iOS socket Stream
测试环境,mac osx 10.8
一:建立服务器端
由于mac osx10.8 已经集成 python2和 Twisted,我们可以直接利用此,构建一个简单的socket 服务器
如下测试一个简单的聊天 socket
并,定义,加入聊天时发送:iam:用户名
发送信息时:msg:信息
终端:vim server.py 回车,copy入如下代码
from twisted.internet.protocol import Factory, Protocol
from twisted.internet import reactor class IphoneChat(Protocol):
def connectionMade(self):
self.factory.clients.append(self)
print "clients are ", self.factory.clients def connectionLost(self, reason):
self.factory.clients.remove(self) def dataReceived(self, data):
a = data.split(':')
print a
if len(a) > 1:
command = a[0]
content = a[1] msg = ""
if command == "iam":
self.name = content
msg = self.name + " has joined" elif command == "msg":
msg = self.name + ": " + content
print msg for c in self.factory.clients:
c.message(msg) def message(self, message):
self.transport.write(message + '\n') factory = Factory()
factory.clients = []
factory.protocol = IphoneChat
reactor.listenTCP(80, factory)
print "Iphone Chat server started"
reactor.run()
上面 server.py建立好之后
在终端:sudo python server.py 开启服务器 看到 Iphone Chat server started ,开启成功;
二:终端测试服务器
1:在上面服务器开启成功之后;
2:打开另一个终端:telnet localhost 80 回车,即可看到 socket 连接成功;Connected to localhost.
3: 在终端里面输入测试信息:iam:cc 回车; msg:hi 回车;即可以两个终端下看到实时的信息传递情况;
4:再新建立一个终端:telnet localhost 80 即可实现,多个client 连接 服务器 socket
三:在iOS 端建立 socket 连接 client
1:先建立两个实例变量,并实现代理
@interface ViewController : UIViewController<NSStreamDelegate> {
NSInputStream *inputStream;
NSOutputStream *outputStream;
} @end
2:建立 socket 与本地 socket 服务器
- (void)initNetworkCommunication
{
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)@"localhost", , &readStream, &writeStream);
inputStream = (__bridge NSInputStream *)readStream;
outputStream = (__bridge NSOutputStream *)writeStream; [inputStream setDelegate:self];
[outputStream setDelegate:self]; [inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [inputStream open];
[outputStream open]; }
3:测试加入聊天和发送聊天
- (void)joinChatServer
{
NSString *name=@"cc";
NSString *response = [NSString stringWithFormat:@"iam:%@",name];
NSData *data = [[NSData alloc]initWithData:[response dataUsingEncoding:NSUTF8StringEncoding]]; [outputStream write:[data bytes] maxLength:[data length]]; } - (void)sendMesage
{
NSString *mess=@"hello world";
NSString *response = [NSString stringWithFormat:@"msg:%@",mess];
NSData *data = [[NSData alloc]initWithData:[response dataUsingEncoding:NSUTF8StringEncoding]]; [outputStream write:[data bytes] maxLength:[data length]];
}
4:在代理中接收socket传递的信息
- (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent { switch (streamEvent) { case NSStreamEventOpenCompleted:
NSLog(@"Stream opened");
break; case NSStreamEventHasBytesAvailable:
if (theStream == inputStream) { uint8_t buffer[];
int len; while ([inputStream hasBytesAvailable]) {
len = [inputStream read:buffer maxLength:sizeof(buffer)];
if (len > ) { NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding]; if (nil != output) {
NSLog(@"server said: %@", output);
}
}
}
}
break; case NSStreamEventErrorOccurred:
NSLog(@"Can not connect to the host!");
break; case NSStreamEventEndEncountered:
break; default:
NSLog(@"Unknown event");
} }
四:参考:
http://www.cnblogs.com/kesalin/archive/2013/04/14/ios_cfnetwork.html
https://developer.apple.com/library/ios/qa/qa1652/_index.html