SDL2显示图片
环境:manjaro linux
CMakeLists.txt
cmake_minimum_required(VERSION 3.1)
project(test)
add_executable(test main.cpp)
target_link_libraries(test -pthread -lSDL2 -lSDL2_image)
main.cpp
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <iostream>
using namespace std;
int main(int argc, char**argv){
if( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) != 0){
SDL_Log("initialize sdl failed: %s\n", SDL_GetError());
return 1;
}
SDL_Window* window = SDL_CreateWindow("my first SDL",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480,
SDL_WINDOW_SHOWN);
if(window == nullptr){
cout << "create window error\n";
return 1;
}
SDL_Renderer* render = SDL_CreateRenderer(window, -1, 0);
SDL_Surface* surface = IMG_Load("th.jpg");
SDL_Texture* tex = SDL_CreateTextureFromSurface(render, surface);
SDL_RenderClear(render);
SDL_RenderCopy(render, tex, nullptr, nullptr);
SDL_Rect r;
r.x = 20;
r.y = 20;
r.w = 100;
r.h = 100;
SDL_RenderSetClipRect(render, &r);
SDL_SetRenderDrawColor(render, 0, 0, 255, 255);
r.x = 50;
r.y = 50;
r.w = 100;
r.h = 100;
SDL_RenderDrawRect(render, &r);
SDL_RenderPresent(render);
SDL_Delay(3 * 1000);
SDL_Quit();
return 0;
}