extension UIView
{
func colorOfPoint (point: CGPoint) -> UIColor
{
var pixel = UnsafePointer<CUnsignedChar>.alloc(4)
let colorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = CGBitmapInfo.fromRaw(CGImageAlphaInfo.PremultipliedLast.toRaw())!
let context = CGBitmapContextCreate(pixel, 1, 1, 8, 4, colorSpace, bitmapInfo)
CGContextTranslateCTM(context, -point.x, -point.y)
self.layer.renderInContext(context)
CGContextRelease(context)
CGColorSpaceRelease(colorSpace)
return UIColor(red: Float(pixel [0]) / 255.0, green: Float (pixel [1]) / 255.0, blue: Float (pixel [2]) / 255.0 , alpha: Float (pixel [3]) / 255.0)
}
}