WPF 绕圈进度条(二)

一 以前的方案

以前写过一个圆点绕圈的进度条,根据参数圆点个数和参数每次旋转角度,主要是在cs文件中动态添加圆点,通过后台定时器,动态设置角度后用正弦余弦计算(x,y)的位置。

此方案优点:动态添加Loading的圆点个数和Loading速度

此方案缺点:后台定时器耗性能

WPF 绕圈进度条(一)

WPF 绕圈进度条(二)

二 现在的方案

如果有UI图标,或者自己能够设计矢量图的情况下,可以通过Xaml实现绕圈动画的设置。如下图

WPF 绕圈进度条(二)

添加矢量-Geometry图标

首先通过矢量设计工具,编辑并生成一个绕圈的进度图标(含有8个Path),得到8个StreamGeometry。

比如下面的24*24的图标:

 <Grid x:Name="RootGrid" Width="24" Height="24">
<Path x:Name="Part1" Opacity="0.16" Fill="{Binding ForegroundBrush}" Data="M20.631728,19.631728C20.0459415,20.2175144,19.0961941,20.2175144,18.5104076,19.631728L16.3890873,17.5104076C15.8033009,16.9246212 15.8033009,15.9748737 16.3890873,15.3890873 16.9748737,14.8033009 17.9246212,14.8033009 18.5104076,15.3890873L20.631728,17.5104076C21.2175144,18.0961941,21.2175144,19.0459415,20.631728,19.631728z"/>
<Path x:Name="Part2" Opacity="0.28" Fill="{Binding ForegroundBrush}" Data="M12.5,23C11.6715729,23,11,22.3284271,11,21.5L11,18.5C11,17.6715729 11.6715729,17 12.5,17 13.3284271,17 14,17.6715729 14,18.5L14,21.5C14,22.3284271,13.3284271,23,12.5,23z"/>
<Path x:Name="Part3" Opacity="0.40" Fill="{Binding ForegroundBrush}" Data="M4.36827202,19.631728C3.78248558,19.0459415,3.78248558,18.0961941,4.36827202,17.5104076L6.48959236,15.3890873C7.0753788,14.8033009 8.02512627,14.8033009 8.6109127,15.3890873 9.19669914,15.9748737 9.19669914,16.9246212 8.6109127,17.5104076L6.48959236,19.631728C5.90380592,20.2175144,4.95405845,20.2175144,4.36827202,19.631728z"/>
<Path x:Name="Part4" Opacity="0.52" Fill="{Binding ForegroundBrush}" Data="M1,11.5C1,10.6715729,1.67157288,10,2.5,10L5.5,10C6.32842712,10 7,10.6715729 7,11.5 7,12.3284271 6.32842712,13 5.5,13L2.5,13C1.67157288,13,1,12.3284271,1,11.5z"/>
<Path x:Name="Part5" Opacity="0.64" Fill="{Binding ForegroundBrush}" Data="M4.36827202,3.36827202C4.95405845,2.78248558,5.90380592,2.78248558,6.48959236,3.36827202L8.6109127,5.48959236C9.19669914,6.0753788 9.19669914,7.02512627 8.6109127,7.6109127 8.02512627,8.19669914 7.0753788,8.19669914 6.48959236,7.6109127L4.36827202,5.48959236C3.78248558,4.90380592,3.78248558,3.95405845,4.36827202,3.36827202z"/>
<Path x:Name="Part6" Opacity="0.76" Fill="{Binding ForegroundBrush}" Data="M12.5,0C13.3284271,-1.52179594E-16,14,0.671572875,14,1.5L14,4.5C14,5.32842712 13.3284271,6 12.5,6 11.6715729,6 11,5.32842712 11,4.5L11,1.5C11,0.671572875,11.6715729,1.52179594E-16,12.5,0z"/>
<Path x:Name="Part7" Opacity="0.88" Fill="{Binding ForegroundBrush}" Data="M20.631728,3.36827202C21.2175144,3.95405845,21.2175144,4.90380592,20.631728,5.48959236L18.5104076,7.6109127C17.9246212,8.19669914 16.9748737,8.19669914 16.3890873,7.6109127 15.8033009,7.02512627 15.8033009,6.0753788 16.3890873,5.48959236L18.5104076,3.36827202C19.0961941,2.78248558,20.0459415,2.78248558,20.631728,3.36827202z"/>
<Path x:Name="Part8" Opacity="1.00" Fill="{Binding ForegroundBrush}" Data="M24,11.5C24,12.3284271,23.3284271,13,22.5,13L19.5,13C18.6715729,13 18,12.3284271 18,11.5 18,10.6715729 18.6715729,10 19.5,10L22.5,10C23.3284271,10,24,10.6715729,24,11.5z"/>
</Grid>
  • 透明度:将8个按顺时针排序的Path添加Geometry Data,不透明度由小到大设置。
  • 填充色:可在cs文件中添加依赖属性ForegroundBrush,构造函数中设置DataContent=this,然后Path直接绑定此依赖属性ForegroundBrush值即可。

添加绕圈动画

1. 设置一个主动改变透明度的动画静态资源Storyboard.Circle。间隔时间,如0.8秒内,8个path均循环改变其的透明度,从而达到绕圈的效果

         <Storyboard x:Key="Storyboard.Circle" RepeatBehavior="Forever">
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="Part1" Storyboard.TargetProperty="Opacity">
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.16"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="1.00"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="1.00"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.88"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.88"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.76"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.76"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.64"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.64"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.40"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.40"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.28"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.28"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.16"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="Part2" Storyboard.TargetProperty="Opacity">
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.28"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.16"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.16"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="1.00"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="1.00"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.88"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.88"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.76"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.76"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.64"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.64"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.40"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.40"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.28"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="Part3" Storyboard.TargetProperty="Opacity">
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.40"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.28"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.28"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.16"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.16"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="1.00"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="1.00"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.88"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.88"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.76"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.76"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.64"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.64"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.40"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="Part4" Storyboard.TargetProperty="Opacity">
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.40"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.40"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.28"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.28"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.16"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.16"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="1.00"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1.00"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.88"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.88"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.76"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.76"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.64"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.64"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.52"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="Part5" Storyboard.TargetProperty="Opacity">
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.64"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.40"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.40"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.28"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.28"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.16"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.16"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1.00"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="1.00"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.88"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.88"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.76"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.76"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.64"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="Part6" Storyboard.TargetProperty="Opacity">
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.76"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.64"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.64"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.40"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.40"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.28"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.28"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.16"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.16"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="1.00"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="1.00"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.88"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.88"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.76"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="Part7" Storyboard.TargetProperty="Opacity">
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.88"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.76"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.76"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.64"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.64"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.40"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.40"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.28"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.28"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.16"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.16"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="1.00"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="1.00"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.88"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="Part8" Storyboard.TargetProperty="Opacity">
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="1.00"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0.88"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.88"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.76"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.76"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.64"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.64"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0.40"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.40"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="0.28"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.28"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.16"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="0.16"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="1.00"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>

2. 触发和暂停绕圈动画

通过一个属性IsActive,来触发动画是否启动和停止。

StopStoryboard可以将当前的动画停止,用法:BeginStoryboardName="XXX"

除了StopStoryboard,BeginStoryboard,还有其它Storyboard类,可以顺带了解一下。

 <DataTrigger Binding="{Binding IsActive}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard Name="LoadingBeginStoryboard" Storyboard="{StaticResource Storyboard.Circle}"/>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding IsActive}" Value="False">
<DataTrigger.EnterActions>
<StopStoryboard BeginStoryboardName="LoadingBeginStoryboard" />
</DataTrigger.EnterActions>
</DataTrigger>

另:我们可以通过设置具体的加载尺寸,来设置Loading的显示大小。如32*32,64*64

可以在cs文件中添加个依赖属性LoadingSize,然后通过设置DataContext=this,xmal中直接可以根据绑定的LoadingSize改变样式。

 <ControlTemplate.Triggers>
<DataTrigger Binding="{Binding LoadingSize}" Value="{x:Static controls:LoadingSize.Size32}">
<Setter TargetName="RootGrid" Property="Width" Value="32"/>
<Setter TargetName="RootGrid" Property="Height" Value="32"/>
<Setter TargetName="Part1" Property="Data" Value="M24,16C24,14.8954305,24.8867064,14,25.9981014,14L30.0018986,14C31.1054196,14 32,14.8877296 32,16 32,17.1045695 31.1132936,18 30.0018986,18L25.9981014,18C24.8945804,18,24,17.1122704,24,16z"/>
<Setter TargetName="Part2" Property="Data" Value="M21.6626297,10.3647781C20.8815811,9.58372955,20.8754122,8.3235685,21.6612872,7.53769356L24.4923994,4.70658134C25.2727065,3.92627423 26.53299,3.92142998 27.3194839,4.70792389 28.1005325,5.48897247 28.1067014,6.74913352 27.3208265,7.53500847L24.4897143,10.3661207C23.7094072,11.1464278,22.4491236,11.151272,21.6626297,10.3647781z"/>
<Setter TargetName="Part3" Property="Data" Value="M14,1.99810135C14,0.894580447 14.8877296,0 16,0 17.1045695,0 18,0.886706352 18,1.99810135L18,6.00189865C18,7.10541955 17.1122704,8 16,8 14.8954305,8 14,7.11329365 14,6.00189865L14,1.99810135z"/>
<Setter TargetName="Part4" Property="Data" Value="M4.6857653,7.50948051C3.90545819,6.7291734 3.90061394,5.46888984 4.68710785,4.68239593 5.46815643,3.90134735 6.72831748,3.89517845 7.51419243,4.68105339L10.3453046,7.5121656C11.1256118,8.29247272 11.130456,9.55275627 10.3439621,10.3392502 9.56291351,11.1202988 8.30275246,11.1264677 7.51687752,10.3405927L4.6857653,7.50948051z"/>
<Setter TargetName="Part5" Property="Data" Value="M0,16C0,14.8954305,0.886706352,14,1.99810135,14L6.00189865,14C7.10541955,14 8,14.8877296 8,16 8,17.1045695 7.11329365,18 6.00189865,18L1.99810135,18C0.894580447,18,0,17.1122704,0,16z"/>
<Setter TargetName="Part6" Property="Data" Value="M4.6626297,27.3647781C3.88158112,26.5837296,3.87541221,25.3235685,4.66128715,24.5376936L7.49239937,21.7065813C8.27270649,20.9262742 9.53299004,20.92143 10.3194839,21.7079239 11.1005325,22.4889725 11.1067014,23.7491335 10.3208265,24.5350085L7.48971428,27.3661207C6.70940716,28.1464278,5.44912361,28.151272,4.6626297,27.3647781z"/>
<Setter TargetName="Part7" Property="Data" Value="M14,25.9981014C14,24.8945804 14.8877296,24 16,24 17.1045695,24 18,24.8867064 18,25.9981014L18,30.0018986C18,31.1054196 17.1122704,32 16,32 14.8954305,32 14,31.1132936 14,30.0018986L14,25.9981014z"/>
<Setter TargetName="Part8" Property="Data" Value="M21.6857653,24.5094805C20.9054582,23.7291734 20.9006139,22.4688898 21.6871078,21.6823959 22.4681564,20.9013473 23.7283175,20.8951784 24.5141924,21.6810534L27.3453046,24.5121656C28.1256118,25.2924727 28.130456,26.5527563 27.3439621,27.3392502 26.5629135,28.1202988 25.3027525,28.1264677 24.5168775,27.3405927L21.6857653,24.5094805z"/>
</DataTrigger>
</ControlTemplate.Triggers>

使用ContentControl来呈现,在ContentControl的模板中设置Loading内容。例如:

<ContentControl x:Name="LoadingContent" Template="{StaticResource Template.Loading}"/>

三 替代方案

以上是在图标位置不变化的情况下设置透明度实现的,如果需要简单点的实现方式或者整体绕圈旋转效果,可以设置

1. ContentControl的模板内容为一张完整图片Image或者DrawingImage

2. 添加旋转RotateTransform,绕中心旋转需要设置RenderTransformOrigin="0.5,0.5"

3. 添加动画

触发条件trigges设置,可参考上面的循环动画开启和停止逻辑。

详细实现:

     /// <summary>
/// 菊花Loading
/// </summary>
public partial class ChrysanthemumLoading : UserControl
{
public ChrysanthemumLoading()
{
InitializeComponent();
} public static readonly DependencyProperty IsActivepProperty = DependencyProperty.Register("IsActive",
typeof(bool), typeof(ChrysanthemumLoading), new PropertyMetadata(default(bool))); public bool IsActive
{
get => (bool)GetValue(IsActivepProperty);
set => SetValue(IsActivepProperty, value);
}
}
 <UserControl x:Class="Control.ChrysanthemumLoading"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Control"
mc:Ignorable="d" x:Name="TheChrysanthemumLoading"
d:DesignHeight="90" d:DesignWidth="90">
<UserControl.Resources>
<ImageSource x:Key="Image.Loading">Resource/Loading.png</ImageSource> <ControlTemplate x:Key="Template.Loading" TargetType="ContentControl">
<Viewbox x:Name="RootGrid" Width="72" Height="72">
<Image x:Name="StateIcon" Stretch="Uniform" Source="{StaticResource Image.Loading}" RenderTransformOrigin="0.5,0.5">
<Image.RenderTransform>
<RotateTransform x:Name="LoadingContentRotateTransform"/>
</Image.RenderTransform>
</Image>
</Viewbox>
<ControlTemplate.Triggers>
<DataTrigger Binding="{Binding ElementName=TheChrysanthemumLoading,Path=IsActive}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard Name="LoadingBeginStoryboard">
<Storyboard RepeatBehavior="Forever" TargetName="LoadingContentRotateTransform" TargetProperty="Angle">
<DoubleAnimation From="0" To="360" Duration="0:0:2"/>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding ElementName=TheChrysanthemumLoading,Path=IsActive}" Value="False">
<DataTrigger.EnterActions>
<StopStoryboard BeginStoryboardName="LoadingBeginStoryboard" />
</DataTrigger.EnterActions>
</DataTrigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</UserControl.Resources>
<ContentControl x:Name="LoadingContentControl" Template="{StaticResource Template.Loading}"/>
</UserControl>

Loading图片下载:https://files.cnblogs.com/files/kybs0/685541-20180518193710558-2041248227.rar

关键字:进度条,Svg图片,图片旋转

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