游戏开发的学习资料汇总

游戏开发学习路线 用图示方法展示开发游戏要学习哪些书,学习路线是什么

https://miloyip.github.io/game-programmer/

 

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DirectX 9.0 3D游戏开发编程基础
https://book.douban.com/subject/2111771/

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https://github.com/breaker/studies/tree/master/IntroD3D9
DirectX 9.0 3D 游戏开发编程基础 译者 段菲 (2007.4)
https://book.douban.com/subject/2111771/
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach, by Frank D. Luna (2006.6)
https://www.amazon.com/dp/1598220160/

作者 Frank D. Luna 维护的配书网站 d3dcoder.net

示例练习代码

对原示例代码的修改:

将配书代码的 Win32 程序改为 MFC 程序

将原公共代码 d3dUtility.h/.cpp 改为 OOD 的 DLL 程序 SGL
SGL 对 MFC/ATL 的依赖是 Header-only 的,即不依赖 MFC DLL/LIB,所以用户程序可以不是 MFC 程序
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https://d3dcoder.net/ 可以下载以下这些书籍的源码
This is the supplement website for the books:

Introduction to 3D Game Programming with DirectX 9.0
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach
Introduction to 3D Game Programming with Direct3D 10.0
Introduction to 3D Game Programming with Direct3D 11.0
Introduction to 3D Game Programming with Direct3D 12.0
Information about these books, such as table of contents, source code, and errata, can be found by clicking the Books menu item. If you need to download the DirectX 9.0/10.0/11.0 SDK, you can find it here at DirectX. In addition, you can find extra articles, sample source code, and programs by clicking the Articles and Code menu item. The message forum is available for readers to communicate with each other, and ask questions.
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游戏程序员养成计划 (更新2013.3.19) 非常棒的一篇帖子,游戏界著名的clayman写的,介绍了很多经验和游戏书籍
https://www.cnblogs.com/clayman/archive/2009/05/17/1459001.html

随笔分类 - DirectX & XNA
https://www.cnblogs.com/clayman/category/191000.html

随笔分类 - Engine Design
https://www.cnblogs.com/clayman/category/191001.html
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Introduction to 3D Game Programming with Direct X 9.0c
https://book.douban.com/subject/2228878/

DirectX 9.0 3D游戏开发编程基础
https://book.douban.com/subject/2111771/

我还是愿意尊它为龙书
https://book.douban.com/review/4504528/

Character Animation With Direct3D
https://book.douban.com/subject/3863786/

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