IOS 开发教程

http://www.raywenderlich.com/category/ios

http://www.raywenderlich.com/50310/storyboards-tutorial-in-ios-7-part-2

Obj http://www.cocoachina.com/industry/20131213/7537.html

ios storyboard

Views and View Controllers

IOS 开发教程

These tutorials will help you understand the key views and view controllers that you will use in your day-to-day life as an iOS developer.

Graphics & Animation APIs

IOS 开发教程

Learn how to draw in your app - and make things move!

Map & Location APIs

IOS 开发教程

Want to add a map into your app?

In these tutorials, you'll learn how to do this - along with customizing their look, and getting notification when your user's device enters or leaves certain regions.

Saving Data

IOS 开发教程

Almost every app needs to save and load data on the iPhone - and there are many different ways to do so. In these tutorials, you can get hands-on experience with many of the most common methods.

Networking

IOS 开发教程

You can take your app to the next level by integrating with a server-back end or allowing networking between devices. These tutorials show you how!

WatchKit

IOS 开发教程

WatchKit is Apple's API for making apps for the Apple Watch. Learn how to get started in these tutorials!

Other Core APIs

IOS 开发教程

There are tons of other APIs in iOS - here are some tutorials on some of the most important ones!

Software Engineering

IOS 开发教程

There's more to iOS development than just learning APIs - as with any form of development, you also need good software engineering practices.

Here are a few tutorials on some of those - from an iOS-specific perspective!

Tools and Libraries

IOS 开发教程

Apple isn't the only company making great APIs you'll want to use in your apps.

Here are some tutorials on some of the key tools and libraries you'll want to know about.

How-Tos

Readers frequently ask us for tutorials demonstrating how certain apps, animations, or controls are made. Your wish is our demand! :]

AppsIOS 开发教程

AnimationsIOS 开发教程

Controls

Techniques

上一篇:Qt 框架的图形性能高(OpenGL上的系统效率高),网络性能低,开发效率高,Quick是可以走硬件加速——Qt中分为好几套图形系统,差不多代表了2D描画的发展史。最经典的软描画系统


下一篇:WPF整理-自定义一个扩展标记(custom markup extension)