JAVA开发--游戏24点

也比较简单,写的不好,代码里用到了LOOKANDFELL,QUAQUA8.0的包

JAVA开发--游戏24点

package com.Game24;

import java.awt.Container;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.GridLayout;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener; import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JPopupMenu;
import javax.swing.JRootPane;
import javax.swing.JTextArea;
import javax.swing.JTextField;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException; import ch.randelshofer.quaqua.jaguar.Quaqua15JaguarLookAndFeel; /*
############################################################
# #
# 【名称】 : 游戏-24点 #
# 【作者】 : Sevck(一个写代码很帅的男人) #
# 【团队】 : 网络尖刀 #
# 【主页】 : http://sevck.lofter.com #
# 【日期】 : 2015-10-17 #
# 【功能】 : 24点,并且按钮不可以重复,并且结果不可以编辑 #
# #
############################################################
#   ┏┓ ┏┓
#┏┛┻━━━┛┻┓
#┃ ┃
#┃ ━ ┃
#┃ ┳┛ ┗┳ ┃
#┃ ┃
#┃ ``` ┻ ```┃
#┃ ┃
#┗━┓ ┏━┛
#####┃ ┃Code is far away from bug with the animal protecting.
#####┃ ┃神兽护佑,代码无Bug.
#####┃ ┗━━━━━┓
#####┃ ┣┓
#####┃ ┏┛
#####┗┓┓┏━┳┓┏┛
#######┃┫┫ ┃┫┫
#######┗┻┛ ┗┻┛
############################################################
*/
public class Game24 extends JFrame {
static JButton b[] = null;// 随机数按钮
JButton law[] = new JButton[] { new JButton("+"), new JButton("-"),
new JButton("*"), new JButton("/") };// 四则运算按钮
JLabel label = new JLabel("结果:");
JTextArea text = new JTextArea(1, 15);
JButton of[] = new JButton[] { new JButton("确定"), new JButton("刷新") };
static int mark = 0;
JLabel point = new JLabel("当前分数:" + mark);
JPanel jp = new JPanel();
JPanel jp2 = new JPanel();
JPanel jp3 = new JPanel();
JPanel jp4 = new JPanel();
JPanel jp5 = new JPanel();
String reg = "[0-9]{1,2}.[0-9]{1,2}.[0-9]{1,2}.[0-9]{1,2}";
// 11 + 4 * 6 - 2
char c[] = new char[3]; public static String getNumber() {// 随机数方法
int i = (int) (Math.random() * 13 + 1);
String number = String.valueOf(i);
return number;
} // public static void setbname(){
// n1=Game24.getNumber();
// } public Game24() {
setUndecorated(true);
setDefaultCloseOperation(3);
setFocusableWindowState(true);
JRootPane rp = getRootPane();
setVisible(true); rp.setWindowDecorationStyle(JRootPane.FRAME);
// System.out.println(Game24.getNumber());
b = new JButton[] { new JButton(Game24.getNumber()),
new JButton(Game24.getNumber()),
new JButton(Game24.getNumber()),
new JButton(Game24.getNumber()) };
init(); } public void init() {
this.setTitle("24点--By:Sevck");
this.setVisible(true);// 是否可视
this.setDefaultCloseOperation(3);// 关闭窗口模式
this.setSize(700, 330);// 设置窗口尺寸
this.setResizable(false);// 设置是否可以修改面板大小
this.setLocationRelativeTo(null);
this.setLayout(new GridLayout(5, 5, 5, 5));// 设置布局为流式布局
this.setLocationRelativeTo(null);
for (int i = 0; i < b.length; i++) {
jp.add(b[i]);
}
for (int i = 0; i < law.length; i++) {
jp2.add(law[i]);
} Container cp = this.getContentPane();
cp.add(jp);
cp.add(jp2);
text.setEditable(false);
jp3.add(label);
jp3.add(text);
cp.add(jp3);
jp4.add(of[0]);
jp4.add(of[1]);
cp.add(jp4);
jp5.add(point);
cp.add(jp5); b[0].addActionListener(new ActionListener() { @Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub b[0].setEnabled(false);
String str = b[0].getText();
text.append(str); }
}); b[1].addActionListener(new ActionListener() { @Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
b[1].setEnabled(false);
String str = b[1].getText();
text.append(str);
}
}); b[2].addActionListener(new ActionListener() { @Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
b[2].setEnabled(false);
String str = b[2].getText();
text.append(str);
}
}); b[3].addActionListener(new ActionListener() { @Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
b[3].setEnabled(false);
String str = b[3].getText();
text.append(str);
}
});
law[0].addActionListener(new ActionListener() { @Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub String str = law[0].getText();
text.append(str); }
});
law[1].addActionListener(new ActionListener() { @Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub String str = law[1].getText();
text.append(str); }
});
law[2].addActionListener(new ActionListener() { @Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub String str = law[2].getText();
text.append(str); }
});
law[3].addActionListener(new ActionListener() { @Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub String str = law[3].getText();
text.append(str); }
});
of[0].addActionListener(new ActionListener() {
// ///////
int dian; @Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
String str = text.getText();
boolean z = str.matches(reg);// 符合运算规则
if (z) {
String rule = text.getText();
// System.out.println(rule);
String sp = "[^0-9]";
String num[] = rule.split(sp); // 得到4个数字
// for (int i = 0; i < num.length; i++) {
// System.out.println(num[i]);
// } // /////////////////////////////
String faze = "[0-9]+";
String[] aa = rule.split(faze);
// for (int j = 0; j < aa.length; j++) {// 得到3个运算符
// System.out.println(aa[j]);
// }
// /////////////////////////////
int num1 = Integer.parseInt(num[0]);
int num2 = Integer.parseInt(num[1]);
int num3 = Integer.parseInt(num[2]);
int num4 = Integer.parseInt(num[3]); int d1 = getjg(aa[1], num1, num2);
int d2 = getjg(aa[2], d1, num3);
int d3 = getjg(aa[3], d2, num4);
if (d3 == 24) {
JOptionPane.showMessageDialog(null, "恭喜,进入下一关!");
mark = mark + 5;
point.setText("当前分数:" + mark); b[0].setText(Game24.getNumber());// 刷新
b[1].setText(Game24.getNumber());
b[2].setText(Game24.getNumber());
b[3].setText(Game24.getNumber());
for (int i = 0; i <= 3; i++) {
b[i].setEnabled(true);
text.setText("");
}
} else {
JOptionPane.showMessageDialog(null, "不对呀,再想想~");
b[0].setEnabled(true);
b[1].setEnabled(true);
b[2].setEnabled(true);
b[3].setEnabled(true);
} } else {
JOptionPane.showMessageDialog(null, "错误的运算步骤!");
}
} public int getjg(String fh, int s1, int s2) {
if (fh.equalsIgnoreCase("+")) {
dian = s1 + s2;
}
if (fh.equalsIgnoreCase("-")) {
dian = s1 - s2;
}
if (fh.equalsIgnoreCase("*")) {
dian = s1 * s2;
}
if (fh.equalsIgnoreCase("/")) {
dian = s1 / s2;
}
return dian;
} });
of[1].addActionListener(new ActionListener() { @Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
// Game24.setbname();
b[0].setText(Game24.getNumber());
b[1].setText(Game24.getNumber());
b[2].setText(Game24.getNumber());
b[3].setText(Game24.getNumber());
for (int i = 0; i <= 3; i++) {
b[i].setEnabled(true);
text.setText("");
}
}
}); } public static void main(String[] args) {
System.setProperty("Quaqua.tabLayoutPolicy", "wrap"); try {
UIManager.setLookAndFeel(ch.randelshofer.quaqua.QuaquaManager
.getLookAndFeel());
} catch (UnsupportedLookAndFeelException e) {
// TODO Auto-generated catch block } new Game24();
} }

  

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