var canvas = document.getElementById('canvas')
var context = canvas.getContext('2d') var angle = 0 function move() {
context.clearRect(0,0,canvas.width,canvas.height) context.save()
context.beginPath()
context.lineWidth = 0.5
context.strokeStyle = 'red'
context.arc(canvas.width / 2, canvas.height / 2, 200, 0, Math.PI*2, false)
context.stroke()
context.restore() context.save()
context.beginPath()
context.fillStyle = 'green'
context.strokeStyle = 'green'
context.arc(canvas.width / 2 + Math.cos(angle) * 200, canvas.height / 2 + Math.sin(angle) * 200, 5, 0, Math.PI*2, false)
angle += Math.PI * 2 / 360
context.stroke()
context.fill()
context.restore() window.requestAnimationFrame(move)
} window.requestAnimationFrame(move)