C# 围棋盘的画法

C# 围棋盘的画法C# 围棋盘的画法

C#绘图不是那么美,不过对于简单的图形,不注重美感的图质,用C#还是很方便的。

背景颜色、绘制图表线色、纵横列大小可按照个人喜好调节。

不提供AI代码,我自己设计的AI不是很完美,就不拿出来献丑了,算法比较复杂比较多,再说不做算法的人,看这个AI算法确实也没什么大帮助。上传这些代码,只是想给初学者一下绘图上的帮助(Pen.Graphics下的方法),程序比较简单,相信不用解释说明就很易懂。

(如果明天有时间,我上传2048的算法<2048的核心算法相对来说非常少,一百行左右>,和图形界面的做法[PC端],我自己做的是威力加强版,玩法要比当下网络中的玩法更新颖刺激。)

1.应用程序的主入口点:文件名Program.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms; namespace 五子棋
{
static class Program
{
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

2.windows.form主模式:文件名Form1.cs(设计器和后台文件已经合并)

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms; namespace 五子棋
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
} private System.ComponentModel.IContainer components = null; protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
} private void InitializeComponent()
{
this.gobang1 = new 五子棋.Gobang();
this.SuspendLayout();
//
// gobang1
//
this.gobang1.BackColor = System.Drawing.Color.Yellow;
this.gobang1.Dock = System.Windows.Forms.DockStyle.Fill;
this.gobang1.Horizontal = ;
this.gobang1.Location = new System.Drawing.Point(, );
this.gobang1.Name = "gobang1";
this.gobang1.PaintLine = System.Drawing.Color.Black;
this.gobang1.Size = new System.Drawing.Size(, );
this.gobang1.TabIndex = ;
this.gobang1.Text = "gobang1";
this.gobang1.Vertical = ;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(, );
this.Controls.Add(this.gobang1);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false); }
private Gobang gobang1;
}
}

3.自定义控件,围棋盘的主要布局(1):文件名GobangControl.cs

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D; namespace 五子棋
{
public partial class Gobang : Control
{
public Gobang()
{
SetStyle(ControlStyles.UserPaint, true);
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
SetStyle(ControlStyles.DoubleBuffer, true); this.Resize += new EventHandler(GobangControl_Resize);
this.MouseClick += new MouseEventHandler(Gobang_MouseClick);
//this.MouseMove += new MouseEventHandler(Gobang_MouseMove); InitMatrix();
} /// <summary>
/// 半径的平方值
/// </summary>
private float _RadiusSquare = ;
/// <summary>
/// 计步器
/// </summary>
private int _Step = ; /// <summary>
/// 纵线数
/// </summary>
private int _vertical = ;
[Description("纵线数")]
public int Vertical
{
get { return _vertical; }
set
{
_vertical = value;
InitMatrix();
Invalidate();
}
} /// <summary>
/// 横线数
/// </summary>
private int _horizontal = ;
[Description("横线数")]
public int Horizontal
{
get { return _horizontal; }
set
{
_horizontal = value;
InitMatrix();
Invalidate();
}
} /// <summary>
/// 纵横线颜色
/// </summary>
private Color _paintLine = Color.Black;
[Description("纵横线颜色")]
public Color PaintLine
{
get { return _paintLine; }
set { _paintLine = value; }
} protected override void OnPaint(PaintEventArgs pe)
{
float vag_width = (float)(1.0 * this.Width / this._vertical);
float vag_height = (float)(1.0 * this.Height / this._horizontal); this._RadiusSquare = (vag_width * vag_width + vag_height * vag_height) / ; pe.Graphics.SmoothingMode = SmoothingMode.HighQuality; using (Pen pen = new Pen(new SolidBrush(_paintLine), ))
{
pen.StartCap = LineCap.Round;
pen.EndCap = LineCap.Round;
for (int row = ; row <= this._horizontal; row++)
{
pe.Graphics.DrawLine(pen, (float)(vag_width * 0.5), (float)(vag_height * (row - 0.5)), (float)(vag_width * (this._vertical - 0.5)), (float)(vag_height * (row - 0.5)));
base.OnPaint(pe);
} for (int col = ; col <= this._vertical; col++)
{
pe.Graphics.DrawLine(pen, (float)(vag_width * (col - 0.5)), (float)(vag_height * 0.5), (float)(vag_width * (col - 0.5)), (float)(vag_height * (this._horizontal - 0.5)));
base.OnPaint(pe);
}
} for (int row = ; row < this._horizontal; row++)
{
for (int col = ; col < this._vertical; col++)
{
ChessPieces piec = _Matrix[row * this._vertical + col]; if (piec.IsOk)
{
using(SolidBrush solidBrush = new SolidBrush(piec.Step % == ? Color.Black : Color.White))
{
float x = (float)((col + 0.2) * vag_width);
float y = (float)((row + 0.2) * vag_height);
float width = (float)(vag_width * 0.6);
float height = (float)(vag_height * 0.6); pe.Graphics.FillEllipse(solidBrush, x, y, width, height);
base.OnPaint(pe);
}
}
}
}
} ////鼠标指针在区域内移动时,指针顶端有一颗棋子
//void Gobang_MouseMove(object sender, MouseEventArgs e)
//{ //} //点击鼠标、落子
void Gobang_MouseClick(object sender, MouseEventArgs e)
{
switch (e.Button)
{
case MouseButtons.Left:
//点击左键,表示落子 float vag_width = (float)(1.0 * this.Width / this._vertical);
float vag_height = (float)(1.0 * this.Height / this._horizontal); int nx = (int)Math.Round(e.X / vag_width - 0.5);
int ny = (int)Math.Round(e.Y / vag_height - 0.5); float div_width = (float)((nx + 0.5) * vag_width) - e.X;
float div_height = (float)((ny + 0.5) * vag_height) - e.Y; if (div_width * div_width + div_height * div_height <= this._RadiusSquare)
{
ChessPieces piec = this._Matrix[nx + ny * this._vertical];
if (!piec.IsOk)
{
piec.Step = ++_Step;
if (_Step % == )
piec.Color = Color.Black;
else
piec.Color = Color.White;
piec.IsOk = true; Invalidate();
}
} break; case MouseButtons.Right:
//点击右键,表示撤销步骤 int maxpos = ; for (int i = ; i < _Matrix.Length; i++)
{
if (_Matrix[i].IsOk && _Matrix[i].Step == _Step)
{
_Step--;
_Matrix[i].Step = ;
_Matrix[i].IsOk = false; Invalidate(); break;
}
} break;
}
} void GobangControl_Resize(object sender, EventArgs e)
{
Invalidate();
}
} public class ChessPieces
{
public Color Color { set; get; }
public bool IsOk { set; get; }
public int Step { set; get; }
}
}

4.自定义控件,围棋盘的主要布局(2):文件名GobangArithmetic.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing; namespace 五子棋
{
public partial class Gobang
{
ChessPieces[] _Matrix; private void InitMatrix()
{
_Matrix = new ChessPieces[this._horizontal * this._vertical]; for (int i = ; i < _Matrix.Length; i++)
{
_Matrix[i] = new ChessPieces
{
Color = Color.Black,
IsOk = false,
Step =
};
}
}
}
}

然后,你用鼠标点一点就知道怎么玩了,呵呵。

C# 围棋盘的画法

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