美术有可以直接在Editor下操作Transform,我想去修正他们编辑的数值,所以我就得监听Transform。
C#
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Reflection;
[CustomEditor(typeof(Transform))]
public class TransformEditor :Editor {
[InitializeOnLoadMethod]
static void IInitializeOnLoadMethod()
{
TransformEditor.onPostion =delegate(Transform transform) {
Debug.Log(string.Format("transform = {0} positon = {1}",transform.name,transform.localPosition));
};
TransformEditor.onRotation =delegate(Transform transform) {
Debug.Log(string.Format("transform = {0} rotation = {1}",transform.name,transform.localRotation.eulerAngles));
};
TransformEditor.onScale =delegate(Transform transform) {
Debug.Log(string.Format("transform = {0} scale = {1}",transform.name,transform.localScale));
};
}
public delegate void Change(Transform transform);
static public Change onPostion;
static public Change onRotation;
static public Change onScale;
private Editor editor;
private Transform transform;
private Vector3 startPostion =Vector3.zero;
private Vector3 startRotation =Vector3.zero;
private Vector3 startScale =Vector3.zero;
void OnEnable()
{
transform = target as Transform;
editor = Editor.CreateEditor(target, Assembly.GetAssembly(typeof(Editor)).GetType("UnityEditor.TransformInspector",true));
startPostion = transform.localPosition;
startRotation = transform.localRotation.eulerAngles;
startScale = transform.localScale;
}
public override void OnInspectorGUI ()
{
editor.OnInspectorGUI();
if(GUI.changed)
{
if(startPostion != transform.localPosition)
{
if(onPostion != null)
onPostion(transform);
}
if(startRotation != transform.localRotation.eulerAngles)
{
if(onRotation != null)
onRotation(transform);
}
if(startScale != transform.localScale)
{
if(onScale != null)
onScale(transform);
}
startPostion = transform.localPosition;
startRotation = transform.localRotation.eulerAngles;
startScale = transform.localScale;
}
}
}
|
- 本文固定链接: http://www.xuanyusong.com/archives/4018
- 转载请注明: 雨松MOMO 2016年04月20日 于 雨松MOMO程序研究院 发表