor - 1] = 0;
        }
        fall(floor - 1);
    }
    bool legal(int i, int j)
    {
        if (i >= 0 && j >= 0 && i < xsize && j < ysize) return backup[i, j] == 0;
        else return false;
    }
}
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