Kruskal(测试源代码)

1、此程序为c++程序

2、以下代码可实现手动输入,即去掉代码中的/*...*/注释符,并同时去掉赋值代码段

3、源代码

#include<iostream>

using namespace std;

#define MaxInt 32767

#define MVNum 100

typedef struct

{

char vexs[MVNum];

int arcs[MVNum][MVNum];

int vexnum, arcnum;

}AMGraph;

struct

{

char Head, Tail;

int lowcost;

}Edge[MVNum];

int Vexset[MVNum];

void CreateUDN(AMGraph &G);

void MiniSpanTree_Kruskal(AMGraph G);

int LocateVex(AMGraph G, char v);

int main()

{

AMGraph G;

char p = 'y';

while (p == 'y')

{

CreateUDN(G);

MiniSpanTree_Kruskal(G);

cout << "再次执行请输入:y,不执行请输入:n" << endl;

cin >> p;

}

system("pause");

return 0;

}

//生成无向图

void CreateUDN(AMGraph &G)

{

int i, j, k, w;

char v1, v2;

/*cout << "请输入顶点数和边数:";

cin >> G.vexnum >> G.arcnum;

cout << "请输入顶点:";

for (i = 0; i < G.vexnum; i++)

{

cin >> G.vexs[i];

}*/

G.vexnum = 6;

G.arcnum = 10;

G.vexs[0] = 'a';

G.vexs[1] = 'b';

G.vexs[2] = 'c';

G.vexs[3] = 'd';

G.vexs[4] = 'e';

G.vexs[5] = 'f';

//初始化

for (i = 0; i < G.vexnum; i++)

{

for (j = 0; j < G.vexnum; j++)

{

G.arcs[i][j] = MaxInt;

}

}

/*for (k = 0; k < G.arcnum; k++)

{

cout << "请输入边的起点、终点及权值:";

cin >> v1 >> v2 >> w;

Edge[k].Head = v1;

Edge[k].Tail = v2;

Edge[k].lowcost = w;

i = LocateVex(G, v1);

j = LocateVex(G, v2);

G.arcs[i][j] = w;

G.arcs[j][i] = G.arcs[i][j];

}*/

Edge[0].Head = 'a';

Edge[0].Tail = 'b';

Edge[0].lowcost = 6;

G.arcs[0][1] = G.arcs[1][0] = 6;

Edge[1].Head = 'a';

Edge[1].Tail = 'c';

Edge[1].lowcost = 1;

G.arcs[0][2] = G.arcs[2][0] = 1;

Edge[2].Head = 'a';

Edge[2].Tail = 'd';

Edge[2].lowcost = 5;

G.arcs[0][3] = G.arcs[3][0] = 5;

Edge[3].Head = 'b';

Edge[3].Tail = 'c';

Edge[3].lowcost = 5;

G.arcs[1][2] = G.arcs[2][1] = 5;

Edge[4].Head = 'c';

Edge[4].Tail = 'd';

Edge[4].lowcost = 5;

G.arcs[2][3] = G.arcs[3][2] = 6;

Edge[5].Head = 'b';

Edge[5].Tail = 'e';

Edge[5].lowcost = 3;

G.arcs[1][4] = G.arcs[4][1] = 3;

Edge[6].Head = 'c';

Edge[6].Tail = 'e';

Edge[6].lowcost = 6;

G.arcs[2][4] = G.arcs[4][2] = 6;

Edge[7].Head = 'c';

Edge[7].Tail = 'f';

Edge[7].lowcost = 4;

G.arcs[2][5] = G.arcs[5][2] = 4;

Edge[8].Head = 'd';

Edge[8].Tail = 'f';

Edge[8].lowcost = 2;

G.arcs[3][5] = G.arcs[5][3] = 2;

Edge[9].Head = 'e';

Edge[9].Tail = 'f';

Edge[9].lowcost = 6;

G.arcs[4][5] = G.arcs[5][4] = 6;

}

//构造最小生成树

void MiniSpanTree_Kruskal(AMGraph G)

{

int i, j, v1, v2, vs1, vs2;

for (i = 0; i < G.arcnum - 1; i++)

{

for (j = i + 1; j < G.arcnum; j++)

{

if (Edge[i].lowcost >Edge[j].lowcost)

{

Edge[MVNum] = Edge[i];

Edge[i] = Edge[j];

Edge[j] = Edge[MVNum];

}

}

}

for (i = 0; i < G.vexnum; i++)

{

Vexset[i] = i;

}

cout << "最小生成树:" << endl;

for (i = 0; i < G.arcnum; i++)

{

v1 = LocateVex(G, Edge[i].Head);

v2 = LocateVex(G, Edge[i].Tail);

vs1 = Vexset[v1];

vs2 = Vexset[v2];

if (vs1 != vs2)

{

cout << '(' << Edge[i].Head << ',' << Edge[i].Tail << ')' << endl;

for (j = 0; j < G.vexnum; j++)

{

if (Vexset[j] == vs2)

{

Vexset[j] = vs1;

}

}

}

}

}

//确定结点下标

int LocateVex(AMGraph G, char v)

{

int l, i;

for (l = 0, i = 0; i < G.arcnum; i++)

{

if (v == G.vexs[i])

{

l = i;

}

}

return l;

}

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