WPF 简易的喷泉效果

这两天领导让我做个喷泉的效果,要把一个个UserControl从一个位置喷出,然后,最后落在最终需要在的位置。

喷泉效果说白了,就是两个步骤:1、放大,从0放大到需要的倍数;2、缩小,平移,从放大的倍数还原到UserControl的原始大小,并且定位到最终的位置。

虽然,只有两步,但是,作为写动画的新手,还是有点费事的,所以,采用了先用Blend设计,然后再转换为C#代码的过程。

一、Blend设计单个UserControl的放大和移动效果

1、在Blend里,新建个项目,然后,在Grid下,放个Canvas,在Canvas下放个Image(先拿Image来设计)

WPF 简易的喷泉效果

2、在Blend左侧的时间线,选中image控件,然后点击上面的+号,会弹出新增动画资源的弹窗,点击确定。

WPF 简易的喷泉效果

3、根据需要,拖拽左侧的时间线(黄线)到对应位置,然后,对红框中的Image控件,进行放大、缩小、位置调整等操作。

WPF 简易的喷泉效果

4、XAML部分,产生了相应的代码

<Window.Resources>
<Storyboard x:Key="StoryboardFountain">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="image">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:5" Value="5"/>
<EasingDoubleKeyFrame KeyTime="0:0:10" Value="1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="image">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:5" Value="5"/>
<EasingDoubleKeyFrame KeyTime="0:0:10" Value="1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="image">
<EasingDoubleKeyFrame KeyTime="0:0:5" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:10" Value="-186.5"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="image">
<EasingDoubleKeyFrame KeyTime="0:0:5" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:10" Value="-107"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Storyboard1"/>
</Window.Resources>
<Window.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard Storyboard="{StaticResource StoryboardFountain}"/>
</EventTrigger>
</Window.Triggers>
<Grid>
<Canvas HorizontalAlignment="Center" VerticalAlignment="Center">
<Image x:Name="image" Source="C:\Users\dell\Pictures\WP_20160112_18_55_33_Raw_LI.jpg" Width="50" Height="50" Canvas.Left="-0.5" Canvas.Top="-0.5" RenderTransformOrigin="0.5,0.5">
<Image.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Image.RenderTransform>
</Image>
</Canvas>
</Grid>

WPF 简易的喷泉效果

二、把XAML代码转换为C#

有了XAML代码,转换成C#代码,就方便多了,只要把对应的部分相关转换,然后启动动画,就OK了

WPF 简易的喷泉效果

TransformGroup部分转换为如下的方式

if (uc.RenderTransform as TransformGroup == null)
{
TransformGroup tg = new TransformGroup();
uc.RenderTransform = tg;
tg.Children.Add(new ScaleTransform());
tg.Children.Add(new TranslateTransform());
}

由于,实际上只用到了ScaleTransform和TranslateTransform,所以,就只写了两个

WPF 简易的喷泉效果

DoubleAnimationUsingKeyFrames部分转换为如下的方式

EasingDoubleKeyFrame edf1 = new EasingDoubleKeyFrame(Init, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(i + first_value)));
EasingDoubleKeyFrame edf2 = new EasingDoubleKeyFrame(Mul, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(i + middle_value)));
EasingDoubleKeyFrame edf3 = new EasingDoubleKeyFrame(Org, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(i + end_value))); DoubleAnimationUsingKeyFrames daukf1 = new DoubleAnimationUsingKeyFrames();
daukf1.KeyFrames.Add(edf1);
daukf1.KeyFrames.Add(edf2);
daukf1.KeyFrames.Add(edf3);
storyboard.Children.Add(daukf1);
Storyboard.SetTarget(daukf1, uc);
Storyboard.SetTargetProperty(daukf1, new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"));

对比过XAML代码和C#代码以后,就发现,其实XAML转C#,还是没有那么困难的,就是把相应的位置进行相关的添加值,可以直接从XAML里复制过来,如(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX),谁能记得住呢,反正我记不住,太笨了。

写好了一个UserControl的效果以后,多个的实现起来,就容易了,无外乎就是for循环,设置参数而已。

定义一个UCShow的类,里面包含了UC和最后要定位的位置,如下,将需要展示的集合,都添加到一个List里就ok了。

public class UcShow
{
private UIElement uc;
private double top;
private double left; public UIElement Uc
{
get
{
return uc;
} set
{
uc = value;
}
} public double Top
{
get
{
return top;
} set
{
top = value;
}
} public double Left
{
get
{
return left;
} set
{
left = value;
}
}
}

效果如下:

WPF 简易的喷泉效果

喷泉效果的代码如下:

class Fountain
{
/// <summary>
/// 喷泉效果
/// </summary>
/// <param name="cav">画布</param>
/// <param name="uclist">展示集合</param>
/// <param name="pL">喷出点左</param>
/// <param name="pT">喷出点上</param>
/// <param name="Mul">放大倍数</param>
/// <param name="middle_value">放大时间点</param>
/// <param name="end_value">还原时间点</param>
public void FountainAnimation(Canvas cav,List<UcShow> uclist, double pL = , double pT = , double Mul = , double middle_value = 0.5, double end_value = )
{
if (uclist.Count <= )
{
return;
}
Storyboard storyboard = new Storyboard(); double Init = ;
double Org = ;
double first_value = ; for (int i = ; i < uclist.Count; i++)
{
UIElement uc = uclist[i].Uc;
double Top = uclist[i].Top;
double Left = uclist[i].Left;
Canvas.SetLeft(uc, pL);
Canvas.SetTop(uc, pT);
if (uc.RenderTransform as TransformGroup == null)
{
uc.RenderTransformOrigin = new Point(0.5, 0.5);
TransformGroup tg = new TransformGroup();
uc.RenderTransform = tg;
tg.Children.Add(new ScaleTransform());
tg.Children.Add(new TranslateTransform());
}
double first = i * 0.05 + first_value;
double middle = i * 0.05 + middle_value;
double end = i * 0.05 + end_value;
EasingDoubleKeyFrame edf0 = new EasingDoubleKeyFrame(, KeyTime.FromTimeSpan(TimeSpan.FromSeconds()));//所有元素起点都是0
EasingDoubleKeyFrame edf1 = new EasingDoubleKeyFrame(Init, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(first)));
EasingDoubleKeyFrame edf2 = new EasingDoubleKeyFrame(Mul, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(middle)));
EasingDoubleKeyFrame edf3 = new EasingDoubleKeyFrame(Org, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(end))); DoubleAnimationUsingKeyFrames daukf1 = new DoubleAnimationUsingKeyFrames();
daukf1.KeyFrames.Add(edf0);
daukf1.KeyFrames.Add(edf1);
daukf1.KeyFrames.Add(edf2);
daukf1.KeyFrames.Add(edf3);
storyboard.Children.Add(daukf1);
Storyboard.SetTarget(daukf1, uc);
Storyboard.SetTargetProperty(daukf1, new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)")); DoubleAnimationUsingKeyFrames daukf2 = new DoubleAnimationUsingKeyFrames();
daukf2.KeyFrames.Add(edf0);
daukf2.KeyFrames.Add(edf1);
daukf2.KeyFrames.Add(edf2);
daukf2.KeyFrames.Add(edf3);
storyboard.Children.Add(daukf2);
Storyboard.SetTarget(daukf2, uc);
Storyboard.SetTargetProperty(daukf2, new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)")); DoubleAnimationUsingKeyFrames daukf3 = new DoubleAnimationUsingKeyFrames();
EasingDoubleKeyFrame edf31 = new EasingDoubleKeyFrame(, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(middle)));
EasingDoubleKeyFrame edf32 = new EasingDoubleKeyFrame(Top, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(end)));
daukf3.KeyFrames.Add(edf31);
daukf3.KeyFrames.Add(edf32);
storyboard.Children.Add(daukf3);
Storyboard.SetTarget(daukf3, uc);
Storyboard.SetTargetProperty(daukf3, new PropertyPath("(Canvas.Top)")); DoubleAnimationUsingKeyFrames daukf4 = new DoubleAnimationUsingKeyFrames();
EasingDoubleKeyFrame edf41 = new EasingDoubleKeyFrame(, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(middle)));
EasingDoubleKeyFrame edf42 = new EasingDoubleKeyFrame(Left, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(end)));
daukf4.KeyFrames.Add(edf41);
daukf4.KeyFrames.Add(edf42);
storyboard.Children.Add(daukf4);
Storyboard.SetTarget(daukf4, uc);
Storyboard.SetTargetProperty(daukf4, new PropertyPath("(Canvas.Left)"));
       cav.Children.Add(uc);
}
storyboard.FillBehavior = FillBehavior.HoldEnd;
storyboard.Begin();
}
}
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