using System;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
public class ScreenCaptureTools : EditorWindow
{
string m_path;
Vector2 m_size;
int m_superSize = 1;
[MenuItem("Tools/ScrrenCaptureTools")]
static void GetWindow()
{
GetWindow<ScreenCaptureTools>();
}
private void OnEnable()
{
m_size = new Vector2(1920, 1080);
m_path = Application.dataPath + "/ScreenShot/";
if (!Directory.Exists(m_path))
Directory.CreateDirectory(m_path);
}
private void OnGUI()
{
m_path = EditorGUILayout.TextField("SavePath", m_path);
m_size = EditorGUILayout.Vector2Field("Size:", m_size);
var cameras = GameObject.FindObjectsOfType<Camera>().ToList();
foreach (var c in cameras)
c.enabled = GUILayout.Toggle(c.enabled, c.gameObject.name);
if (GUILayout.Button("Custom Capture"))
{
var path = string.Format("{0}{1}.png", m_path, DateTime.Now.ToString("yyyy_MM_dd_HH24_mm_ss"));
var rt = new RenderTexture((int)m_size.x, (int)m_size.y, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default);
cameras.Sort((a, b) => a.depth.CompareTo(b.depth));
foreach (var c in cameras)
{
if (c.enabled)
{
c.targetTexture = rt;
c.Render();
}
}
RenderTexture.active = rt;
var tc = new Texture2D((int)m_size.x, (int)m_size.y, TextureFormat.ARGB32, false);
tc.ReadPixels(new Rect(Vector2.zero, m_size), 0, 0);
tc.Apply();
foreach (var c in cameras)
c.targetTexture = null;
RenderTexture.active = null;
GameObject.Destroy(rt);
byte[] bytes = tc.EncodeToPNG();
File.WriteAllBytes(path, bytes);
GameObject.Destroy(tc);
Debug.LogFormat("Save file '{0}'", path);
}
GUILayout.Space(50);
m_superSize = EditorGUILayout.IntSlider("superSize:", m_superSize, 1, 10);
if (GUILayout.Button("Capture"))
{
var path = string.Format("{0}{1}.png", m_path, DateTime.Now.ToString("yyyy_MM_dd_HH24_mm_ss"));
ScreenCapture.CaptureScreenshot(path, m_superSize);
}
}
}