增加UIROOT
using UnityEngine; namespace Com.Xyz.UI
{
[ExecuteInEditMode]
[RequireComponent(typeof(UIRoot))]
public class UIScreenAdaptive : MonoBehaviour
{
public int aspectRatioWidth = ;
public int aspectRatioHeight = ;
public bool runOnlyOnce = false;
private UIRoot mRoot;
private bool mStarted = false; private void Awake()
{
UICamera.onScreenResize += OnScreenResize;
} private void OnDestroy()
{
UICamera.onScreenResize -= OnScreenResize;
} private void Start()
{
mRoot = NGUITools.FindInParents<UIRoot>(this.gameObject); mRoot.scalingStyle = UIRoot.Scaling.FixedSize; this.Update();
mStarted = true;
} private void OnScreenResize()
{
if (mStarted && runOnlyOnce)
{
this.Update();
}
} private void Update()
{
float defaultAspectRatio = aspectRatioWidth * 1f / aspectRatioHeight;
float currentAspectRatio = Screen.width * 1f / Screen.height; if (defaultAspectRatio > currentAspectRatio)
{
int horizontalManualHeight = Mathf.FloorToInt(aspectRatioWidth / currentAspectRatio);
mRoot.manualHeight = horizontalManualHeight;
}
else
{
mRoot.manualHeight = aspectRatioHeight;
} if (runOnlyOnce && Application.isPlaying)
{
this.enabled = false;
}
}
}
}